StackExchange.Redis - LockTake/LockRelease用法

lol*_*dez 25 redis stackexchange stackexchange.redis

我正在使用Redis和StackExchange.Redis.我有多个线程,在某些时候会访问和编辑相同键的值,所以我需要同步数据的操作.

查看可用的函数,我看到有两个函数,TakeLock和ReleaseLock.但是,这些函数既可以使用键参数,也可以使用值参数,而不是锁定预期的单个键.GitHub上的intellisene文档和源代码没有解释如何使用LockTake和LockRelease函数或传递的键和值参数.

问:StackExchange.Redis中LockTake和LockRelease的正确用法是什么?

我想要做的伪代码示例:

//Add Items Before Parallel Execution
redis.StringSet("myJSONKey", myJSON);

//Parallel Execution
Parallel.For(0, 100, i =>
    {
        //Some work here
        //....

        //Lock
        redis.LockTake("myJSONKey");

        //Manipulate
        var myJSONObject = redis.StringGet("myJSONKey");
        myJSONObject.Total++;
        Console.WriteLine(myJSONObject.Total);
        redis.StringSet("myJSONKey", myNewJSON);

        //Unlock
        redis.LockRelease("myJSONKey");

        //More work here
        //...
    });
Run Code Online (Sandbox Code Playgroud)

Mar*_*ell 45

锁有3个部分:

  • 密钥(数据库中锁的唯一名称)
  • 值(一个调用者定义的标记,可用于指示谁"拥有"锁,并检查释放和扩展锁是否正确完成)
  • 持续时间(锁定故意是有限持续时间的事情)

如果没有想到其他价值,guid可能会产生一个合适的"价值".我们倾向于使用机器名称(如果多个进程可以在同一台机器上竞争,则使用机器名称的munged版本).

另外,请注意,锁定是推测性的,而不是阻塞.您完全有可能无法获得锁定,因此您可能需要对此进行测试,并可能添加一些重试逻辑.

一个典型的例子可能是:

RedisValue token = Environment.MachineName;
if(db.LockTake(key, token, duration)) {
    try {
        // you have the lock do work
    } finally {
        db.LockRelease(key, token);
    }
}
Run Code Online (Sandbox Code Playgroud)

请注意,如果工作很长(尤其是循环),您可能希望LockExtend在中间添加一些偶尔的呼叫 - 再次记住检查是否成功(如果它超时).

另请注意,所有单独的redis命令都是原子的,因此您无需担心两个谨慎的操作竞争.对于更复杂的多操作单元,事务脚本是可选的.

  • 此模式是否仅适用于非复制的Redis实例?[Redis](http://redis.io/topics/distlock)描述竞争条件,如果实例在有人锁定时故障转移到奴隶. (3认同)
  • 我没有意识到这些方法的存在,因为我在开始开发之前就预见到了锁定的需要,并发现了其他锁定库,例如 Redlock-cs 和 RedLock.net。现在我正在使用 Redlock-cs 在主从、非集群设置上进行生产。我需要使用这些分布式锁定库之一还是应该使用这些内置方法就足够了? (2认同)

Nig*_*ist 5

我的部分代码用于锁定->获取->修改(如果需要)-> 带注释的解锁操作。

    public static T GetCachedAndModifyWithLock<T>(string key, Func<T> retrieveDataFunc, TimeSpan timeExpiration, Func<T, bool> modifyEntityFunc,
       TimeSpan? lockTimeout = null, bool isSlidingExpiration=false) where T : class
    {
        
        int lockCounter = 0;//for logging in case when too many locks per key
        Exception logException = null;

        var cache = Connection.GetDatabase();
        var lockToken = Guid.NewGuid().ToString(); //unique token for current part of code
        var lockName = key + "_lock"; //unique lock name. key-relative.
        T tResult = null;
        
        while ( lockCounter < 20)
        {
            //check for access to cache object, trying to lock it
            if (!cache.LockTake(lockName, lockToken, lockTimeout ?? TimeSpan.FromSeconds(10)))
            {
                lockCounter++;
                Thread.Sleep(100); //sleep for 100 milliseconds for next lock try. you can play with that
                continue;
            }

            try
            {
                RedisValue result = RedisValue.Null;

                if (isSlidingExpiration)
                {
                    //in case of sliding expiration - get object with expiry time
                    var exp = cache.StringGetWithExpiry(key);
                    
                    //check ttl.
                    if (exp.Expiry.HasValue && exp.Expiry.Value.TotalSeconds >= 0)
                    {
                        //get only if not expired
                        result = exp.Value;
                    }
                }
                else //in absolute expiration case simply get
                {
                    result = cache.StringGet(key);
                }

                //"REDIS_NULL" is for cases when our retrieveDataFunc function returning null (we cannot store null in redis, but can store pre-defined string :) )
                if (result.HasValue && result == "REDIS_NULL") return null;
                //in case when cache is epmty
                if (!result.HasValue)
                {
                    //retrieving data from caller function (from db from example)
                    tResult = retrieveDataFunc();

                    if (tResult != null)
                    {
                        //trying to modify that entity. if caller modifyEntityFunc returns true, it means that caller wants to resave modified entity.
                        if (modifyEntityFunc(tResult))
                        {
                            //json serialization
                            var json = JsonConvert.SerializeObject(tResult);
                            cache.StringSet(key, json, timeExpiration);
                        }
                    }
                    else
                    {
                        //save pre-defined string in case if source-value is null.
                        cache.StringSet(key, "REDIS_NULL", timeExpiration);
                    }
                }
                else
                {
                    //retrieve from cache and serialize to required object
                    tResult = JsonConvert.DeserializeObject<T>(result);
                    //trying to modify
                    if (modifyEntityFunc(tResult))
                    {
                        //and save if required
                        var json = JsonConvert.SerializeObject(tResult);
                        cache.StringSet(key, json,  timeExpiration);
                    }
                }

                //refresh exiration in case of sliding expiration flag
                if(isSlidingExpiration)
                    cache.KeyExpire(key, timeExpiration);
            }
            catch (Exception ex)
            {
                logException = ex;
            }
            finally
            {                    
                cache.LockRelease(lockName, lockToken);
            }
            break;
        }

        if (lockCounter >= 20 || logException!=null)
        {
            //log it
        }

        return tResult;
    }
Run Code Online (Sandbox Code Playgroud)

和用法:

public class User
{
    public int ViewCount { get; set; }
}

var cachedAndModifiedItem = GetCachedAndModifyWithLock<User>( 
        "MyAwesomeKey", //your redis key
        () => // callback to get data from source in case if redis's store is empty
        {
            //return from db or kind of that
            return new User() { ViewCount = 0 };
        }, 
        TimeSpan.FromMinutes(10), //object expiration time to pass in Redis
        user=> //modify object callback. return true if you need to save it back to redis
        {
            if (user.ViewCount< 3)
            {
                user.ViewCount++;
                return true; //save it to cache
            }
            return false; //do not update it in cache
        },
        TimeSpan.FromSeconds(10), //lock redis timeout. if you will have race condition situation - it will be locked for 10 seconds and wait "get_from_db"/redis read/modify operations done.
        true //is expiration should be sliding.
        );
Run Code Online (Sandbox Code Playgroud)

该代码可以改进(例如,您可以添加事务以减少对缓存等的调用次数),但我很高兴它对您有所帮助。