Dee*_*kur 0 zoom objective-c uiscrollview uiimage ios
完成此链接后,我的代码问题是输出图像无法设置正确的x和y值,因为裁剪后的图像似乎在结果图像中有0和0,无论我在哪里缩放(或计算滚动偏移的位置) .这是我尝试过的.
- (IBAction)crop:(id)sender
{
float zoomScale = 1.0f / [self.scroll zoomScale];
CGRect rect;
NSLog(@"contentOffset is :%f,%f",[self.scroll contentOffset].x,[self.scroll contentOffset].y);
rect.origin.x = self.scroll.contentOffset.x * zoomScale;
rect.origin.y = self.scroll.contentOffset.y * zoomScale;
rect.size.width = self.scroll.bounds.size.width * zoomScale;
rect.size.height = self.scroll.bounds.size.height * zoomScale;
UIGraphicsBeginImageContextWithOptions( CGSizeMake(rect.size.width, rect.size.height),
NO,
0.);
NSLog(@"rect offset is :%f,%f",rect.origin.x,rect.origin.y);
CGPoint point = CGPointMake(-rect.origin.x, -rect.origin.y); **//even though above NSLog have some values, but output image is unable to set proper x and y values as cropped image seems to have 0 and 0 in the resultant image.**
[[self.imagV image] drawAtPoint:point
blendMode:kCGBlendModeCopy
alpha:1];
self.croppedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
DTImageViewController *imageViewController = [[DTImageViewController alloc] initWithNibName:@"DTImageViewController" bundle:nil];
imageViewController.image = self.croppedImage;
[self.navigationController pushViewController:imageViewController animated:YES];
}
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类似的代码已经发布但只是采取整个UIScrollView边界而不通过CGRect
-(void)takeScreenShotOfScrollView
{
UIGraphicsBeginImageContextWithOptions(scrollView.bounds.size, YES, [UIScreen mainScreen].scale);
CGPoint offset = scrollView.contentOffset;
CGContextTranslateCTM(UIGraphicsGetCurrentContext(), -offset.x, -offset.y);
[scrollView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
img = [SDImageHelper imageWithImage:img_image scaledToSize:CGSizeMake(769, 495)];
}
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奖金:
裁剪方法
+(UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize
{
//UIGraphicsBeginImageContext(newSize);
// In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
// Pass 1.0 to force exact pixel size.
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
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