在SSE __m128i寄存器中置换字节

bor*_*n49 8 optimization sse simd

我有以下问题:

__m128i寄存器中,按以下顺序排列有16个8位值:

[ 1, 5, 9, 13 ] [ 2, 6, 10, 14] [3, 7, 11, 15]  [4, 8, 12, 16]
Run Code Online (Sandbox Code Playgroud)

我想要实现的是有效地改组字节以获得这种排序:

[ 1, 2, 3, 4 ] [ 5, 6, 7, 8] [9, 10, 11, 12]  [13, 14, 15, 16]
Run Code Online (Sandbox Code Playgroud)

它实际上类似于4x4矩阵转置,但在一个寄存器内的8位元件上运行.

您能不能指出哪种SSE(优先<= SSE2)指令适合实现这一点?

Apr*_*ori 5

你真的想要去SSSE3,它比试图去<= SSE2要干净得多

您的代码看起来像这样:

   #include <tmmintrin.h> // _mm_shuffle_epi8
   #include <tmmintrin.h> // _mm_set_epi8
   ...
   // check if your hardware supports SSSE3
   ...
   __m128i mask = _mm_set_epi8(15, 11, 7, 3,
                               14, 10, 6, 2,
                               13,  9, 5, 1,
                               12,  8, 4, 0);
   __m128i mtrx = _mm_set_epi8(16, 12, 8, 4,
                               15, 11, 7, 3,
                               14, 10, 6, 2,
                               13,  9, 5, 1);
   mtrx         = _mm_shuffle_epi8(mtrx, mask);
Run Code Online (Sandbox Code Playgroud)

如果你真的想要SSE2就足够了:(
假设我正确地解释了你的初始订购)

  __m128i mask = _mm_set_epi8(0x00, 0xFF, 0x00, 0xFF,
                              0x00, 0xFF, 0x00, 0xFF,
                              0x00, 0xFF, 0x00, 0xFF,
                              0x00, 0xFF, 0x00, 0xFF);
  __m128i mtrx = _mm_set_epi8(16, 12, 8, 4,
                              15, 11, 7, 3,
                              14, 10, 6, 2,
                              13,  9, 5, 1);                                   // [1, 5, 9, 13] [2,  6, 10, 14] [3,  7, 11, 15] [ 4,  8, 12, 16]
  mtrx = _mm_packus_epi16(_mm_and_si128(mtrx, mask), _mm_srli_epi16(mtrx, 8)); // [1, 9, 2, 10] [3, 11,  4, 12] [5, 13,  6, 14] [ 7, 15,  8, 16]
  mtrx = _mm_packus_epi16(_mm_and_si128(mtrx, mask), _mm_srli_epi16(mtrx, 8)); // [1, 2, 3,  4] [5,  6,  7,  8] [9, 10, 11, 12] [13, 14, 15, 16]
Run Code Online (Sandbox Code Playgroud)

或者更容易调试:

  __m128i mtrx = _mm_set_epi8(16, 12, 8, 4,
                              15, 11, 7, 3,
                              14, 10, 6, 2,
                              13, 9, 5, 1);            // [1, 5,  9, 13] [ 2,  6, 10, 14] [ 3,  7, 11, 15] [ 4,  8, 12, 16]
  __m128i mask = _mm_set_epi8(0x00, 0xFF, 0x00, 0xFF,
                              0x00, 0xFF, 0x00, 0xFF,
                              0x00, 0xFF, 0x00, 0xFF,
                              0x00, 0xFF, 0x00, 0xFF);
  __m128i temp = _mm_srli_epi16(mtrx, 8);              // [5, 0, 13,  0] [ 6,  0, 14,  0] [ 7,  0, 15,  0] [ 8,  0, 16,  0]
  mtrx         = _mm_and_si128(mtrx, mask);            // [1, 0,  9,  0] [ 2,  0, 10,  0] [ 3,  0, 11,  0] [ 4,  0, 12,  0]
  mtrx         = _mm_packus_epi16(mtrx, temp);         // [1, 9,  2, 10] [ 3, 11,  4, 12] [ 5, 13,  6, 14] [ 7, 15,  8, 16]
  temp         = _mm_srli_epi16(mtrx, 8);              // [9, 0, 10,  0] [11,  0, 12,  0] [13,  0, 14,  0] [15,  0, 16,  0]
  mtrx         = _mm_and_si128(mtrx, mask);            // [1, 0,  2,  0] [ 3,  0,  4,  0] [ 5,  0,  6,  0] [ 7,  0,  8,  0] 
  mtrx         = _mm_packus_epi16(mtrx, temp);         // [1, 2,  3,  4] [ 5,  6,  7,  8] [ 9, 10, 11, 12] [13, 14, 15, 16]
Run Code Online (Sandbox Code Playgroud)