HTML5 Canvas:更改图像颜色

Moh*_*dey 5 javascript css html5 canvas html5-canvas

我有一个图像(灰度形式),我想改变颜色(用户特定).由于很难改变灰度图像的颜色,我采用了一种方法.

图像分为两部分.

  1. 一个是白色的图像.
  2. 第二,具有灰度的半透明图像.

现在,我将两个图像放在彼此的顶部(下面是白色图像,顶部是灰度图像),这样当我改变白色图像的颜色时,它就会被用户看到.

问题:这个方法适用于我,除了一个问题.当我为白色图像着色时,它将从角落像素化.

JSFiddle:http://jsfiddle.net/pandey_mohit/BeSwL/

JSFiddle包含三个胶囊图像:

  1. 顶部胶囊部分白色图像(用于着色)
  2. 底部胶囊部分白色图像(用于着色)
  3. 用于3D效果的半透明图像(使用灰度)

选择红色,绿色或蓝色以查看问题.

function hexToRgb(color) {
    var shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i;
    color = color.replace(shorthandRegex, function(m, r, g, b) {
        return r + r + g + g + b + b;
    });

    var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(color);
    return result ? {
        r: parseInt(result[1], 16),
        g: parseInt(result[2], 16),
        b: parseInt(result[3], 16)
    } : {
        r: 0,
        g: 0,
        b: 0
    };
}

function colorImage(imgId,hexaColor) {
    // create hidden canvas (using image dimensions)
    var imgElement = document.getElementById(imgId);

    var canvas = document.createElement("canvas");
    canvas.width = imgElement.width;
    canvas.height = imgElement.height;

    var ctx = canvas.getContext("2d");
    ctx.drawImage(imgElement,0,0);

    var imageData = ctx.getImageData(0,0,canvas.width,canvas.height);

    var data = imageData.data;

    // convert image to grayscale
    var rgbColor = hexToRgb(hexaColor);

    for(var p = 0, len = data.length; p < len; p+=4) {
        if(data[p+3] == 0)
           continue;
        data[p + 0] = rgbColor.r;
        data[p + 1] = rgbColor.g;
        data[p + 2] = rgbColor.b;
        data[p + 3] = 255;
    }
    ctx.putImageData(imageData, 0, 0);

    // replace image source with canvas data
    imgElement.src = canvas.toDataURL();
}

// changing color of capsule on select event
document.getElementById('sel_top').onchange = function(){
    colorImage('img_top', this.value);
}
document.getElementById('sel_bottom').onchange = function(){
    colorImage('img_bottom', this.value);
}
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Phi*_*ipp 8

您的重新着色算法将每个RGBA四重奏的第4个字节设置为255,这会丢弃叠加层的Alpha通道并打破图像边缘周围的抗锯齿.保持原始的alpha通道可以获得更好的效果:

for(var p = 0, len = data.length; p < len; p+=4) {
    data[p + 0] = rgbColor.r;
    data[p + 1] = rgbColor.g;
    data[p + 2] = rgbColor.b;
}
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JSFiddle用线条注释掉了