jde*_*irm 2 xmpp objective-c ios xmppframework
我正在开发具有聊天功能的iOS应用程序.我想知道是否有任何资源来配置XMPPFramework以便将我的iOS应用程序与Openfire服务器连接.
我是XMPP协议的新手.
我目前正在学习XMPP Stream和Rosters,但我至少需要让连接工作.
请帮忙.
要开始使用,请深入了解XMPPFramework-master> Xcode> iPhoneXMPP中的示例iOS项目.
最好是在项目本身开始调整,并在继续创建自己的XMPP项目之前从中获取您的理解.
基本上将XMPP连接到OpenFire服务器,大多数配置都在AppDelegate中.
在XMPP设置中设置OpenFire服务器的详细信息:
- (void)setupStream
{
...
// Specify your server's IP address
[xmppStream setHostName:@"123.12.123.12"];
// Specify your host port
[xmppStream setHostPort:5222];
}
Run Code Online (Sandbox Code Playgroud)假设您已在OpenFire的名单中创建了联系人,请在XMPP连接方法中设置联系人的凭据:
- (BOOL)connect
{
/**
* Of course, do not hardcode in an actual implementation
* Appending the server name at the back of user ID is necessary
*/
myJID = @"user@openfire";
myPassword = @"password goes here";
}
Run Code Online (Sandbox Code Playgroud)确保在app launch方法中调用connect方法:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self connect];
}
Run Code Online (Sandbox Code Playgroud)确保您在这里连接:
- (void)xmppStreamDidConnect:(XMPPStream *)sender
{
NSLog(@"User Connected");
// You are connected to the server at this point.
}
Run Code Online (Sandbox Code Playgroud)确保您在此处进行身份验证:
- (void)xmppStreamDidAuthenticate:(XMPPStream *)sender
{
NSLog(@"User Authenticated");
/**
* Once you've reached this point,
* Check your server for the online users.
* You should now be seen as "available".
* Cheers!
*/
}
Run Code Online (Sandbox Code Playgroud)