arc*_*igh 127 range arc4random swift
所以我在这个代码中的目标是随机滚动两个骰子,因为我们都知道你的常规骰子只有6个边,所以我导入了Foundation来访问arc4random_uniform(UInt32).我试图使用(1..7)的范围来避免随机获得0,但是返回了一个我不太喜欢的错误.我试着这样做:
dice1 = arc4random_uniform(UInt32(1..7))
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然而那又归来了
找不到接受提供的参数的'init'的重载
我希望这是足够的信息,你在那里惊人的debs帮助我:)
请注意我只是在操场上练习快速练习.我不必学习如何做到这一点; 在我开始构建实际的应用程序之前,我只是在修补:D
//imports random number function
import Foundation
//creates data storage for dice roll
var dice1: UInt32 = 0
var dice2: UInt32 = 0
//counter variable
var i = 0
//how many times snake eyes happens
var snakeeyes = 0
//how many times a double is rolled
var `double` = 0
//rolls dice 100 times
while i < 100{
//from here
//sets dice roll
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这将返回错误"Range $ T3"无法转换为UInt32
Run Code Online (Sandbox Code Playgroud)dice1 = arc4random_uniform(1..7) dice2 = arc4random_uniform(1..7)
//checks for snake eyes
if dice1 == 1 && dice2 == 1 {
snakeeyes = snakeeyes + 1
}
//checks for doubles
if dice1 == dice2{
`double` = `double` + 1
}
//increases counter
i = i + 1
//to here
}
println("You got Snake Eyes \(snakeeyes) times.")
println("You got Doubles, \(`double`) times.")
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Sky*_*Sky 256
我相信你应该这样做
dice1 = arc4random_uniform(6) + 1;
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得到范围1 - 6.我不做iOS目标C,也没有任何关于swift语言的知识.随机方法应返回0到5之间的值,+ 1将使其为1到6之间的值.
如果你需要一个介于10到30之间的范围那么就可以了
int random = arc4random_uniform(21) + 10;
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Ted*_*len 91
我做了一个Int类型的扩展.在操场上测试它,希望这是有用的.它还接受负范围:
extension Int
{
static func random(range: Range<Int> ) -> Int
{
var offset = 0
if range.startIndex < 0 // allow negative ranges
{
offset = abs(range.startIndex)
}
let mini = UInt32(range.startIndex + offset)
let maxi = UInt32(range.endIndex + offset)
return Int(mini + arc4random_uniform(maxi - mini)) - offset
}
}
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用得像
var aRandomInt = Int.random(-500...100) // returns a random number within the given range.
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或者将它定义为Range扩展名,如下所示:
extension Range
{
var randomInt: Int
{
get
{
var offset = 0
if (startIndex as Int) < 0 // allow negative ranges
{
offset = abs(startIndex as Int)
}
let mini = UInt32(startIndex as Int + offset)
let maxi = UInt32(endIndex as Int + offset)
return Int(mini + arc4random_uniform(maxi - mini)) - offset
}
}
}
// usage example: get an Int within the given Range:
let nr = (-1000 ... 1100).randomInt
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Ash*_*Ash 61
相当多的好答案,但我只是想分享我个人最喜欢的Swift随机数生成函数的正整数:
func randomNumber(range: Range<Int> = 1...6) -> Int {
let min = range.startIndex
let max = range.endIndex
return Int(arc4random_uniform(UInt32(max - min))) + min
}
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这里是Swift 3的快速更新,作为奖励,它现在适用于任何符合SignedInteger协议的值类型 - 对于需要指定Int16,Int32等的核心数据应用程序来说更方便.快速说明,如果你真正需要它的无符号整数以及工作,只是复制那么整个函数替换SignedInteger用UnsignedInteger,并toIntMax()用toUIntMax().
func randomNumber<T : SignedInteger>(inRange range: ClosedRange<T> = 1...6) -> T {
let length = (range.upperBound - range.lowerBound + 1).toIntMax()
let value = arc4random().toIntMax() % length + range.lowerBound.toIntMax()
return T(value)
}
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由于在Swift 4中删除了toIntMax(),我们现在必须使用不同的方法转换为常见的整数类型.在这个例子中,我使用的Int64足够大,但是如果你使用无符号整数或者有Int128或Int256自定义类型,你应该使用它们.
public func randomNumber<T : SignedInteger>(inRange range: ClosedRange<T> = 1...6) -> T {
let length = Int64(range.upperBound - range.lowerBound + 1)
let value = Int64(arc4random()) % length + Int64(range.lowerBound)
return T(value)
}
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另外,对于总随机phile,这是一个从任何Collection类型对象返回随机元素的扩展.请注意,这使用上面的函数来生成索引,因此您需要两者.
extension Collection {
func randomItem() -> Self.Iterator.Element {
let count = distance(from: startIndex, to: endIndex)
let roll = randomNumber(inRange: 0...count-1)
return self[index(startIndex, offsetBy: roll)]
}
}
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randomNumber()
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返回1到6之间的随机数.
randomNumber(50...100)
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返回50到100之间的数字.当然,你可以用你喜欢的任何东西替换50和100的值.
Nos*_*vel 21
根据Swift 4.2,现在很容易获得这样的随机数
let randomDouble = Double.random(in: -7.9...12.8)
let randomIntFrom0To10 = Int.random(in: 0 ..< 10)
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Yan*_*eph 18
如果你想我为随机数创建它.这是数字Int和Double,Float的扩展
/**
Arc Random for Double and Float
*/
public func arc4random <T: IntegerLiteralConvertible> (type: T.Type) -> T {
var r: T = 0
arc4random_buf(&r, UInt(sizeof(T)))
return r
}
public extension Int {
/**
Create a random num Int
:param: lower number Int
:param: upper number Int
:return: random number Int
By DaRkDOG
*/
public static func random (#lower: Int , upper: Int) -> Int {
return lower + Int(arc4random_uniform(upper - lower + 1))
}
}
public extension Double {
/**
Create a random num Double
:param: lower number Double
:param: upper number Double
:return: random number Double
By DaRkDOG
*/
public static func random(#lower: Double, upper: Double) -> Double {
let r = Double(arc4random(UInt64)) / Double(UInt64.max)
return (r * (upper - lower)) + lower
}
}
public extension Float {
/**
Create a random num Float
:param: lower number Float
:param: upper number Float
:return: random number Float
By DaRkDOG
*/
public static func random(#lower: Float, upper: Float) -> Float {
let r = Float(arc4random(UInt32)) / Float(UInt32.max)
return (r * (upper - lower)) + lower
}
}
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使用 :
let randomNumDouble = Double.random(lower: 0.00, upper: 23.50)
let randomNumInt = Int.random(lower: 56, upper: 992)
let randomNumInt =Float.random(lower: 6.98, upper: 923.09)
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Ale*_*ano 13
func randomNumber(range: ClosedRange<Int> = 1...6) -> Int {
let min = range.lowerBound
let max = range.upperBound
return Int(arc4random_uniform(UInt32(1 + max - min))) + min
}
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那是因为arc4random_uniform()定义如下:
func arc4random_uniform(_: UInt32) -> UInt32
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它需要一个UInt32作为输入,并吐出一个UInt32.您试图传递一系列值.arc4random_uniform为您提供0和之间的随机数和您传递的数字(仅限于此),因此,例如,您想要找到介于-50和50之间的随机数,就像[-50, 50]您可以使用的那样arc4random_uniform(101) - 50
迅速:
var index = 1 + random() % 6
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我修改了@DaRk -_- D0G使用Swift 2.0的答案
/**
Arc Random for Double and Float
*/
public func arc4random <T: IntegerLiteralConvertible> (type: T.Type) -> T {
var r: T = 0
arc4random_buf(&r, sizeof(T))
return r
}
public extension Int {
/**
Create a random num Int
:param: lower number Int
:param: upper number Int
:return: random number Int
By DaRkDOG
*/
public static func random (lower: Int , upper: Int) -> Int {
return lower + Int(arc4random_uniform(UInt32(upper - lower + 1)))
}
}
public extension Double {
/**
Create a random num Double
:param: lower number Double
:param: upper number Double
:return: random number Double
By DaRkDOG
*/
public static func random(lower: Double, upper: Double) -> Double {
let r = Double(arc4random(UInt64)) / Double(UInt64.max)
return (r * (upper - lower)) + lower
}
}
public extension Float {
/**
Create a random num Float
:param: lower number Float
:param: upper number Float
:return: random number Float
By DaRkDOG
*/
public static func random(lower: Float, upper: Float) -> Float {
let r = Float(arc4random(UInt32)) / Float(UInt32.max)
return (r * (upper - lower)) + lower
}
}
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