mwt*_*mwt 3 parameters primitive objective-c
我试图定义一个非常简单的实用方法,这将使我不必使用计算器将RGB值定义为百分比.当我查看Apple的示例代码"QuartzCache"时,在DrawView.m文件第96行中,我看到了这一点:
float whiteColor[4] = {1, 1, 1, 1};
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但是,当我尝试创建如下方法时,编译器讨厌我.半小时的密集谷歌搜索没有提供任何帮助.
+(float[])percentagesRGBArray:(float[])rgbArray{
float red = rgbArray[0];
float green = rgbArray[1];
float blue = rgbArray[2];
float alpha = rgbArray[3];
red = red/255;
green = green/255;
blue = blue/255;
alpha = alpha;
float percentagesRGBArray[4] = {red, green, blue, alpha};
return percentagesRGBArray;
}
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定义这种方法的正确方法是什么?我在这做错了什么?
定义一个struct包含所有组件的组件,或者将每个组件包装在一个组件中NSNumber.或者,使用NSColor实例来包含颜色组件.
struct 办法:
typedef struct
{
float red;
float green;
float blue;
float alpha;
} MyColor;
- (MyColor) percentagesRGBArray:(MyColor) incoming
{
MyColor result;
result.red = incoming.red / 255;
result.green = incoming.green / 255;
result.blue = incoming.blue / 255;
result.alpha = incoming.alpha;
return result;
}
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- (NSArray *) percentagesRGBArray:(float[]) rgbArray
{
NSNumber *red = [NSNumber numberWithFloat:rgbArray[0] / 255];
NSNumber *green = [NSNumber numberWithFloat:rgbArray[1] / 255];
NSNumber *blue = [NSNumber numberWithFloat:rgbArray[2] / 255];
NSNumber *alpha = [NSNumber numberWithFloat:rgbArray[3]];
return [NSArray arrayWithObjects:red, green, blue, alpha, nil];
}
Run Code Online (Sandbox Code Playgroud)NSColor 办法:
- (NSColor *) percentagesRGBArray:(float[]) rgbArray
{
CGFloat red = rgbArray[0] / 255;
CGFloat green = rgbArray[1] / 255;
CGFloat blue = rgbArray[2] / 255;
CGFloat alpha = rgbArray[3];
return [NSColor colorWithDeviceRed:red
green:green
blue:blue
alpha:alpha];
}
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