Ale*_*nov 4 animation spline tween three.js requestanimationframe
我是Three.js的新手(1天经验大声笑)我想创建一个太阳系模型,所以我得到的行星应该沿着他们的轨迹(圆圈)移动.
function render() {
requestAnimationFrame(render);
sun.rotation.y += 0.01;
mercury.rotation.y +=0.03;
renderer.render(scene, camera);
}
render();
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我尝试使用样条线,但没有动画,因为我没有得到如何使用requestAnimationFrame与变量(只有这个最简单的增量的东西,如+ = 0.03)
mercury.position = spline.getPoint(t);
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也尝试用数学做,但结果相同.不知道如何动画变量.
mercury.position.x = 20*Math.cos(4) + 0;
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但我没有任何在JS中动画的经验.所以我的思绪被这个requestAnimationFrame的东西所震撼,我从一些教程中得到的东西,对我来说就像一个黑盒子.
Ale*_*nov 12
var sunGeo = new THREE.SphereGeometry(12,35,35);
var sunMat = new THREE.MeshPhongMaterial();
sunMat.map = THREE.ImageUtils.loadTexture("image/sunmap.jpg");
var sun = new THREE.Mesh(sunGeo, sunMat);
sun.position.set(0,0,0);
scene.add(sun); // add Sun
var mercuryGeo = new THREE.SphereGeometry(2,15,15);
var mercuryMat = new THREE.MeshPhongMaterial();
mercuryMat.map = THREE.ImageUtils.loadTexture("image/mercurymap.jpg");
var mercury = new THREE.Mesh(mercuryGeo, mercuryMat);
scene.add(mercury); // add Mercury
var t = 0;
function render() {
requestAnimationFrame(render);
t += 0.01;
sun.rotation.y += 0.005;
mercury.rotation.y += 0.03;
mercury.position.x = 20*Math.cos(t) + 0;
mercury.position.z = 20*Math.sin(t) + 0; // These to strings make it work
renderer.render(scene, camera);
}
render();
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找到了解决方案