snk*_*snk 21 animation objective-c uicolor ios
我有一个ProgressBar,我想要为其指定一个customColor颜色,并根据进度淡入另一种颜色.使用下面的方法,我得到一个深色的彩虹效果颜色,包括红色,深棕色和深绿色.起始颜色为浅蓝色,目标颜色为浅绿色.
-(UIColor *) makeCustomColorFromProgressValue:(float) progress{
UIColor *color;
// startColor Color - lightBlue
float red = 0.53;
float green = 0.82;
float blue = 1;
//Destination Color - lightGreen
float finalRed = 0.53;
float finalGreen = 1;
float finalBlue = 0.82;
float newRed = 80;//finalRed *255;
float newGreen = (finalGreen *progress) *255;
float newBlue = (finalBlue *progress) *255;
color = Rgb2UIColor(newRed, newGreen, newBlue);
return color;
}
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Mar*_*n R 24
您可以在颜色之间进行"线性插值":
CGFloat newRed = (1.0 - progress) * red + progress * finalRed;
CGFloat newGreen = (1.0 - progress) * green + progress * finalGreen;
CGFloat newBlue = (1.0 - progress) * blue + progress * finalBlue;
UIColor *color = [UIColor colorWithRed:newRed green:newGreen blue:newBlue alpha:1.0];
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这给出了初始颜色progress == 0和最终颜色
progress == 1.
Ati*_*ika 22
Swift版本从Jonathan Ellis的代码转换而来
extension UIColor {
func interpolateRGBColorTo(_ end: UIColor, fraction: CGFloat) -> UIColor? {
let f = min(max(0, fraction), 1)
guard let c1 = self.cgColor.components, let c2 = end.cgColor.components else { return nil }
let r: CGFloat = CGFloat(c1[0] + (c2[0] - c1[0]) * f)
let g: CGFloat = CGFloat(c1[1] + (c2[1] - c1[1]) * f)
let b: CGFloat = CGFloat(c1[2] + (c2[2] - c1[2]) * f)
let a: CGFloat = CGFloat(c1[3] + (c2[3] - c1[3]) * f)
return UIColor(red: r, green: g, blue: b, alpha: a)
}
}
let color1 = UIColor(red: 0.035, green: 0.216, blue: 0.933, alpha: 1.00)
let color2 = UIColor(red: 0.933, green: 0.794, blue: 0.000, alpha: 1.00)
color1.interpolateRGBColorTo(color2, fraction:0.1)
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Jon*_*lis 14
这是一个类别UIColor,可用于UIColor在RGB或HSV中的两个s 之间进行线性插值:
@implementation UIColor (Interpolate)
+ (UIColor *)interpolateRGBColorFrom:(UIColor *)start to:(UIColor *)end withFraction:(float)f {
f = MAX(0, f);
f = MIN(1, f);
const CGFloat *c1 = CGColorGetComponents(start.CGColor);
const CGFloat *c2 = CGColorGetComponents(end.CGColor);
CGFloat r = c1[0] + (c2[0] - c1[0]) * f;
CGFloat g = c1[1] + (c2[1] - c1[1]) * f;
CGFloat b = c1[2] + (c2[2] - c1[2]) * f;
CGFloat a = c1[3] + (c2[3] - c1[3]) * f;
return [UIColor colorWithRed:r green:g blue:b alpha:a];
}
+ (UIColor *)interpolateHSVColorFrom:(UIColor *)start to:(UIColor *)end withFraction:(float)f {
f = MAX(0, f);
f = MIN(1, f);
CGFloat h1,s1,v1,a1;
[start getHue:&h1 saturation:&s1 brightness:&v1 alpha:&a1];
CGFloat h2,s2,v2,a2;
[end getHue:&h2 saturation:&s2 brightness:&v2 alpha:&a2];
CGFloat h = h1 + (h2 - h1) * f;
CGFloat s = s1 + (s2 - s1) * f;
CGFloat v = v1 + (v2 - v1) * f;
CGFloat a = a1 + (a2 - a1) * f;
return [UIColor colorWithHue:h saturation:s brightness:v alpha:a];
}
@end
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mt8*_*t81 14
上面提供的swift版本不适用于白色,这里是解决方案:
struct ColorComponents {
var r:CGFloat, g:CGFloat, b:CGFloat, a:CGFloat
}
extension UIColor {
func getComponents() -> ColorComponents {
if (cgColor.numberOfComponents == 2) {
let cc = cgColor.components!
return ColorComponents(r:cc[0], g:cc[0], b:cc[0], a:cc[1])
}
else {
let cc = cgColor.components!
return ColorComponents(r:cc[0], g:cc[1], b:cc[2], a:cc[3])
}
}
func interpolateRGBColorTo(end: UIColor, fraction: CGFloat) -> UIColor {
var f = max(0, fraction)
f = min(1, fraction)
let c1 = self.getComponents()
let c2 = end.getComponents()
let r = c1.r + (c2.r - c1.r) * f
let g = c1.g + (c2.g - c1.g) * f
let b = c1.b + (c2.b - c1.b) * f
let a = c1.a + (c2.a - c1.a) * f
return UIColor.init(red: r, green: g, blue: b, alpha: a)
}
}
let color1 = UIColor.whiteColor()
let color2 = UIColor(red: 0.933, green: 0.794, blue: 0.000, alpha: 1.00)
color1.interpolateRGBColorTo(color2, fraction:0.1)
color1.interpolateRGBColorTo(color2, fraction:0.2)
color1.interpolateRGBColorTo(color2, fraction:0.3)
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swift的另一个端口,作为UIColor的扩展.这次都是插值功能.
extension UIColor {
func interpolateRGBColorTo(end:UIColor, fraction:CGFloat) -> UIColor {
var f = max(0, fraction)
f = min(1, fraction)
let c1 = CGColorGetComponents(self.CGColor)
let c2 = CGColorGetComponents(end.CGColor)
let r: CGFloat = CGFloat(c1[0] + (c2[0] - c1[0]) * f)
let g: CGFloat = CGFloat(c1[1] + (c2[1] - c1[1]) * f)
let b: CGFloat = CGFloat(c1[2] + (c2[2] - c1[2]) * f)
let a: CGFloat = CGFloat(c1[3] + (c2[3] - c1[3]) * f)
return UIColor.init(red:r, green:g, blue:b, alpha:a)
}
func interpolateHSVColorFrom(end: UIColor, fraction: CGFloat) -> UIColor {
var f = max(0, fraction)
f = min(1, fraction)
var h1: CGFloat = 0, s1: CGFloat = 0, b1: CGFloat = 0, a1: CGFloat = 0
self.getHue(&h1, saturation: &s1, brightness: &b1, alpha: &a1)
var h2: CGFloat = 0, s2: CGFloat = 0, b2: CGFloat = 0, a2: CGFloat = 0
end.getHue(&h2, saturation: &s2, brightness: &b2, alpha: &a2)
let h = h1 + (h2 - h1) * f
let s = s1 + (s2 - b1) * f
let b = b1 + (b2 - b1) * f
let a = a1 + (a2 - a1) * f
return UIColor(hue: h, saturation: s, brightness: b, alpha: a)
}
}
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