我有2个通过资源编辑器创建的对话框.由于我使用的是Microsoft Visual Studio Express版本,因此我必须下载免费的资源编辑器来创建它们.在我的程序中,我启用了这样的:Visual Styles
#include <commctrl.h>
#pragma comment( lib, "comctl32.lib")
#pragma comment( linker, "/manifestdependency:\"type='win32' \
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' \
language='*'\"")
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据我所知,复选框,单选按钮和组框获取WM_CTLCOLORSTATIC消息,用于绘制文本.
这是我为第一个和第二个对话框编写的代码:
case WM_CTLCOLORSTATIC:
{
SetBkMode( (HDC)wParam, TRANSPARENT );
SetTextColor( (HDC)wParam, RGB( 0, 0, 0 ) );
return (INT_PTR)( (HBRUSH)GetStockObject(NULL_BRUSH) );
}
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我希望这些控件具有透明文本背景和文本的黑色.
在Windows XP上,这是第一个对话框的结果图像:

组框有蓝色文字和棕色边框,而复选框有一切黑色.在Windows 7上,启动相同的程序后,我得到了这个:

这里,组框和复选框具有正确的文本颜色,但复选框的背景和组框的边框是错误的.在我的对话框中,我有静态控件,它们在Windows 7和Windows XP上都被正确绘制.
我浏览了SO存档,但没有找到任何我可以用来修改我的WM_CTLCOLORSTATIC处理程序的东西.
我找到了一个从这些控件中删除 视觉样式的解决方法,因此它可以实现所需的结果,但我需要保持视觉样式并使文本的背景透明,因此这个解决方案不能满足我.
通过浏览Visual Styles参考和一些小实验后,我找到了单选按钮和复选框(但不适用于组框)的解决方法,其中包含以下代码:
case WM_CTLCOLORSTATIC:
if( (HWND)lParam == GetDlgItem( hwnd, IDC_RADIO1 ) )
{
RECT r;
GetClientRect( hwnd, &r );
DrawThemeParentBackground( (HWND)lParam, (HDC)wParam, &r );
}
else
{
SetTextColor( (HDC)wParam, RGB( 0, 0, 0 ) );
SetBkMode( (HDC)wParam, TRANSPARENT );
}
return (INT_PTR)( (HBRUSH)GetStockObject(NULL_BRUSH) );
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尽管如此,我还是"碰到了墙":
在我的对话框中有一个树视图,一旦我选择节点并按下spacebar(或任何其他键),对话框的背景位图就会出现在我的静态控件之上.
在我注释掉之后DrawThemeParentBackground(),重新编译并重新启动程序一切正常(当我选择树节点并按下时spacebar)但是我"在方形一".
如何修改我的WM_CTLCOLORSTATIC处理程序来修复我的问题?
如果上述情况不可能,我可以获得所需的效果NM_CUSTOMDRAW吗?
注意:
我想我将不得不group box使用GDI.如果是这样的话,我会接受这个解决方案也一样,我主要关注的是checkbox和radio button.
根据要求,我正在提交SSCCE.要创建项目,请按照下列步骤操作:
1.)在Visual Studio中创建默认的Win32项目.
2.)在stdafx.h复制/粘贴以下指令中,如下#include <windows.h>:
#include <commctrl.h>
#include <Uxtheme.h>
#pragma comment( linker, "/manifestdependency:\"type='win32' \
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' \
language='*'\"")
#pragma comment( lib, "comctl32.lib")
#pragma comment( lib,"Msimg32.lib") // needed for GradientFill(...) API
#pragma comment( lib, "UxTheme.lib")
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3.)在资源编辑器中,通过添加2个单选按钮,2个复选框和一个包围它们的组框来更改关于对话框(参见上面的图片也看到我的意思)并添加树视图控件(此控件将"触发"问题 ).
4.)在主cpp文件中,添加用于绘制自定义背景的辅助函数:
void GradientTriangle( HDC MemDC,
LONG x1, LONG y1,
LONG x2, LONG y2,
LONG x3, LONG y3,
COLORREF top, COLORREF bottom )
{
TRIVERTEX vertex[3];
vertex[0].x = x1;
vertex[0].y = y1;
vertex[0].Red = GetRValue(bottom) << 8;
vertex[0].Green = GetGValue(bottom) << 8;
vertex[0].Blue = GetBValue(bottom) << 8;
vertex[0].Alpha = 0x0000;
vertex[1].x = x3;
vertex[1].y = y3;
vertex[1].Red = GetRValue(bottom) << 8;
vertex[1].Green = GetGValue(bottom) << 8;
vertex[1].Blue = GetBValue(bottom) << 8;
vertex[1].Alpha = 0x0000;
vertex[2].x = x2;
vertex[2].y = y2;
vertex[2].Red = GetRValue(top) << 8;
vertex[2].Green = GetGValue(top) << 8;
vertex[2].Blue = GetBValue(top) << 8;
vertex[2].Alpha = 0x0000;
// Create a GRADIENT_TRIANGLE structure that
// references the TRIVERTEX vertices.
GRADIENT_TRIANGLE gTriangle;
gTriangle.Vertex1 = 0;
gTriangle.Vertex2 = 1;
gTriangle.Vertex3 = 2;
// Draw a shaded triangle.
GradientFill( MemDC, vertex, 3, &gTriangle, 1, GRADIENT_FILL_TRIANGLE);
}
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5.)发起common controls于_tWinMain:
// initialize common controls
INITCOMMONCONTROLSEX iccex;
iccex.dwSize = sizeof(INITCOMMONCONTROLSEX);
iccex.dwICC = ICC_LISTVIEW_CLASSES | ICC_UPDOWN_CLASS | ICC_STANDARD_CLASSES ;
InitCommonControlsEx(&iccex);
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6.)在树视图中插入一些项目WM_INITDIALOG:
case WM_INITDIALOG:
{
HWND TreeView = GetDlgItem( hDlg, IDC_TREE1 );
// add root item
TVINSERTSTRUCT tvis = {0};
tvis.item.mask = TVIF_TEXT;
tvis.item.pszText = L"This is root item";
tvis.hInsertAfter = TVI_LAST;
tvis.hParent = TVI_ROOT;
HTREEITEM hRootItem = reinterpret_cast<HTREEITEM>( SendMessage( TreeView ,
TVM_INSERTITEM, 0, reinterpret_cast<LPARAM>( &tvis ) ) );
// add firts subitem for the hTreeItem
memset( &tvis, 0, sizeof(TVINSERTSTRUCT) );
tvis.item.mask = TVIF_TEXT;
tvis.item.pszText = L"This is first subitem";
tvis.hInsertAfter = TVI_LAST;
tvis.hParent = hRootItem;
HTREEITEM hTreeSubItem1 = reinterpret_cast<HTREEITEM>( SendMessage( TreeView ,
TVM_INSERTITEM, 0, reinterpret_cast<LPARAM>( &tvis ) ) );
// now we insert second subitem for hRootItem
memset( &tvis, 0, sizeof(TVINSERTSTRUCT) );
tvis.item.mask = TVIF_TEXT | TVIF_STATE; // added extra flag
tvis.item.pszText = L"This is second subitem";
tvis.hInsertAfter = TVI_LAST;
tvis.hParent = hRootItem;
HTREEITEM hTreeSubItem2 = reinterpret_cast<HTREEITEM>( SendMessage( TreeView ,
TVM_INSERTITEM, 0, reinterpret_cast<LPARAM>( &tvis ) ) );
}
return (INT_PTR)TRUE;
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7.)绘制对话框的自定义背景:
case WM_ERASEBKGND:
{
RECT r;
GetClientRect( hDlg, &r );
GradientTriangle( (HDC)wParam, r.right, r.bottom - r.top,
r.left, r.bottom - r.top,
r.left, r.top,
RGB( 0x0, 0x0, 0xFF ), RGB( 0xFF, 0xFF, 0x0 ) );
GradientTriangle( (HDC)wParam, r.right, r.bottom - r.top,
r.right, r.top,
r.left, r.top,
RGB( 0xFF, 0x0, 0x0 ), RGB( 0x0, 0xFF, 0x0 ) );
}
return TRUE;
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8.)添加处理程序WM_CTLCOLORSTATIC:
case WM_CTLCOLORSTATIC:
if( ( (HWND)lParam == GetDlgItem( hDlg, IDC_RADIO1 ) )
|| ( (HWND)lParam == GetDlgItem( hDlg, IDC_CHECK1 ) ) )
{
RECT r;
GetClientRect( hDlg, &r );
DrawThemeParentBackground( (HWND)lParam, (HDC)wParam, &r );
}
else
{
SetTextColor( (HDC)wParam, RGB( 0, 0, 0 ) );
SetBkMode( (HDC)wParam, TRANSPARENT );
}
return (INT_PTR)( (HBRUSH)GetStockObject(NULL_BRUSH) );
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这将是创建演示问题的最小程序所需的所有步骤和信息.现在运行应用程序并观察差异:
单选按钮与IDC_RADIO1和复选框以IDC_CHECK1将正确涂(用黑色透明文本),而其他的复选框和单选按钮不会.此外,单击树视图并按下后,spacebar您将看到对话框背景的问题.
谢谢.
最好的祝福.
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