KLC*_*KLC 4 iphone core-animation core-graphics cashapelayer
感谢StackOverflow的一些帮助,我目前正在动画CAShapeLayer中的一个路径来制作一个三角形,从移动的精灵指向屏幕上的另一个移动点.
动画完成后,三角形将从屏幕上消失.我使用的持续时间非常短,因为每个精灵每秒.1秒会触发此代码.结果是红色三角形轨道正确,但它快速闪烁或完全没有.当我加速持续时间时,我可以看到三角形停留的时间更长.
我可以做些什么来让三角形保持在屏幕上,使用它的当前路径(tovalue
),直到再次调用该方法从该点到下一个点的动画?我尝试设置removedOnCompletion和removeAllAnimations,但无济于事.
代码如下:
-(void)animateConnector{
//this is the code that moves the connector from it's current point to the next point
//using animation vs. position or redrawing it
//set the newTrianglePath
newTrianglePath = CGPathCreateMutable();
CGPathMoveToPoint(newTrianglePath, nil, pointGrid.x, pointGrid.y);//start at bottom point on grid
CGPathAddLineToPoint(newTrianglePath, nil, pointBlob.x, (pointBlob.y - 10.0));//define left vertice
CGPathAddLineToPoint(newTrianglePath, nil, pointBlob.x, (pointBlob.y + 10.0));//define the right vertice
CGPathAddLineToPoint(newTrianglePath, nil, pointGrid.x, pointGrid.y);//close the path
CGPathCloseSubpath(newTrianglePath);
//NSLog(@"PointBlob.y = %f", pointBlob.y);
CABasicAnimation *connectorAnimation = [CABasicAnimation animationWithKeyPath:@"path"];`enter code here`
connectorAnimation.duration = .007; //duration need to be less than the time it takes to fire handle timer again
connectorAnimation.removedOnCompletion = NO; //trying to keep the the triangle from disappearing after the animation
connectorAnimation.fromValue = (id)trianglePath;
connectorAnimation.toValue = (id)newTrianglePath;
[shapeLayer addAnimation:connectorAnimation forKey:@"animatePath"];
//now make the newTrianglePath the old one, so the next animation starts with the new position 2.9-KC
self.trianglePath = self.newTrianglePath;
}
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问题是动画上的fillMode.fillMode的默认值是"kCAFillModeRemoved",它将在完成时删除动画.
做这个:
connectorAnimation.fillMode = kCAFillModeForwards;
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这应该做到这一点.
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