public static Bitmap drawCircle(int width,int height, int borderWidth) {
Bitmap canvasBitmap = Bitmap.createBitmap( width, height, Bitmap.Config.ARGB_8888);
BitmapShader shader = new BitmapShader(canvasBitmap, TileMode.CLAMP,
TileMode.CLAMP);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(shader);
paint.setShader(null);
paint.setStyle(Paint.Style.STROKE);
paint.setColor(Color.WHITE);
paint.setStrokeWidth(borderWidth);
Canvas canvas = new Canvas(canvasBitmap);
float radius = width > height ? ((float) height) / 2f : ((float) width) / 2f;
canvas.drawCircle(width / 2, height / 2, radius - borderWidth / 2, paint);
return canvasBitmap;
}
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简单的这个代码绘制一个带有白色边框的圆圈,但是我希望边框的一部分是黑色而另一部分是白色的.40%的黑色,60%的白色
如何才能做到这一点?
试试这个代码
class MyView extends View
{
private Paint paint;
public MyView(Context context, int x, int y)
{
super(context);
paint = new Paint();
// PorterDuffXfermode xfermode = new PorterDuffXfermode(PorterDuff.Mode.CLEAR);
paint.setStyle(Paint.Style.STROKE);
paint.setColor(Color.RED);
paint.setAlpha(255);
// paint.setXfermode(xfermode);
paint.setAntiAlias(true);
// setBackgroundColor(Color.BLACK);
}
@Override
protected void onDraw(Canvas canvas)
{
canvas.drawCircle(100, 100, 50, paint);
}
}
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这里有一个实用方法,用于用一种颜色填充圆圈并用另一种颜色描边圆圈边框。
使用第二种方法传入现有的 Paint 实例,例如设置抗锯齿标志或防止 onDraw() 期间的内存分配。
public static void fillCircleStrokeBorder(
Canvas c, float cx, float cy, float radius,
int circleColor, float borderWidth, int borderColor) {
fillCircleStrokeBorder(c, cx, cy, radius, circleColor, borderWidth, borderColor, new Paint());
}
public static void fillCircleStrokeBorder(
Canvas c, float cx, float cy, float radius,
int circleColor, float borderWidth, int borderColor, Paint p) {
int saveColor = p.getColor();
p.setColor(circleColor);
Paint.Style saveStyle = p.getStyle();
p.setStyle(Paint.Style.FILL);
c.drawCircle(cx, cy, radius, p);
if (borderWidth > 0) {
p.setColor(borderColor);
p.setStyle(Paint.Style.STROKE);
float saveStrokeWidth = p.getStrokeWidth();
p.setStrokeWidth(borderWidth);
c.drawCircle(cx, cy, radius - (borderWidth / 2), p);
p.setStrokeWidth(saveStrokeWidth);
}
p.setColor(saveColor);
p.setStyle(saveStyle);
}
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