B L*_*een 0 html5 html5-canvas
如何计算在圆心内绘制正方形的起始坐标?
功能绘制圆形光谱。现在帮助我找到在圆内绘制矩形的起始坐标
Gradient.prototype.renderSpectrum = function() {
var radius = this.width / 2;
var toRad = (2 * Math.PI) / 360;
var step = 1 / radius;
this.ctx.clearRect(0, 0, this.width, this.height);
for(var i = 0; i < 360; i += step) {
var rad = i * toRad;
this.ctx.strokeStyle = 'hsl(' + i + ', 100%, 50%)';
this.ctx.beginPath();
this.ctx.moveTo(radius, radius);
this.ctx.lineTo(radius + radius * Math.cos(rad), radius + radius * Math.sin(rad));
this.ctx.stroke();
}
this.ctx.fillStyle = 'rgb(255, 255, 255)';
this.ctx.beginPath();
this.ctx.arc(radius, radius, radius * 0.8, 0, Math.PI * 2, true);
this.ctx.closePath();
return this.ctx.fill();
}
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绘制正方形的功能
Gradient.prototype.renderGradient = function() {
var color, colors, gradient, index, xy, _i, _len, _ref, _ref1;
xy = arguments[0], colors = 2 <= arguments.length ? __slice.call(arguments, 1) : [];
gradient = (_ref = this.ctx).createLinearGradient.apply(_ref, [0, 0].concat(__slice.call(xy)));
gradient.addColorStop(0, (_ref1 = colors.shift()) != null ? _ref1.toString() : void 0);
for (index = _i = 0, _len = colors.length; _i < _len; index = ++_i) {
color = colors[index];
gradient.addColorStop(index + 1 / colors.length, color.toString());
}
this.ctx.fillStyle = gradient;
this.renderSpectrum();
return this.ctx.fillRect(?, ?, this.width * 0.8, this.height * 0.8);
};
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小智 5
要在圆形内拟合正方形,可以使用如下所示(根据需要采用):
/**
* ctx - context
* cx/cy - center of circle
* radius - radius of circle
*/
function squareInCircle(ctx, cx, cy, radius) {
var side = Math.sqrt(radius * radius * 2), // calc side length of square
half = side * 0.5; // position offset
ctx.strokeRect(cx - half, cy - half, side, side);
}
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只需将fillRect()替换strokeRect()。
这将导致以下情况(添加圆圈以供参考):

将其用于一般用途:
function getSquareInCircle(cx, cy, radius) {
var side = Math.sqrt(radius * radius * 2), // calc side length of square
half = side * 0.5; // position offset
return {
x: cx - half,
y: cy - half,
w: side,
h: side
}
}
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然后在您的方法中:
Gradient.prototype.renderGradient = function() {
var color, colors, gradient, index, xy, _i, _len, _ref, _ref1;
xy = arguments[0], colors = 2 <= arguments.length ? __slice.call(arguments, 1) : [];
gradient = (_ref = this.ctx).createLinearGradient.apply(_ref, [0, 0].concat(__slice.call(xy)));
gradient.addColorStop(0, (_ref1 = colors.shift()) != null ? _ref1.toString() : void 0);
for (index = _i = 0, _len = colors.length; _i < _len; index = ++_i) {
color = colors[index];
gradient.addColorStop(index + 1 / colors.length, color.toString());
}
this.ctx.fillStyle = gradient;
this.renderSpectrum();
// supply the proper position/radius here:
var square = getSquareInCircle(centerX, centerY, radius);
return this.ctx.fillRect(square.x, square.y, square.w, square.h);
};
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