Dan*_*Dan 4 .net c# wpf gradient
我想在WPF中重新创建一个圆锥/圆形渐变.我已经研究过继承System.Windows.Media.GradientBrush - 它可以继承 - 但是使用了很多内部管道来完成工作(继承自System.Windows.Media.Brush)
任何有关如何实现这一点的想法都将受到赞赏(最好不要使用位图)
干杯.
担
这个问题在7月份的某个时候被问过(Circular Gradient和WPF),但我不想复活一个老问题.
Kri*_*is 5
您可以创建自定义效果.我建议下载Shazzam,你还需要DirectX SDK.为元素提供水平渐变,然后应用效果将其转换为锥形渐变.
/// <class>AngleGradient</class>
/// <description>Renders an angle gradient.</description>
//-----------------------------------------------------------------------------------------
// Shader constant register mappings (scalars - float, double, Point, Color, Point3D, etc.)
//-----------------------------------------------------------------------------------------
/// <summary>The centre of the gradient.</summary>
/// <minValue>0</minValue>
/// <maxValue>1</maxValue>
/// <defaultValue>0.5,0.5</defaultValue>
float2 Centre : register(C0);
/// <summary>The start angle.</summary>
/// <minValue>0</minValue>
/// <maxValue>1</maxValue>
/// <defaultValue>0</defaultValue>
float Angle : register(C1);
//--------------------------------------------------------------------------------------
// Sampler Inputs (Brushes, including ImplicitInput)
//--------------------------------------------------------------------------------------
sampler1D implicitInputSampler : register(S0);
static const float PI = 3.14159265f;
//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
float4 main(float2 uv : TEXCOORD) : COLOR
{
float angle = atan2(uv.y-Centre.y, uv.x-Centre.x)+PI;
angle = (angle/(2*PI)) + Angle;
return tex1D(implicitInputSampler,min(angle > 1 ? angle-1 : angle,0.99));
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