Kai*_*ack 2 html three.js html5-canvas
我正在使用 ThreeJS r65 创建一个简单的多维数据集。立方体的相对面分配了相同的颜色:
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xffffff, 0); // bg color
document.body.appendChild(renderer.domElement); // displays canvas
camera.position.z = 13; // move away to see coord center
camera.position.y = 7;
controls = new THREE.OrbitControls(camera, renderer.domElement);
// CUBE
var geometry = new THREE.CubeGeometry(2,2,2);
var cubeMaterials = [
new THREE.MeshBasicMaterial({color:0x33AA55, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x55CC00, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x000000, transparent:true, opacity:0.2, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0xFF0000, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0xFF0000, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x5555AA, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
];
// Create a MeshFaceMaterial, which allows the cube to have different materials on each face
var cubeMaterial = new THREE.MeshFaceMaterial(cubeMaterials);
var cube = new THREE.Mesh(geometry, cubeMaterial);
scene.add( cube );
var render = function () {
requestAnimationFrame(render);
controls.update();
renderer.render(scene, camera);
};
render();
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如果从顶部看立方体,您会看到只有前两个绿色面在内部显示它们的颜色。其他 4 个面仅从外部显示颜色,而从内部不显示颜色。另见图片:

难道我做错了什么?这是一个错误吗?还是因为 WebGL?
用这种颜色改变你的材料...... http://jsfiddle.net/ebeit303/rp7NU/
var cubeMaterials = [
new THREE.MeshBasicMaterial({color:0xff0000, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x00ff00, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x0000ff, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0xffff00, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0xff00ff, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x00ffff, transparent:true, opacity:0.8, side: THREE.DoubleSide})];
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