对于类x(继承)C++,不存在默认构造函数

Jim*_*988 2 c++

我有以下三个标题:

IBaseStates.h

class IBaseStates
{
public:
    enum STATE;

    virtual void Update( STATE state ) = 0;
};
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PlayerStates.h

#pragma once

#include "IBaseStates.h"
#include "Player.h"

class PlayerStates : public IBaseStates, public Player
{
public:
    enum STATE {
        FLYING,
        FALLING
    };

    int textureAmount;

    PlayerStates();
    ~PlayerStates( );

    void Update( STATE state );
};
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Player.h

#pragma once

#include "StructVertex.h"
#include "SquareVertices.h"
#include "WICTextureLoader.h"

using namespace Microsoft::WRL;
using namespace DirectX;
//using namespace DirectX;

class Player : public SquareVertices
{
public:
    Player( ComPtr<ID3D11Device1> d3dDevice );
    ~Player();

    void Initialize();
    void Update();

    float x;
    float y;
    float z;
    float rotation;
    float velocity;

    ComPtr<ID3D11Buffer> vertexbuffer;
    ComPtr<ID3D11Buffer> indexbuffer;
    ComPtr<ID3D11ShaderResourceView> texture[3];
protected:
    const ComPtr<ID3D11Device1> d3dDevice;
};
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为什么当我在PlayerStates.cpp文件中为我的PlayerStates类定义构造函数时,我得到了

no default constructor exists for class Player
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PlayerStates.cpp

#include "pch.h"
#include "PlayerStates.h"

PlayerStates::PlayerStates()
: 
    textureAmount( 3 )
{
}
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jua*_*nza 13

声明类的非默认构造函数时,编译器不再生成默认构造函数.所以你必须提供自己的.

PlayerStates需要Player在其自己的默认构造函数中调用其基类的默认构造函数.因此,您需要提供Player默认构造函数,或者从PlayerStates"默认构造函数初始化列表"中调用它的非默认构造函数.

这隐含地调用Player::Player().

PlayerStates::PlayerStates() : textureAmount( 3 ) {}
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这会调用单个参数构造函数:

PlayerStates::PlayerStates() : Player(someComPtr), textureAmount( 3 ) {}
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