P R*_*ant 3 animation android image-rotation
我需要旋转一个有一些按钮的视图。随着手指的移动,视图也应该相应地随着它的子视图旋转。
到目前为止,我已经实现了这一点:
private RelativeLayout mCircle;
private double mCurrAngle = 0;
private double mPrevAngle = 0;
int i = 0;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mCircle = (RelativeLayout) findViewById(R.id.circle);
mCircle.setOnTouchListener(this); // Your activity should implement
// OnTouchListener
}
@Override
public boolean onTouch(View v, MotionEvent event) {
final float xc = mCircle.getWidth() / 2;
final float yc = mCircle.getHeight() / 2;
final float x = event.getX();
final float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: {
mCircle.clearAnimation();
mCurrAngle = Math.toDegrees(Math.atan2(x - xc, yc - y));
break;
}
case MotionEvent.ACTION_MOVE: {
mPrevAngle = mCurrAngle;
mCurrAngle = Math.toDegrees(Math.atan2(x - xc, yc - y));
mCircle.setRotation((float) (mPrevAngle - mCurrAngle));
animate(mPrevAngle, mCurrAngle, 0);
break;
}
case MotionEvent.ACTION_UP: {
mPrevAngle = mCurrAngle = 0;
break;
}
}
return true;
}
private void animate(double fromDegrees, double toDegrees,
long durationMillis) {
final RotateAnimation rotate = new RotateAnimation((float) fromDegrees,
(float) toDegrees, RotateAnimation.RELATIVE_TO_SELF, 0.5f,
RotateAnimation.RELATIVE_TO_SELF, 0.5f);
rotate.setDuration(durationMillis);
rotate.setFillEnabled(true);
rotate.setFillAfter(true);
mCircle.startAnimation(rotate);
}
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但它并不顺利,因此无法实施。
谢谢。
首先,不要使用动画,因为您想在手指移动时直接改变视图。
然后,对于计算,将 OnTouchListener 附加到要旋转的视图的父视图要容易得多,这样触摸事件的坐标就不会被旋转本身修改。
如果您有一个 ID 为“@+id/root”的父视图,则代码如下:
private RelativeLayout mRoot;
private RelativeLayout mCircle;
int i = 0;
float viewRotation;
double fingerRotation;
double newFingerRotation;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mRoot = (RelativeLayout)findViewById(R.id.root);
mCircle = (RelativeLayout) findViewById(R.id.circle);
mRoot.setOnTouchListener(this);
}
@Override
public boolean onTouch(View v, MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final float xc = mRoot.getWidth()/2;
final float yc = mRoot.getHeight()/2;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
viewRotation = mCircle.getRotation();
fingerRotation = Math.toDegrees(Math.atan2(x - xc, yc - y));
break;
case MotionEvent.ACTION_MOVE:
newFingerRotation = Math.toDegrees(Math.atan2(x - xc, yc - y));
mCircle.setRotation((float)(viewRotation + newFingerRotation - fingerRotation));
break;
case MotionEvent.ACTION_UP:
fingerRotation = newFingerRotation = 0.0f;
break;
}
return true;
}
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