SequentialTransition .stop()不会等到转换结束它的周期

Jas*_*ver 5 java javafx javafx-2

我在javafx中进行了顺序转换,以便在两个周期之间淡入/淡出.

我的问题是当我调用.stop()顺序转换时,它会停止转换,但是它不会等到转换直到它完成它的转换周期,所以它有时会在衰落过程的一半时间内停止转换!如何让它在衰落周期结束后停止顺序转换?所以,当我回忆起它.play()或者.playfromStart()它再次正确播放时,能够让我

我的代码示例:

import javafx.animation.*;
import javafx.application.Application;
import javafx.scene.*;
import javafx.scene.shape.*;
import javafx.stage.Stage;
import javafx.util.Duration;

public class Transitions extends Application {
    public static void main(String[] args) {
        launch(args);
    }

    @Override
    public void start(Stage stage) throws Exception {
        Rectangle circle1 = RectangleBuilder.create()
                .arcHeight(300)
                .arcWidth(300)
                .height(30)
                .width(40)
                .opacity(0.6)
                .translateY(30)
                .style("-fx-fill: linear-gradient(#82d24f,#398907); -fx-stroke: #4a4a4a; -fx-stroke-width: 2")
                .build();

        Rectangle circle2 = RectangleBuilder.create()
                .arcHeight(300)
                .arcWidth(300)
                .height(40)
                .width(50)
                .opacity(0.7)
                .translateX(10)
                .translateY(70)
                .style("-fx-fill: linear-gradient(#82d24f,#398907); -fx-stroke: #4a4a4a; -fx-stroke-width: 2.5")
                .build();

        FadeTransition fade1 = FadeTransitionBuilder.create()
                .duration(Duration.millis(200))
                .node(circle1)
                .toValue(0.3)
                .cycleCount(2)
                .autoReverse(true)
                .build();

        FadeTransition fade2 = FadeTransitionBuilder.create()
                .duration(Duration.millis(100))
                .node(circle2)
                .toValue(0.3)
                .cycleCount(2)
                .autoReverse(true)
                .build();

        SequentialTransition ChildBalloonFade = SequentialTransitionBuilder.create()
                .children(fade1,fade2)
                .cycleCount(Timeline.INDEFINITE)
                .build();

        stage.setScene(new Scene(new Group(circle1, circle2)));
        stage.show();
        ChildBalloonFade .play();
    }
}
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