sig*_*ion 2 javascript sockets node.js page-refresh socket.io
今天遇到socket.io的问题.当我刷新页面时.on("connect",{})永远不会触发.当我从网址加载页面时,所有事件都会按照应有的方式启动.如下所示,我将gameStatus设置为已损坏.在一系列客户端/服务器通信之后,游戏状态应更新为"就绪",并且应在服务器上创建新的播放器.当我重新加载页面(cmd + r)时,没有任何客户端事件触发.
服务器端识别新连接"看到"新的socket.id并发出"发送房间"事件,但是在客户端没有收到该事件.
我试图强制新连接,但我不知道我是否正确使用它.
上周这按照我的预期工作,然后今天甚至没有更新代码,它无法在页面刷新时触发这些事件.如果我从完整的URL加载页面(http://localhost:3000在这种情况下),一切正常
index.html的:
var io = io.connect('/', {'force new connection': true});
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client.js
var gameStatus = 'broken';
var localPlayer;
window.onload = function() {
console.log(gameStatus); // "broken"
io.on("connect", onSocketConnected);
io.on("disconnect", onSocketDisconnect);
io.on("new player", onNewPlayer);
io.on("send room", function(data){
console.log("send room fired"); // doesn't fire on refresh
addPlayer(data);
});
}
function onSocketConnected() {
console.log("Connected to socket server "); // doesn't connect on refresh
// assign socket.sessionid as the player name
localPlayer.id = io.socket.sessionid;
io.emit("new player", {id: localPlayer.id});
console.log(localPlayer.id); // "undefined" on refresh
}
function onSocketDisconnect() {
console.log("Disconnected from socket server");
}
function addPlayer(data) {
console.log("addPlayer fired"); // doesn't fire on refresh
gameStatus = data.roomStatus;
}
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server.js:
io.sockets.on('connection', function (socket) {
socket.on("disconnect", onClientDisconnect);
socket.on("new player", onNewPlayer);
});
io.sockets.on("connection", onSocketConnection);
function onSocketConnection(socket) {
console.log("New player has connected: " + socket.id);
var lastRoom = rooms.length-1; // simplified for stackoverflow
// send the playerType and roomNum to the client
io.sockets.in(lastRoom).emit('send room', { roomStatus: "ready" });
}
function onNewPlayer(client) {
console.log("new player created!"); // only on first page load
var newPlayer = new Player(client.id);
players.push(newPlayer); // add player to player array
}
function onClientDisconnect(socket) {
util.log("Player has disconnected: " + this.id);
var disRooms = io.sockets.manager.roomClients[this.id];
for (var room in disRooms) {
if (room.length > 0) { // if not the global room ''
room = room.replace(/\//g, '')
console.log('user exits: '+room);
this.broadcast.to(room).emit('player left');
}
}
}
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在咬牙切齿之后,我发现"connect"在window.onload刷新页面之前暴露的socket.io方法会触发.所以我的事件处理程序没有在服务器发出时设置"connect."如果客户端错过了第一个"connect"其他一切都分开了.我通过将事件处理程序移出window.onload来解决问题.
您可能会找到其他解决方案,但这是我的:
var gameStatus = 'broken';
setEventHandlers();
console.log(gameStatus); // "broken"
window.onload = function() {
// other stuff
}
function setEventHandlers(){
io.on("connect", onSocketConnected);
io.on("disconnect", onSocketDisconnect);
io.on("new player", onNewPlayer);
io.on("send room", function(data){
console.log("send room fired"); // fires as expected
addPlayer(data);
});
}
function onSocketConnected() {
console.log("Connected to socket server "); // connects before window loads
// assign socket.sessionid as the player name
localPlayer.id = io.socket.sessionid;
io.emit("new player", {id: localPlayer.id});
}
function addPlayer(data) {
gameStatus = data.roomStatus;
console.log(gameStatus); // "ready"
}
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