Zii*_*iii 6 java android in-app-purchase libgdx
我按照这些说明使用ActionResolver接口集成了Libgdx和本机android代码.我从我的代码的Libgdx部分调用Android方法没有问题.但是,当我尝试将Google IAP与Libgdx集成时,我正在走向死胡同.根据TrivialDrive示例,它使用mPurchaseFinishedListener(在调用方法之外).
我的问题是:如何将此IAP结果代码传递回Libgdx,因为侦听器在调用方法之外?目前,购买流程已经完成,但我的代码中的libgdx部分未被"通知"购买状态/结果.
这是我的代码:
任何帮助深表感谢.
ActionResolver:
public interface IActionResolver {
public int requestIabPurchase(int product);
}
Run Code Online (Sandbox Code Playgroud)
主要活动:
public class MainActivity extends AndroidApplication implements IActionResolver {
// Debug tag, for logging
static final String TAG = "greatgame";
// Does the user have the premium upgrade?
boolean mIsUpgraded = false;
// SKUs for our products: the cat, all, or pow
static final String SKU_UPGRADE = "android.test.purchased";
// (arbitrary) request code for the purchase flow
static final int RC_REQUEST = 10001;
// The helper object
IabHelper mHelper;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.useGL20 = false;
initialize(new Catland(this), cfg);
}
void iAbStartup() {
String base64EncodedPublicKey = "some key";
// Create the helper, passing it our context and the public key to verify signatures with
Log.d(TAG, "Creating IAB helper.");
mHelper = new IabHelper(this, base64EncodedPublicKey);
// enable debug logging (for a production application, you should set this to false).
mHelper.enableDebugLogging(true);
// Start setup. This is asynchronous and the specified listener
// will be called once setup completes.
Log.d(TAG, "Starting setup.");
mHelper.startSetup(new IabHelper.OnIabSetupFinishedListener() {
public void onIabSetupFinished(IabResult result) {
Log.d(TAG, "Setup finished.");
if (!result.isSuccess()) {
// Oh noes, there was a problem.
Log.d(TAG, "Problem setting up in-app billing: " + result);
return;
}
// Have we been disposed of in the meantime? If so, quit.
if (mHelper == null) {
return;
}
// IAB is fully set up. Now, let's get an inventory of stuff we own.
Log.d(TAG, "Setup successful. Querying inventory.");
mHelper.queryInventoryAsync(mGotInventoryListener);
}
});
}
// Listener that's called when we finish querying the items and subscriptions we own
IabHelper.QueryInventoryFinishedListener mGotInventoryListener = new IabHelper.QueryInventoryFinishedListener() {
public void onQueryInventoryFinished(IabResult result, Inventory inventory) {
Log.d(TAG, "Query inventory finished.");
// Have we been disposed of in the meantime? If so, quit.
if (mHelper == null) {
return;
}
// Is it a failure?
if (result.isFailure()) {
Log.d(TAG, "Failed to query inventory: " + result);
return;
}
Log.d(TAG, "Query inventory was successful.");
// Do we have the SKU_UPGRADE upgrade?
Purchase thisUpgrade = inventory.getPurchase(SKU_UPGRADE);
mIsUpgraded = (thisUpgrade != null && verifyDeveloperPayload(thisUpgrade));
Log.d(TAG, "User is " + (mIsUpgraded ? "Upgraded" : "Free"));
Log.d(TAG, "Initial inventory query finished; enabling main UI.");
runPurchaseFlow(submitProduct);
}
};
// Run real purchase flow
public void runPurchaseFlow(int product) {
Log.d(TAG, "runPurchaseFlow");
/* TODO: for security, generate your payload here for verification. See the comments on
* verifyDeveloperPayload() for more info. Since this is a SAMPLE, we just use
* an empty string, but on a production app you should carefully generate this. */
String payload = "";
if (product == 1)
mHelper.launchPurchaseFlow(this, SKU_UPGRADE, RC_REQUEST, mPurchaseFinishedListener, payload);
}
// Callback for when a purchase is finished
IabHelper.OnIabPurchaseFinishedListener mPurchaseFinishedListener = new IabHelper.OnIabPurchaseFinishedListener() {
public void onIabPurchaseFinished(IabResult result, Purchase purchase) {
Log.d(TAG, "Purchase finished: " + result + ", purchase: " + purchase);
// if we were disposed of in the meantime, quit.
if (mHelper == null) return;
if (result.isFailure()) {
Log.d(TAG, "Error purchasing: " + result);
return;
}
if (!verifyDeveloperPayload(purchase)) {
Log.d(TAG, "Error purchasing. Authenticity verification failed.");
return;
}
Log.d(TAG, "Purchase successful.");
if (purchase.getSku().equals(SKU_CAT)) {
// bought the upgrade!
Log.d(TAG, "Purchase Upgrade. Congratulating user.");
mIsUpgraded = true;
// how do i pass this result to the libgdx?
}
}
};
/** Verifies the developer payload of a purchase. */
boolean verifyDeveloperPayload(Purchase p) {
String payload = p.getDeveloperPayload();
return true;
}
@Override
public int requestIabPurchase(int product) {
iAbStartup();
return 0; // how do i get the result from mPurchaseFinishedListener?
}
}
Run Code Online (Sandbox Code Playgroud)
PurchaseScreen
result = greatgame.actionResolver.requestIabPurchase(1);
Run Code Online (Sandbox Code Playgroud)
您将无法从requestIabPurchase()返回结果 - 这样做的唯一方法会阻塞很长时间.在我看来,最好的方法是创建一个LibGdx项目实现的自己的侦听器接口,并将其传递到您的请求接口.例如:
在你的libGdx项目的某个地方:
interface PurchaseCallback {
public int setPurchaseResult(int result);
}
Run Code Online (Sandbox Code Playgroud)
ActionResolver:
public interface IActionResolver {
public int requestIabPurchase(int product, PurchaseCallback callback);
}
Run Code Online (Sandbox Code Playgroud)
在PurchaseScreen中,实现PurchaseCallback:
@override
public int setPurchaseResult(int result) {
// Yay! I have a result from a purchase! Maybe you want a boolean instead of an int? I don't know. Maybe an int (for the product code) and a boolean.
}
Run Code Online (Sandbox Code Playgroud)
...并传递任何实现PurchaseCallback的东西(我假设你的PurchaseScreen自己做):
result = greatgame.actionResolver.requestIabPurchase(1, this);
Run Code Online (Sandbox Code Playgroud)
最后,将它全部挂在MainActivity中:
PurchaseCallback mCallback = null;
mPurchaseFinishedListener = ... etc. etc.
.
.
.
if (mCallback != null) {
mCallback.setPurchaseResult(0);
}
.
.
.
@Override
public int requestIabPurchase(int product, PurchaseCallback callback) {
mCallback = callback; // save this for later
iAbStartup();
return 0;
}
Run Code Online (Sandbox Code Playgroud)
请注意,您应该在mPurchaseFinishedListener的所有位置调用PurchaseCallback.setPurchaseResult()return,而不仅仅是在行// how do i pass this result to the libgdx?- 否则,您将永远不会知道购买是否失败或者是否需要很长时间.
| 归档时间: |
|
| 查看次数: |
2438 次 |
| 最近记录: |