WPF:获取截图的方法

Tsu*_*asa 7 c# wpf screenshot

希望修改以下内容以截取所有显示器的屏幕截图.我试过调整它但我的图像是空白的.将它写入test.png是为了测试.在byte[]将被发送到接收应用程序.

public byte[] Take()
{
    int screenWidth = Convert.ToInt32(SystemParameters.VirtualScreenWidth);
    int screenHeight = Convert.ToInt32(SystemParameters.VirtualScreenHeight);
    int screenLeft = Convert.ToInt32(SystemParameters.VirtualScreenLeft);
    int screenTop = Convert.ToInt32(SystemParameters.VirtualScreenTop);

    RenderTargetBitmap renderTarget = new RenderTargetBitmap(screenWidth, screenHeight, 96, 96, PixelFormats.Pbgra32);
    VisualBrush sourceBrush = new VisualBrush();

    DrawingVisual drawingVisual = new DrawingVisual();
    DrawingContext drawingContext = drawingVisual.RenderOpen();

    using (drawingContext)
    {
        drawingContext.PushTransform(new ScaleTransform(1, 1));
        drawingContext.DrawRectangle(sourceBrush, null, new Rect(new Point(0, 0), new Point(screenWidth, screenHeight)));
    }
    renderTarget.Render(drawingVisual);

    PngBitmapEncoder pngEncoder = new PngBitmapEncoder();
    pngEncoder.Frames.Add(BitmapFrame.Create(renderTarget));

    Byte[] _imageArray;

    using (MemoryStream outputStream = new MemoryStream())
    {
        pngEncoder.Save(outputStream);
        _imageArray = outputStream.ToArray();
    }

    using (FileStream stream = new FileStream(@"c:\test.png", FileMode.Create, FileAccess.ReadWrite))
    {
        using (BinaryWriter writer = new BinaryWriter(stream))
        {
            writer.Write(_imageArray);
        }
    }

    return _imageArray;
}
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Mar*_*man 14

首先,您需要为以下命名空间添加引用:

using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
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然后枚举您的监视器以获取所有显示表面的边界矩形并将其传递给Graphics.CopyFromScreen()方法调用:

private static BitmapSource CopyScreen()
{
    var left = Screen.AllScreens.Min(screen => screen.Bounds.X);
    var top = Screen.AllScreens.Min(screen => screen.Bounds.Y);
    var right = Screen.AllScreens.Max(screen => screen.Bounds.X + screen.Bounds.Width);
    var bottom = Screen.AllScreens.Max(screen => screen.Bounds.Y + screen.Bounds.Height);
    var width = right - left;
    var height = bottom - top;

    using (var screenBmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
    {
        using (var bmpGraphics = Graphics.FromImage(screenBmp))
        {
            bmpGraphics.CopyFromScreen(left, top, 0, 0, new System.Drawing.Size(width, height));
            return Imaging.CreateBitmapSourceFromHBitmap(
                screenBmp.GetHbitmap(),
                IntPtr.Zero,
                Int32Rect.Empty,
                BitmapSizeOptions.FromEmptyOptions());
        }
    }
}
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请记住,虽然显示器通常不能整齐地放入单个矩形中,特别是如果它们具有不同的分辨率等,因此您可能更好地快照单个屏幕.无论哪种方式,您的问题的解决方案是更改您传入Graphics.CopyFromScreen()方法调用的坐标.

编辑:请参阅下面的Demetris Leptos的评论,我在这个答案中发布的代码应该是在返回的位图上调用DeleteObject screenBmp.GetHbitmap(),以避免内存泄漏,如MSDN文档中所指定的.

  • 当然,只需枚举每个屏幕并将矩形{Bounds.X,Bounds.Y,Bounds.X + Bounds.Width,Bounds.Y + Bounds.Height}作为源矩形传递.如果你查看我上面代码的前4行,你会发现我只是创建了一个包含所有代码的矩形. (2认同)
  • 可能的内存泄漏 - 在我忘记并丢失回代码之前发布://你的代码使用(System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(1000,1000)){IntPtr hBitmap = bmp.GetHbitmap( ); 尝试{var source = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(hBitmap,IntPtr.Zero,Int32Rect.Empty,System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions()); } finally {DeleteObject(hBitmap)}}来自:http://stackoverflow.com/questions/1546091/wpf-createbitmapsourcefromhbitmap-memory-leak (2认同)