Ins*_*ter 1 .net c# code-generation code-duplication
我在项目中有多个类,除了类的名称之外完全相同.基本上,它们代表在运行时从配置文件加载的美化枚举.这些类看起来像这样:
public class ClassName : IEquatable<ClassName> {
public ClassName(string description) {
Description = description;
}
public override bool Equals(object obj) {
return obj != null &&
typeof(ClassName).IsAssignableFrom(obj.GetType()) &&
Equals((ClassName)obj);
}
public bool Equals(ClassName other) {
return other != null &&
Description.Equals(other.Description);
}
public override int GetHashCode() {
return Description.GetHashCode();
}
public override string ToString() {
return Description;
}
public string Description { get; private set; }
}
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我认为没有理由复制此文件并多次更改类名.当然,有一种方法可以列出我想要的类,并自动为我创建它们.怎么样?
Cra*_*ntz 12
我建议使用T4.这个代码片段的一个重要优点是,如果您更改模板,那么所有代码都将更新以匹配.
把它放在带扩展名的文件中 .tt
<#@ template language="C#" #>
<#@ output extension=".codegen.cs" #>
<#@ assembly name="System.dll" #>
<#@ import namespace="System" #>
// <auto-generated>
// This code was generated by a tool. Any changes made manually will be lost
// the next time this code is regenerated.
// </auto-generated>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MyStuff
{
<# foreach (string classname in classes) {#>
public class <#= classname #> : IEquatable<ClassName>
{
public <#= classname #>(string description) {
Description = description;
}
public override bool Equals(object obj) {
return obj != null &&
typeof(<#= classname #>).IsAssignableFrom(obj.GetType()) &&
Equals((<#= classname #>)obj);
}
public bool Equals(<#= classname #>other) {
return other != null &&
Description.Equals(other.Description);
}
public override int GetHashCode() {
return Description.GetHashCode();
}
public override string ToString() {
return Description;
}
public string Description { get; private set; }
}
}
<# } #>
}
<#+ string[] classes = new string[] { "Class1",
"Class2" };
#>
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VS将为您生成源文件.只需classes在需要新类时添加到数组中.
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