Arn*_*old 5 delphi gradient colors
我需要生成一个梯度位图,显示用户选择的两种颜色之间的彩虹渐变.生成彩虹很容易.我从Wiki获得了下面的代码并略微调整它.它具有快速和简单的优点.
function TColor_Dialog.GiveRainbowColor (fraction: double): TAlphaColor;
var
m: Double;
r, g, b, mt: Byte;
begin
if fraction <= 0 then m := 0 else
if fraction >= 1 then m := 6
else m := fraction * 6;
mt := (round (frac (m) * $FF));
case Trunc (m) of
0: begin
R := $FF;
G := mt;
B := 0;
end;
1: begin
R := $FF - mt;
G := $FF;
B := 0;
end;
2: begin
R := 0;
G := $FF;
B := mt;
end;
3: begin
R := 0;
G := $FF - mt;
B := $FF;
end;
4: begin
R := mt;
G := 0;
B := $FF;
end;
5: begin
R := $FF;
G := 0;
B := $FF - mt;
end;
end; // case
Result := ColorToQuad (r, g, b);
end; // GiveRainbowColor //
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这个算法的麻烦是它不能在两种颜色之间显示部分彩虹.嗯,当然它可以,但你必须接近每种颜色的分数,我不喜欢这个解决方案.我尝试将颜色分解为r,g,b通道但是没有用.后见之明的原因很明显.假设您需要FF0000和0000FF之间的渐变.您将从FF-> 00转换为红色,从00-> FF转换为蓝色.然而,没有绿色(00FF00)明显存在于彩虹渐变中.
我需要的是一个渐变函数,我可以给出两种颜色和一个分数,它会产生一种颜色.谁能指点我的文章,算法甚至代码?
更新
NGLN的答案是这个问题的正确答案.他和沃伦都想知道当一个颜色不明亮时该怎么办颜色时(如果颜色包含0,$ FF和值).我尝试了几个角度:向上/向下缩放和HSL插值.我终于安顿下来,最后一个是最简单的.
基本上你有两种颜色:from和to.使用RGBtoHSL从每种颜色中提取HSL参数:RGBtoHSL (col_from, hf, sf, lf).接下来计算两种颜色之间的色调,饱和度和亮度,并重建新颜色.这就是NGLN在他关于色调的更新中提到的,但是如果你概括了这个原则,你就会在任何颜色之间产生彩虹.
function TColor_Dialog.interpolate_hsl (col_from, col_to: TAlphaColor; fraction: double): TAlphaColor;
var af, at, ad: uInt8;
hf, ht, hd: single;
sf, st, sd: single;
lf, lt, ld: single;
begin
// Get each rgb color channel
af := GetAValue (col_from);
at := GetAValue (col_to);
RGBtoHSL (col_from, hf, sf, lf);
RGBtoHSL (col_to, ht, st, lt);
// Compute differences
ad := af + Round (fraction * (at - af));
hd := hf + fraction * (ht - hf);
sd := sf + fraction * (st - sf);
ld := lf + fraction * (lt - lf);
Result := MakeColor (HSLtoRGB (hd, sd, ld), ad);
end; // interpolate_hsl //
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这为所有可能的颜色提供了彩虹.我对不透明度应用相同的插值,因此使用MakeColor"插入"内插的alpha通道到颜色.

然后你需要计算彩虹中颜色的位置; 倒数GiveRainbowColor:
function RainbowIndex(BrightColor: TColor): Double;
var
R: Byte;
G: Byte;
B: Byte;
begin
R := GetRValue(ColorToRGB(BrightColor));
G := GetGValue(ColorToRGB(BrightColor));
B := GetBValue(ColorToRGB(BrightColor));
if (R * G * B <> 0) or ((R <> 255) and (G <> 255) and (B <> 255)) then
Result := -1
else if B = 0 then
if R = 255 then
Result := 0 + G / 255
else
Result := 1 + (255 - R) / 255
else if R = 0 then
if G = 255 then
Result := 2 + B / 255
else
Result := 3 + (255 - G) / 255
else { G = 0 }
if B = 255 then
Result := 4 + R / 255
else
Result := 5 + (255 - B) / 255;
Result := Result / 6;
end;
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(但是这对于不具有0和255部分的颜色显示出问题.换句话说:您还需要从阴影,着色或灰色颜色计算亮色.请参阅下面的更新.)
用法示例从获得彩虹片clRed到clBlue:

procedure TForm1.FormPaint(Sender: TObject);
var
Start: Double;
Finish: Double;
X: Integer;
begin
Start := RainbowIndex(clRed);
Finish := RainbowIndex(clBlue);
for X := 0 to ClientWidth - 1 do
begin
Canvas.Brush.Color := GiveRainbowColor(0, ClientWidth - 1, X);
Canvas.FillRect(Bounds(X, 0, 1, 50));
Canvas.Brush.Color :=
GiveRainbowColor(0, ClientWidth - 1, Round(Start + (Finish - Start) * X));
Canvas.FillRect(Bounds(X, 50, 1, 50));
end;
end;
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RainbowIndex上面的例程实际上什么也没做,然后计算颜色的hue属性.该GraphUtil单元为HSL颜色模型提供转换例程,使这种RainbowIndex常规类型过时,并且具有能够提供任何TColor值的优势:
uses
GraphUtil;
const
HLSMAX = 240;
function Hue(AColor: TColor): Double;
var
Hue: Word;
Luminance: Word;
Saturation: Word;
begin
ColorRGBToHLS(ColorToRGB(AColor), Hue, Luminance, Saturation);
Result := Hue / HLSMAX;
end;
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用法示例从获得彩虹片clMoneyGreen到clPurple:

function RainbowColor(Hue: Double): TColor; overload;
begin
Hue := EnsureRange(Hue, 0, 1) * 6;
case Trunc(Hue) of
0: Result := RGB(255, Round(Frac(Hue) * 255), 0);
1: Result := RGB(255 - Round(Frac(Hue) * 255), 255, 0);
2: Result := RGB(0, 255, Round(Frac(Hue) * 255));
3: Result := RGB(0, 255 - Round(Frac(Hue) * 255), 255);
4: Result := RGB(Round(Frac(Hue) * 255), 0, 255);
else
Result := RGB(255, 0, 255 - Round(Frac(Hue) * 255));
end;
end;
function RainbowColor(MinHue, MaxHue, Hue: Integer): TColor; overload;
begin
Result := RainbowColor((Hue - MinHue) / (MaxHue - MinHue + 1));
end;
procedure TForm1.FormPaint(Sender: TObject);
var
X: Integer;
Start: Double;
Finish: Double;
begin
Start := Hue(clMoneyGreen);
Finish := Hue(clPurple);
for X := 0 to ClientWidth - 1 do
begin
Canvas.Brush.Color := RainbowColor(0, ClientWidth - 1, X);
Canvas.FillRect(Bounds(X, 0, 1, 50));
Canvas.Brush.Color :=
RainbowColor(Start + (Finish - Start) * X / ClientWidth);
Canvas.FillRect(Bounds(X, 50, 1, 50));
end;
end;
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此外,RainbowColor例程可以缩短为:
function RainbowColor(Hue: Double): TColor; overload;
begin
Result := ColorHLStoRGB(Round(Hue * HLSMAX), HLSMAX div 2, HLSMAX);
end;
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