Ell*_*ris 0 javascript random image
冒着人们再次对我不满意的风险,我将发布我已经拥有的代码。请查看评论,让我知道我哪里出错了。
是的,这是作业,是的,我看过视频并看过我们的书(JavaScript by Example),顺便说一下,这是一本可怕的书。我试图给我的老师发电子邮件,但我什么也没收到。这是 JavaScript 类的 5 周介绍,我显然不了解其中的任何内容。
// create an array named imagesArray that contains the seven image file names: dog.jpg, fox.jpg, mouse.jpg, alligator.jpg, fish.jpg, parrot.jpg and cat.jpg
imagesArray = new Array(7);
imagesArray[0] = new Image();
imagesArray[0].src = new "dog.jpg";
imagesArray[1] = new Image();
imagesArray[1].src = new "fox.jpg";
imagesArray[2] = new Image();
imagesArray[2].src = new "mouse.jpg";
imagesArray[3] = new Image();
imagesArray[3].src = new "alligator.jpg";
imagesArray[4] = new Image();
imagesArray[4].src = new "fish.jpg";
imagesArray[5] = new Image();
imagesArray[5].src = new "parrot.jpg";
imagesArray[6] = new Image();
imagesArray[6].src = new "cat.jpg";
function displayImage() {
var num = Math.floor(Math.random());
document.getElementById(imagesArray[num]);
}
// create a function named displayImage
// it should not have any values passed into it
// the statement block of the displayImage should have two statements
// the first statement should generate a random number in the range 0 to 6 (the subscript values of the image file names in the imagesArray)
// the second statement display the random image from the imagesArray array in the canvas image using the random number as the subscript value
// when you generate the random number you might want to use the following formula
// a random number * the number of images in the imagesArray (Hint use the appropriate Math method to generate a random number
// remember the subscript values of the array are 0 to 6 (seven elements) zero based array
// you will have to subtract 1 from the random number generated to account for the zero based array
// In the button tag below add an onClick event handler that calls the displayImage function
// do not pass any value to the displayImage function
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<form name="imageForm">
<table border=3>
<tr>
<td>
<input type=button value="Display Random Image">
</td>
</tr>
<tr>
<td>
<img src="blank.jpg" name="canvas">
</td>
</tr>
</table>
</form>
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HTML:
<!--
//In the button tag below add an onClick event handler that calls the displayImage function
//do not pass any value to the displayImage function
-->
<form name="imageForm">
<table border=3>
<tr>
<td>
<input onclick="displayImage();" type=button value="Display Random Image">
</td>
</tr>
<tr>
<td>
<img src="blank.jpg" name="canvas" />
</td>
</tr>
</table>
</form>
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JS:
//create an array named imagesArray that contains the seven image file names
//dog.jpg, fox.jpg, mouse.jpg, alligator.jpg, fish.jpg, parrot.jpg and cat.jpg
var imagesArray = ["dog.jpg", "fox.jpg", "mouse.jpg", "alligator.jpg", "fish.jpg", "parrot.jpg", "cat.jpg"];
//create a function named displayImage
//it should not have any values passed into it
function displayImage(){
//the first statement should generate a random number in the range 0 to 6 (the subscript values of the image file names in the imagesArray)
var num = Math.floor(Math.random() * 7); // 0...6
//the second statement display the random image from the imagesArray array in the canvas image using the random number as the subscript value
document.canvas.src = imagesArray[num];
}
//remember the subscript values of the array are 0 to 6 (seven elements) zero based array
//you will have to subtract 1 from the random number generated to account for the zero based array
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如果你想让它变得更好(A+ ;) )使用:
var num = Math.floor(Math.random() * (imagesArray.length+1)); // 0...6
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