Gau*_*mar 14 android dictionary canvas bitmap
我试图在android中的单击方法上绘制一个标记.当我绘制标记时它将绘制但是它将需要更多时间来绘制,即30-40毫秒,有时需要2-3秒.这是我的类的代码,其中我有draw方法.
public class MyItemizedOverlay extends ItemizedOverlay<OverlayItem> {
private ArrayList<OverlayItem> overlayItemList = new ArrayList<OverlayItem>();
public MyItemizedOverlay(Drawable pDefaultMarker,
ResourceProxy pResourceProxy) {
super(pDefaultMarker, pResourceProxy);
}
@Override
public void draw(Canvas canvas, MapView mapView, boolean arg2) {
super.draw(canvas, mapView, arg2);
// ---translate the GeoPoint to screen pixels---
Point screenPts = new Point();
mapView.getProjection().toPixels(p, screenPts);
// ---add the marker---
Bitmap bmp = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_darkblue);
Bitmap bmp1 = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_green);
Bitmap bmp2 = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_bue);
Bitmap bmp3 = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_light);
Bitmap bmp4 = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_light);
Bitmap bmp5 = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_light);
Bitmap bmp6 = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_light);
if (count == 1) {
int caller = getIntent().getIntExtra("button", 0);
switch (caller) {
case R.id.btMap:
canvas.drawBitmap(bmp, screenPts.x, screenPts.y - 50, null);
bmp.recycle();
break;
case R.id.imageButton1:
canvas.drawBitmap(bmp1, screenPts.x, screenPts.y - 50, null);
bmp1.recycle();
break;
case R.id.imageButton2:
canvas.drawBitmap(bmp2, screenPts.x, screenPts.y - 50, null);
bmp2.recycle();
break;
case R.id.imageButton3:
canvas.drawBitmap(bmp3, screenPts.x, screenPts.y - 50, null);
bmp3.recycle();
break;
case R.id.imageButton4:
canvas.drawBitmap(bmp4, screenPts.x, screenPts.y - 50, null);
bmp4.recycle();
break;
case R.id.imageButton5:
canvas.drawBitmap(bmp5, screenPts.x, screenPts.y - 50, null);
bmp5.recycle();
break;
case R.id.imageButton6:
canvas.drawBitmap(bmp6, screenPts.x, screenPts.y - 50, null);
bmp6.recycle();
break;
}
}
// Bitmap bmp = BitmapFactory.decodeResource(getResources(),
// R.drawable.pin_annotation_green);
// if (count == 1) {
// canvas.drawBitmap(bmp, screenPts.x, screenPts.y - 50, null);
// }
}
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yus*_*ulx 21
您应该在Constructor中初始化所有位图.解码位图需要很长时间.您可以使用HashMap(键,值)来存储它们.然后在onDraw中,获取匹配的位图并直接绘制它.
例如
public class MyView extends View{
private HashMap<String, Bitmap> mStore = new HashMap<String, Bitmap>();
public MyView(Context context) {
super(context);
// TODO Auto-generated constructor stub
init();
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
int caller = getIntent().getIntExtra("button", 0);
Bitmap bmp = null;
switch (caller) {
case R.id.btMap:
bmp = mStore.get(R.id.btMap);
canvas.drawBitmap(bmp, screenPts.x, screenPts.y - 50, null);
bmp.recycle();
bmp = null;
break;
case R.id.imageButton1:
bmp = mStore.get(R.id.imageButton1);
canvas.drawBitmap(bmp, screenPts.x, screenPts.y - 50, null);
bmp1.recycle();
bmp1 = null;
break;
}
super.onDraw(canvas);
}
public void init() {
Bitmap bmp = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_darkblue);
mStore.put(R.id.btMap, bmp);
bmp = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_green);
mStore.put(R.id.imageButton1, bmp);
}
}
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以下是我根据您的代码完成的工作.您必须检查一些重复的资源ID.
private ArrayList<OverlayItem> overlayItemList = new ArrayList<OverlayItem>();
private HashMap<String, Bitmap> mStore = new HashMap<String, Bitmap>();
public MyItemizedOverlay(Drawable pDefaultMarker,
ResourceProxy pResourceProxy) {
super(pDefaultMarker, pResourceProxy);
Bitmap bmp = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_darkblue);
mStore.put(R.id.btMap, bmp);
bmp = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_green);
mStore.put(R.id.imageButton1, bmp);
bmp = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_bue);
mStore.put(R.id.imageButton2, bmp);
bmp = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_light);
mStore.put(R.id.imageButton3, bmp);
bmp = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_light); // check it
mStore.put(R.id.imageButton4, bmp);
bmp = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_light); // check it
mStore.put(R.id.imageButton5, bmp);
bmp = BitmapFactory.decodeResource(getResources(),
R.drawable.pin_annotation_light); // check it
mStore.put(R.id.imageButton6, bmp);
}
@Override
public void draw(Canvas canvas, MapView mapView, boolean arg2) {
super.draw(canvas, mapView, arg2);
// ---translate the GeoPoint to screen pixels---
Point screenPts = new Point();
mapView.getProjection().toPixels(p, screenPts);
// ---add the marker---
if (count == 1) {
int caller = getIntent().getIntExtra("button", 0);
Bitmap bmp = null;
switch (caller) {
case R.id.btMap:
bmp = mStore.get(R.id.btMap);
canvas.drawBitmap(bmp, screenPts.x, screenPts.y - 50, null);
bmp.recycle();
break;
case R.id.imageButton1:
bmp = mStore.get(R.id.imageButton1);
canvas.drawBitmap(bmp1, screenPts.x, screenPts.y - 50, null);
bmp.recycle();
break;
case R.id.imageButton2:
bmp = mStore.get(R.id.imageButton2);
canvas.drawBitmap(bmp, screenPts.x, screenPts.y - 50, null);
bmp.recycle();
break;
case R.id.imageButton3:
bmp = mStore.get(R.id.imageButton3);
canvas.drawBitmap(bmp, screenPts.x, screenPts.y - 50, null);
bmp.recycle();
break;
case R.id.imageButton4:
bmp = mStore.get(R.id.imageButton4);
canvas.drawBitmap(bmp, screenPts.x, screenPts.y - 50, null);
bmp.recycle();
break;
case R.id.imageButton5:
bmp = mStore.get(R.id.imageButton5);
canvas.drawBitmap(bmp, screenPts.x, screenPts.y - 50, null);
bmp.recycle();
break;
case R.id.imageButton6:
bmp = mStore.get(R.id.imageButton6);
canvas.drawBitmap(bmp, screenPts.x, screenPts.y - 50, null);
bmp.recycle();
break;
}
}
// Bitmap bmp = BitmapFactory.decodeResource(getResources(),
// R.drawable.pin_annotation_green);
// if (count == 1) {
// canvas.drawBitmap(bmp, screenPts.x, screenPts.y - 50, null);
// }
}
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优化代码的想法是仅执行绘制所需的操作.所以你应该从你的onDraw方法中删除:
例如 :
简而言之,在onDraw期间最小化操作,您将实现非常快速的绘图,大约60 FPS.
您还应该考虑删除那个(丑陋的)开关并使用hashmap将count和要绘制的位图值相关联.数组甚至会更快,也许更合适.
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