通过glTranslate重写glQuads在另一个位置 - OpenGL

noo*_*mer 4 c c++ opengl 3d glut

起初我有一个简单的白色矩形棱镜,如下所示:

在此输入图像描述

这是代码:

 glBegin(GL_QUADS);               

      glColor3f(255,255,255);    
      glVertex3f( 0.3, 0, 2.5);//sisi bawah
      glVertex3f(0.5, 0, 2.5);
      glVertex3f(0.5, 0,  2.6);
      glVertex3f( 0.3, 0,  2.6);

      glVertex3f(0.5, 0,  2.6);//sisi kiri
      glVertex3f( 0.3, 0,  2.6);
      glVertex3f( 0.3, 1.5,  2.6);
      glVertex3f(0.5, 1.5,  2.6);

      glVertex3f(0.5, 0, 2.5);//sisi depan
      glVertex3f(0.5, 0,  2.6);
      glVertex3f(0.5, 1.5,  2.6);
      glVertex3f(0.5, 1.5,  2.5);

      glVertex3f( 0.3, 0, 2.5);//sisi belakang
      glVertex3f( 0.3, 0,  2.6);
      glVertex3f( 0.3, 1.5,  2.6);
      glVertex3f( 0.3, 1.5, 2.5);

      glVertex3f( 0.3, 1.5, 2.5);//sisi atas
      glVertex3f(0.5, 1.5, 2.5);
      glVertex3f(0.5, 1.5,  2.6);
      glVertex3f( 0.3, 1.5,  2.6);

      glVertex3f(0.5, 0,  2.5);//sisi kanan
      glVertex3f( 0.3, 0,  2.5);
      glVertex3f( 0.3, 1.5,  2.5);
      glVertex3f(0.5, 1.5,  2.5);

glEnd();
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然后,我想绘制另一个像这样的矩形棱镜:

在此输入图像描述

我可以通过使用重绘另一个棱镜,glTranslate所以我不必手动插入数字吗?

pip*_*289 6

是的,创建一个函数,在绘制关于其模型坐标的棱镜时调用绘图命令drawPrism.然后在代码中你可以这样做:

//draw prism 1
glPushMatrix();
glTranslate(x1, y1, z1);
drawPrism();
glPopMatrix();

//draw prism 2
glPushMatrix();
glTranslate(x2, y2, z2);
drawPrism();
glPopMatrix();
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