cph*_*117 14 performance ios avcapturesession
我有一个主视图控制器,它可以分割成具有avcapturesession的第二个视图控制器.我第一次从主视图控制器切换到捕获会话控制器,大约需要50ms(使用"仪器"检查).然后我从捕获会话中回到主视图控制器,然后从主控制器返回到avcapturesession控制器.每次从主视图控制器切换到avcapturesession需要更长的时间,并且通过第5次或第6次迭代,segue需要大约10秒.(与第一次50ms相比.)我已经粘贴了下面的avcapture会话的相关代码.谁能帮忙解决这个问题?谢谢
此类(类型为NSObject)管理
实际实现avcapturesession 的第二个视图控制器的捕获会话
#import "CaptureSessionManager.h"
@implementation CaptureSessionManager
@synthesize captureSession;
@synthesize previewLayer;
#pragma mark Capture Session Configuration
- (id)init {
if ((self = [super init])) {
[self setCaptureSession:[[AVCaptureSession alloc] init]];
}
return self;
}
- (void)addVideoPreviewLayer {
[self setPreviewLayer:[[[AVCaptureVideoPreviewLayer alloc] initWithSession:[self captureSession]] autorelease]];
[[self previewLayer] setVideoGravity:AVLayerVideoGravityResizeAspectFill];
}
- (void)addVideoInput {
AVCaptureDevice *videoDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
if (videoDevice) {
NSError *error;
AVCaptureDeviceInput *videoIn = [AVCaptureDeviceInput deviceInputWithDevice:videoDevice error:&error];
if (!error) {
if ([[self captureSession] canAddInput:videoIn])
[[self captureSession] addInput:videoIn];
//else
// NSLog(@"Couldn't add video input");
}
// else
// NSLog(@"Couldn't create video input");
}
//else
// NSLog(@"Couldn't create video capture device");
}
- (void)dealloc {
[[self captureSession] stopRunning];
[previewLayer release], previewLayer = nil;
[captureSession release], captureSession = nil;
[super dealloc];
}
@end
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以下是avcapture视图控制器的viewdidLoad方法:
[self setCaptureManager:[[CaptureSessionManager alloc] init]];
[[self captureManager] addVideoInput];
[[self captureManager] addVideoPreviewLayer];
CGRect layerRect = [[[self view] layer] bounds];
[[[self captureManager] previewLayer] setBounds:layerRect];
[[[self captureManager] previewLayer] setPosition:CGPointMake(CGRectGetMidX(layerRect),
CGRectGetMidY(layerRect))];
[[[self view] layer] addSublayer:[[self captureManager] previewLayer]];
[[captureManager captureSession] startRunning];
-(void)viewDidDisappear:(BOOL)animated{
[super viewDidDisappear:YES];
[[[self captureManager] previewLayer]removeFromSuperlayer];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[[captureManager captureSession] stopRunning];
});
}
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我遇到了同样的问题我发现这一行是主要问题
[[[self view] layer] addSublayer:[[self captureManager] previewLayer]];
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只需在解除分配时从超级层中删除预览层,并且没有内存问题.我的解除分配功能如下
-(void)deallocSession
{
[captureVideoPreviewLayer removeFromSuperlayer];
for(AVCaptureInput *input1 in session.inputs) {
[session removeInput:input1];
}
for(AVCaptureOutput *output1 in session.outputs) {
[session removeOutput:output1];
}
[session stopRunning];
session=nil;
outputSettings=nil;
device=nil;
input=nil;
captureVideoPreviewLayer=nil;
stillImageOutput=nil;
self.vImagePreview=nil;
}
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我在弹出并推送任何其他视图之前调用了此函数.它解决了我的问题.
删除会话输入和输出似乎解决了这个问题
[captureSession stopRunning];
for(AVCaptureInput *input in captureSession.inputs) {
[captureSession removeInput:input];
}
for(AVCaptureOutput *output in captureSession.outputs) {
[captureSession removeOutput:output];
}
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