AVPlayer停止播放,不再恢复

iAm*_*Amd 39 audio avfoundation ios avplayer

在我的应用程序中,我必须播放存储在Web服务器上的音频文件.我正在使用AVPlayer它.我有所有播放/暂停控件和所有代表和观察员在那里工作得非常好.在播放小音频文件时,一切都很棒.

播放长音频文件时,它也会开始正常播放,但几秒后AVPlayer暂停播放(最可能是缓冲它).问题是它不能再自行恢复.它保持暂停状态,如果我再次手动按下播放按钮,它将再次流畅播放.

我想知道为什么AVPlayer不自动恢复,如何在没有用户再次按下播放按钮的情况下再次恢复音频?谢谢.

Jpe*_*lat 17

是的,它会因为缓冲区为空而停止,因此必须等待加载更多视频.之后,您必须手动要求重新开始.为了解决这个问题,我遵循了以下步骤:

1)检测:要检测播放器何时停止,我使用具有该值的rate属性的KVO:

-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
    if ([keyPath isEqualToString:@"rate"] )
    {

        if (self.player.rate == 0 && CMTimeGetSeconds(self.playerItem.duration) != CMTimeGetSeconds(self.playerItem.currentTime) && self.videoPlaying)
        {
            [self continuePlaying];
        }
      }
    }
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这个条件:CMTimeGetSeconds(self.playerItem.duration) != CMTimeGetSeconds(self.playerItem.currentTime)是检测到达视频结尾或中间停止之间的差异

2)等待视频加载 - 如果继续直接播放,则没有足够的缓冲区继续播放而不会中断.要知道何时开始,你必须观察playbackLikelytoKeepUp来自playerItem 的值(这里我使用一个库来观察块,但我认为这是重点):

-(void)continuePlaying
 {

if (!self.playerItem.playbackLikelyToKeepUp)
{
    self.loadingView.hidden = NO;
    __weak typeof(self) wSelf = self;
    self.playbackLikelyToKeepUpKVOToken = [self.playerItem addObserverForKeyPath:@keypath(_playerItem.playbackLikelyToKeepUp) block:^(id obj, NSDictionary *change) {
        __strong typeof(self) sSelf = wSelf;
        if(sSelf)
        {
            if (sSelf.playerItem.playbackLikelyToKeepUp)
            {
                [sSelf.playerItem removeObserverForKeyPath:@keypath(_playerItem.playbackLikelyToKeepUp) token:self.playbackLikelyToKeepUpKVOToken];
                sSelf.playbackLikelyToKeepUpKVOToken = nil;
                [sSelf continuePlaying];
            }
                    }
    }];
}
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就是这样!问题解决了

编辑:顺便说一下,库使用的是libextobjc

  • 我没有看到任何与简历相关的API调用,您的代码只显示加载视图,如何通过代码再次播放视频? (4认同)
  • 此代码无法解决任何问题.它很难阅读,包含不易设置的表达式和框架,并且不足以证明包含在答案中的合理性,而且代码也没有做任何事情.'continuePlaying'不向avplayer提供任何命令,它只是与观察者一起玩并递归调用自己(为什么??).答案不好. (3认同)
  • @weakify(个体); self.playbackLikelyToKeepUpKVOToken显示错误. (2认同)
  • 什么是self.videoPlaying假设是?这是关于堆栈主题的唯一答案,它不适用于自然对象 (2认同)

wal*_*ace 7

我正在使用视频文件,因此我的代码比您需要的更多,但是以下解决方案应该在播放器挂起时暂停播放,然后每0.5秒检查一次,看看我们是否已经足够缓冲以便跟上.如果是这样,它会重新启动播放器.如果玩家在没有重新启动的情况下挂起超过10秒钟,我们会停止播放器并向用户道歉.这意味着您需要合适的观察员.下面的代码对我来说非常好.

在.h文件或其他地方定义/初始化的属性:

AVPlayer *player;  
int playerTryCount = -1; // this should get set to 0 when the AVPlayer starts playing
NSNotificationCenter *notificationCenter = [NSNotificationCenter defaultCenter];
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部分.m:

- (AVPlayer *)initializePlayerFromURL:(NSURL *)movieURL {
  // create AVPlayer
  AVPlayerItem *videoItem = [AVPlayerItem playerItemWithURL:movieURL];
  AVPlayer *videoPlayer = [AVPlayer playerWithPlayerItem:videoItem];

  // add Observers
  [videoItem addObserver:self forKeyPath:@"playbackLikelyToKeepUp" options:NSKeyValueObservingOptionInitial | NSKeyValueObservingOptionNew context:nil];
  [self startNotificationObservers]; // see method below
  // I observe a bunch of other stuff, but this is all you need for this to work

  return videoPlayer;
}

- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
  // check that all conditions for a stuck player have been met
  if ([keyPath isEqualToString:@"playbackLikelyToKeepUp"]) {
      if (self.player.currentItem.playbackLikelyToKeepUp == NO &&
          CMTIME_COMPARE_INLINE(self.player.currentTime, >, kCMTimeZero) && 
          CMTIME_COMPARE_INLINE(self.player.currentTime, !=, self.player.currentItem.duration)) {

              // if so, post the playerHanging notification
              [self.notificationCenter postNotificationName:PlayerHangingNotification object:self.videoPlayer];
      }
  }
}

- (void)startNotificationObservers {
    [self.notificationCenter addObserver:self 
                                selector:@selector(playerContinue)
                                   name:PlayerContinueNotification
                                 object:nil];    

    [self.notificationCenter addObserver:self 
                                selector:@selector(playerHanging)
                                   name:PlayerHangingNotification
                                 object:nil];    
}

// playerHanging simply decides whether to wait 0.5 seconds or not
// if so, it pauses the player and sends a playerContinue notification
// if not, it puts us out of our misery
- (void)playerHanging {
    if (playerTryCount <= 10) {

      playerTryCount += 1;
      [self.player pause];
      // start an activity indicator / busy view
      [self.notificationCenter postNotificationName:PlayerContinueNotification object:self.player];

    } else { // this code shouldn't actually execute, but I include it as dummyproofing

      [self stopPlaying]; // a method where I clean up the AVPlayer,
                          // which is already paused

      // Here's where I'd put up an alertController or alertView
      // to say we're sorry but we just can't go on like this anymore
    }
}

// playerContinue does the actual waiting and restarting
- (void)playerContinue {
    if (CMTIME_COMPARE_INLINE(self.player.currentTime, ==, self.player.currentItem.duration)) { // we've reached the end

      [self stopPlaying];

    } else if (playerTryCount  > 10) // stop trying

      [self stopPlaying];
      // put up "sorry" alert

    } else if (playerTryCount == 0) {

      return; // protects against a race condition

    } else if (self.player.currentItem.playbackLikelyToKeepUp == YES) {

      // Here I stop/remove the activity indicator I put up in playerHanging
      playerTryCount = 0;
      [self.player play]; // continue from where we left off

    } else { // still hanging, not at end

        // create a 0.5-second delay to see if buffering catches up
        // then post another playerContinue notification to call this method again
        // in a manner that attempts to avoid any recursion or threading nightmares 
        playerTryCount += 1;
        double delayInSeconds = 0.5;
        dispatch_time_t executeTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
        dispatch_after(executeTime, dispatch_get_main_queue(), ^{

          // test playerTryCount again to protect against changes that might have happened during the 0.5 second delay
          if (playerTryCount > 0) {
              if (playerTryCount <= 10) {
                [self.notificationCenter postNotificationName:PlayerContinueNotification object:self.videoPlayer];
              } else {
                [self stopPlaying];
                // put up "sorry" alert
              }
          }
        });
}
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希望能帮助到你!


gom*_*isj 6

我有类似的问题.我有一些我想播放的本地文件,配置AVPlayer并调用[播放器播放],播放器停在第0帧并且不再播放,直到我再次手动调用播放.由于错误的解释,我不可能实现接受的答案,然后我只是尝试推迟播放并神奇地工作

[self performSelector:@selector(startVideo) withObject:nil afterDelay:0.2];

-(void)startVideo{
    [self.videoPlayer play];
}
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对于网络视频我也有问题,我用华莱士的答案解决它.

创建AVPlayer时添加一个观察者:

[self.videoItem addObserver:self forKeyPath:@"playbackLikelyToKeepUp" options:NSKeyValueObservingOptionInitial | NSKeyValueObservingOptionNew context:nil];

- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
// check that all conditions for a stuck player have been met
if ([keyPath isEqualToString:@"playbackLikelyToKeepUp"]) {
    if (self.videoPlayer.currentItem.playbackLikelyToKeepUp == NO &&
        CMTIME_COMPARE_INLINE(self.videoPlayer.currentTime, >, kCMTimeZero) &&
        CMTIME_COMPARE_INLINE(self.videoPlayer.currentTime, !=, self.videoPlayer.currentItem.duration)) {
        NSLog(@"hanged");
        [self performSelector:@selector(startVideo) withObject:nil afterDelay:0.2];
    }
}
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}

请记住在解除视图之前删除观察者

[self.videoItem removeObserver:self forKeyPath:@"playbackLikelyToKeepUp"]
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xzy*_*sun 5

我认为AVPlayerItemPlaybackStalledNotification 用来检测停滞是一种更好的方法.


Rai*_*kas 5

接受的答案给出了问题的可能解决方案,但它缺乏灵活性,也难以阅读.这是更灵活的解决方案.

添加观察员:

//_player is instance of AVPlayer
[_player.currentItem addObserver:self forKeyPath:@"status" options:0 context:nil];
[_player addObserver:self forKeyPath:@"rate" options:0 context:nil];
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处理器:

-(void)observeValueForKeyPath:(NSString*)keyPath
                     ofObject:(id)object
                       change:(NSDictionary*)change
                      context:(void*)context {

    if ([keyPath isEqualToString:@"status"]) {
        if (_player.status == AVPlayerStatusFailed) {
            //Possibly show error message or attempt replay from tart
            //Description from the docs:
            //  Indicates that the player can no longer play AVPlayerItem instances because of an error. The error is described by
            //  the value of the player's error property.
        }
    }else if ([keyPath isEqualToString:@"rate"]) {
        if (_player.rate == 0 && //if player rate dropped to 0
                CMTIME_COMPARE_INLINE(_player.currentItem.currentTime, >, kCMTimeZero) && //if video was started
                CMTIME_COMPARE_INLINE(_player.currentItem.currentTime, <, _player.currentItem.duration) && //but not yet finished
                _isPlaying) { //instance variable to handle overall state (changed to YES when user triggers playback)
            [self handleStalled];
        }
    }
}
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魔法:

-(void)handleStalled {
    NSLog(@"Handle stalled. Available: %lf", [self availableDuration]);

    if (_player.currentItem.playbackLikelyToKeepUp || //
            [self availableDuration] - CMTimeGetSeconds(_player.currentItem.currentTime) > 10.0) {
        [_player play];
    } else {
        [self performSelector:@selector(handleStalled) withObject:nil afterDelay:0.5]; //try again
    }
}
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"[self availableDuration]"是可选的,但您可以根据可用的视频量手动启动播放.您可以更改代码检查是否有足够的视频缓冲的频率.如果您决定使用可选部分,这里是方法实现:

- (NSTimeInterval) availableDuration
{
    NSArray *loadedTimeRanges = [[_player currentItem] loadedTimeRanges];
    CMTimeRange timeRange = [[loadedTimeRanges objectAtIndex:0] CMTimeRangeValue];
    Float64 startSeconds = CMTimeGetSeconds(timeRange.start);
    Float64 durationSeconds = CMTimeGetSeconds(timeRange.duration);
    NSTimeInterval result = startSeconds + durationSeconds;
    return result;
}
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不要忘记清理.删除观察员:

[_player.currentItem removeObserver:self forKeyPath:@"status"];
[_player removeObserver:self forKeyPath:@"rate"];
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可能有待处理停止视频的待处理呼叫:

[UIView cancelPreviousPerformRequestsWithTarget:self selector:@selector(handleStalled) object:nil];
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