我正在使用C#,我必须操纵屏幕上的对象.我设置了一个结构来保存坐标,然后我设置一个枚举来限制可以移动的方向的数量.
private enum Direction
{
UpperLeft = new Coord(-1, -1),
UpperCenter = new Coord(0, -1),
UpperRight = new Coord(1, -1),
Left = new Coord(-1, 0),
Right = new Coord(1, 0),
LowerLeft = new Coord(-1, 1),
LowerCenter = new Coord(0, 1),
LowerRight = new Coord(1, 1)
};
private struct Coord
{
public int row { get; private set; }
public int col { get; private set; }
public Coord(int r, int c) : this()
{
row = r;
col = c;
}
public static Coord operator +(Coord a, Coord b)
{
return new Coord(a.row + b.row, a.col + b.col);
}
}
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基本上我的目标是让我在屏幕上的对象基于指定的枚举移动.
所以我想把它假装成像这样或类似的东西:
public class ThingThatMovesToTheLeft
{
Direction dir = Direction.Left;
Coord pos = new Coord(0,0);
public void Move()
{
this.pos = this.dir + this.pos;
}
}
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基本上我的问题是如何将我的枚举强制转换回我的结构,以便以这种方式使用它?我似乎无法将其强制转换回结构.(此外,VisualStudio让我可以在没有抱怨的情况下将枚举分配给那些Coord结构,所以我认为可以将结构分配给枚举,这是可以接受的做法还是应该这样做?)
如果希望复杂对象静态可用,则需要使用公共静态变量,如下所示:
public class Person
{
public string FirstName {get; set; }
public string LastName {get; set; }
public Person(string firstName, string lastName)
{
this.FirstName = firstName;
this.LastName = lastName;
}
}
public static class People
{
public static Person Jack= new Person("Jack", "Andersson");
}
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这是因为Enums是特殊结构,在switch case结构或管道运算符中具有特殊行为.
编辑:我错了,枚举只是原始类型的语法糖.
我不是专家,所以我不是说我百分之百确定没有其他办法,但我会让你的指示类如下:
private static class Directions
{
private static readonly Coord UpperLeft = new Coord(-1, -1);
private static readonly Coord UpperCenter = new Coord(0, -1);
private static readonly Coord UpperRight = new Coord(1, -1),
private static readonly Coord Left = new Coord(-1, 0);
private static readonly Coord Right = new Coord(1, 0);
private static readonly Coord LowerLeft = new Coord(-1, 1);
private static readonly Coord LowerCenter = new Coord(0, 1);
private static readonly Coord LowerRight = new Coord(1, 1);
};
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