我正在尝试在HLSL文件中定义一个简单的SamplerState以用于纹理.编译着色器时,出现错误:
error X3004: undeclared identifier 'Filter'
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资源:
// part of render.hlsl
SamplerState linear_sample=
{
Filter=MIN_MAG_MIP_LINEAR;
AddressU = Wrap;
AddressV = Wrap;
};
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汇编:
hr=D3DX10CreateEffectFromFile("render.hlsl",NULL,NULL,"fx_4_0",D3D10_SHADER_ENABLE_STRICTNESS | D3D10_SHADER_DEBUG,0,dx_device,NULL,NULL,&dx_effect,&dx_err,NULL);'
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我已经在MSDN上查看了,我的HLSL文件似乎没有任何问题.我编译不正确吗?