HLSL SamplerStates

obj*_*ect 0 c++ directx hlsl

我正在尝试在HLSL文件中定义一个简单的SamplerState以用于纹理.编译着色器时,出现错误:

error X3004: undeclared identifier 'Filter'
Run Code Online (Sandbox Code Playgroud)

资源:

// part of render.hlsl
SamplerState linear_sample=
{
    Filter=MIN_MAG_MIP_LINEAR;
    AddressU = Wrap;
    AddressV = Wrap;
};
Run Code Online (Sandbox Code Playgroud)

汇编:

hr=D3DX10CreateEffectFromFile("render.hlsl",NULL,NULL,"fx_4_0",D3D10_SHADER_ENABLE_STRICTNESS | D3D10_SHADER_DEBUG,0,dx_device,NULL,NULL,&dx_effect,&dx_err,NULL);'
Run Code Online (Sandbox Code Playgroud)

我已经在MSDN上查看了,我的HLSL文件似乎没有任何问题.我编译不正确吗?

Ada*_*les 7

在linear_sample之后删除=符号.