C++ 包含问题

sha*_*oor 4 c++ include maya

我正在使用 C++ 为 Autodesk Maya 编写一个插件,但出现链接器错误。

我的主类是 Maya_Search_Plugin.cpp

#include <Utilities.h>

DeclareSimpleCommand( search_face, PLUGIN_COMPANY, "4.5");

//doIt method is entry point for plugin
MStatus search_face::doIt( const MArgList& )
{
    //calls to Maya types/functions and Utilities functions
}
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然后我有一个实用程序类,其中包含一些静态方法,其标头如下所示

#ifndef __Maya_CPP_Plugin__Utilities__
#define __Maya_CPP_Plugin__Utilities__
//#pragma once

//standard libs
#include <stdio.h>
#include <time.h>
#include <string.h>
#include <iostream>
#include <math.h>

//maya libs
#include <maya/MDagPath.h>
#include <maya/MFn.h>
#include <maya/MFileIO.h>
#include <maya/MIOStream.h>
#include <maya/MFnMesh.h>
#include <maya/MFnTransform.h>
#include <maya/MGlobal.h>
#include <maya/MSelectionList.h>
#include <maya/MSimple.h>
#include <maya/MTypes.h>
#include <maya/MPointArray.h>
#include <maya/MObjectArray.h>


class Utilities{
    public: static const int max_mov = 50;
public:
    static double get_mesh_error(MPointArray, MPointArray, int);
    static MStatus translateManipulator(double amount, MObject *path);
    static void GetSelected(MObjectArray* objects, MFn::Type type);
};

#endif /* defined(__Maya_CPP_Plugin__Utilities__) */
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像这样的实施

#include <Utilities.h>

double Utilities::get_mesh_error(MPointArray a, MPointArray b, int vertexCount){
   ...
}


MStatus Utilities::translateManipulator(double amount, MObject *path){
   ...
}


void Utilities::GetSelected(MObjectArray* objects, MFn::Type type) {
   ...
}
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但是我收到以下错误

duplicate symbol _MApiVersion in:
    /Users/tmg06qyu/Library/Developer/Xcode/DerivedData/Maya_CPP_Plugin-hjrwvybwlvqyyscbmixdkcpdzjqr/Build/Intermediates/Maya_CPP_Plugin.build/Debug/Maya_CPP_Plugin.build/Objects-normal/x86_64/Maya_Search_Plugin.o
    /Users/tmg06qyu/Library/Developer/Xcode/DerivedData/Maya_CPP_Plugin-hjrwvybwlvqyyscbmixdkcpdzjqr/Build/Intermediates/Maya_CPP_Plugin.build/Debug/Maya_CPP_Plugin.build/Objects-normal/x86_64/Utilities.o
ld: 1 duplicate symbol for architecture x86_64
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld failed with exit code 1
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我认为这是一个链接错误,并且某处存在一些循环引用,但我无法弄清楚它在哪里。

任何帮助表示赞赏。

谢谢。

Pas*_*cal 5

我知道这已经一岁了。但几分钟前我又偶然发现了这一点......

添加

#define MNoVersionString
#define MNoPluginEntry
#include <maya/MFnPlugin.h>
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到您编写插件代码的头文件或 cpp 文件。包括

#include <maya/MFnPlugin.h>
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直接在初始化插件的 main.cpp 中。

Maya 中的大多数示例都具有以下字符串:

// This is added to prevent multiple definitions of the MApiVersion string.
#define _MApiVersion
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在包含任何内容之前。例如这里