Dmi*_*try 7 opengl qt screen-capture qml qt5
我需要抓住每个QML(QtQuick 2)绘图框并通过网络发送它.目前我已经使用了下面列出的方法,但这种方法有两大缺点
1)由于Qt5文档,grabWindow()函数存在性能问题
2)它无法与隐藏的QML窗口一起使用
在QQuickWindow :: afterRendering之后可以立即获得OpenGL渲染缓冲区吗?使用FBO?共享opengl上下文?
class Grab: public QObject
{
public:
Grab( QQuickWindow * wnd ) : wnd_(wnd) {}
public slots:
void Grabme()
{
QImage image = wnd_->grabWindow();
}
private:
QQuickWindow *wnd_;
};
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QtQuick2ApplicationViewer viewer;
viewer.setMainQmlFile(QStringLiteral("qml/grab1/main.qml"));
viewer.showExpanded();
Grab grab( &viewer );
QObject::connect( &viewer, &QtQuick2ApplicationViewer::frameSwapped,
&grab, &Grab::Grabme, Qt::DirectConnection );
return app.exec();
}
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示例波纹管可以将任何qml内容抓取到FBO,然后通过信号将其作为图像发送.这种方法只有一个问题是可见性,抓取窗口必须是可见的才能成功抓取.如果有人知道如何防止这种情况,你可以帮助我并提供更高级的方法.
// main.cpp
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
GrabWindow grab;
grab.setResizeMode( QQuickView::SizeViewToRootObject );
grab.setSource( QUrl::fromLocalFile("qml/main.qml") );
grab.setFlags( Qt::Popup );
grab.show();
return app.exec();
}
// grabwindow.hpp
#pragma once
#include <QOpenGLFramebufferObject>
#include <QScopedPointer>
#include <QQuickView>
#include <QImage>
class GrabWindow: public QQuickView
{
Q_OBJECT
signals:
void changeImage( const QImage &image );
public:
GrabWindow( QWindow * parent = 0 );
private slots:
void afterRendering();
void beforeRendering();
private:
QScopedPointer<QOpenGLFramebufferObject> fbo_;
};
// grabwindow.cpp
#include "grabwindow.hpp"
#include <limits>
GrabWindow::GrabWindow( QWindow * parent ) :
QQuickView( parent )
{
setClearBeforeRendering( false );
setPosition( std::numeric_limits<unsigned short>::max(), std::numeric_limits<unsigned short>::max() );
connect( this, SIGNAL( afterRendering() ), SLOT( afterRendering() ), Qt::DirectConnection );
connect( this, SIGNAL( beforeRendering() ), SLOT( beforeRendering() ), Qt::DirectConnection );
}
void GrabWindow::afterRendering()
{
if( !fbo_.isNull() )
{
emit changeImage( fbo_->toImage() );
}
}
void GrabWindow::beforeRendering()
{
if (!fbo_)
{
fbo_.reset(new QOpenGLFramebufferObject( size(), QOpenGLFramebufferObject::NoAttachment) );
setRenderTarget(fbo_.data());
}
}
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