直到美国东部时间下午6点左右,下面这段代码才能正常工作,但现在由于某种原因onStateChange没有解雇.我尝试过多个浏览器并让朋友检查一下.看到明显错误的东西?
<div id="video">
<div id="player_wrap">
<div id="player"></div>
</div>
</div>
<script>
var tag = document.createElement("script");
tag.src = "http://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName("script")[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
function onYouTubeIframeAPIReady() {
var player;
player = new YT.Player("player", {
width: 640,
height: 400,
videoId: "MbfsFR0s-_A",
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
function onPlayerReady() {
alert ("player ready");
}
function onPlayerStateChange(event) {
alert ("something happened");
}
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这是iFrame Player API的临时问题.您可以在此处阅读:https://code.google.com/p/gdata-issues/issues/detail?id = 4706
Jeff Posnick在这里发布了一个临时解决方法:http://jsfiddle.net/jeffposnick/yhWsG/3/
基本上,您只需要在onReady事件中添加事件侦听器(只是临时修复):
function onReady() {
player.addEventListener('onStateChange', function(e) {
console.log('State is:', e.data);
});
}
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