我正在尝试创建循环进度指示器.不幸的是,drawRect例程仅从setNeedsDisplay调用第一次和最后一次,它不会创建我正在寻找的渐进填充模式.我已经创建了一个UIView子类,我在其中填充背景,然后更新绘制进度,如下所示:
- (void)drawRect:(CGRect)rect
{
// draw background
CGFloat lineWidth = 5.f;
UIBezierPath *processBackgroundPath = [UIBezierPath bezierPath];
processBackgroundPath.lineWidth = lineWidth;
processBackgroundPath.lineCapStyle = kCGLineCapRound;
CGPoint center = CGPointMake(self.bounds.size.width / 2, self.bounds.size.width / 2);
CGFloat radius = (self.bounds.size.width - lineWidth) / 2;
CGFloat startAngle = (2 * (float)M_PI / 2); // 90 degrees
CGFloat endAngle = (2 * (float)M_PI) + startAngle;
[processBackgroundPath addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
[[UIColor grayColor] set];
[processBackgroundPath stroke];
// draw progress
UIBezierPath *processPath = [UIBezierPath bezierPath];
processPath.lineCapStyle = kCGLineCapRound;
processPath.lineWidth = lineWidth;
endAngle = (self.progress * 2 * (float)M_PI) + startAngle;
[processPath addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
[[UIColor blackColor] set];
[processPath stroke];
}
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我使用以下方法设置进度变量:
- (void)setProgress:(float)progress {
_progress = progress;
[self setNeedsDisplay];
}
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然后我在我的主视图控制器中调用附加方法后,将上述类的UIView分配给我的故事板:
- (void)progressView:(CircularProgress *)activityView loopTime:(CGFloat)duration repeats:(BOOL)repeat {
float portion = 0.0f;
while (portion < 1.0f) {
portion += 1/ (20.0 * duration);
[activityView setProgress:portion];
usleep(50000);
}
}
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同样,[self setNeedsDisplay]仅在第一次和最后一次调用drawRect.在此先感谢您的帮助.
usleep(50000) 阻止线程
NSTimer而是使用更新progressView.
[NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(updateProgressView) userInfo:nil repeats:YES];
duration = 0;
...
- (void)updateProgressView {
// Update the progress
}
}
...
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