我在Delphi中创建了一个能够与Lua一起使用的函数.我已经设法创建一个过程(或一个没有取得结果的函数),它完美无缺.问题是,现在我想从Delphi到Lua获得该函数的结果(不再是程序).我已经阅读了一些代码,但无法使其正常工作.
我的功能看起来像这样:
function TLuaScripter.getsetting(LuaState: TLuaState):TluaState;
var
path,stri: string; i:integer;
begin //getsetting('Targeting/TargetingEnabled')
path := Lua_ToString(LuaState, 1); //we get the string 'Targeting/..."
Lua_Pop(LuaState,1); //we put it in stack (so we can clean it)
stri:= tree.GETsetting(path); //this function gets, for example "No"
lua_pushlstring(LuaState,Pansichar(ansistring(stri)),length(stri)); //I pass it to the lua stack
//showmessage(Lua_ToString(LuaState,1));--> this shows the result I need in a msgbox
result:= LuaState;
end;
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所以现在如果我在我的Lua控制台中使用
getsetting('Targeting/TargetingEnabled')
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我能够在msgbox中获得结果(取消注释"Showmessage ..."),但该函数不会返回Lua中的任何内容!如果我写
print(getsetting('Targeting/TargetingEnabled'))
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我在Lua得到一个零值.
它将与此完美配合。我们刚刚将结果添加为整数和“结果:= 1”
function TLuaScripter.getsetting(LuaState: TLuaState): integer;
var
path,stri: string;
i: integer;
begin //getsetting('Targeting/TargetingEnabled')
path := Lua_ToString(LuaState, 1);
stri:= tree.GETsetting(path);
lua_pushlstring(LuaState,Pansichar(ansistring(stri)),length(stri));
result:= 1;
end;
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