在绘制/布局期间,我得到3个对象分配警告
super.onDraw(canvas);
canvas.drawColor(Color.WHITE);
Paint textPaint = new Paint();
textPaint.setARGB(50,100,100,250);
textPaint.setTextAlign(Align.CENTER);
textPaint.setTextSize(50);
textPaint.setTypeface(font);
canvas.drawText("Logan is awesom",canvas.getWidth()/2,200,textPaint);
canvas.drawBitmap(pBall, (canvas.getWidth()/2), changingY, null);
if (changingY <canvas.getHeight()){
changingY += 10;
}else{
changingY=0;
}
Rect middleRect = new Rect();
middleRect.set(0, 400, canvas.getWidth(), 550);
Paint ourBlue = new Paint();
ourBlue.setColor(Color.BLUE);
canvas.drawRect(middleRect, ourBlue);
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我在新的Rect()上遇到错误; 并在新的Paint();
确切的错误是在绘制/布局操作期间避免对象分配(预定位和重用)
Pav*_*dka 24
那么,你的'错误'指向确切的问题.onDraw()操作系统多次调用方法,因此在此函数中分配内容是非常糟糕的主意.您需要事先分配您的内容Rect并Paint在内部使用它们onDraw
class YourClass extends View
{
Rect middleRect;
Paint ourBlue;
Paint textPaint;
public YourClass()
{
//constructor
init();
}
private void init()
{
middleRect = new Rect();
ourBlue; = new Paint();
textPaint = new Paint();
ourBlue.setColor(Color.BLUE);
textPaint.setARGB(50,100,100,250);
textPaint.setTextAlign(Align.CENTER);
textPaint.setTextSize(50);
textPaint.setTypeface(font);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.WHITE);
canvas.drawText("Logan is awesom",canvas.getWidth()/2,200,textPaint);
canvas.drawBitmap(pBall, (canvas.getWidth()/2), changingY, null);
if (changingY <canvas.getHeight()){
changingY += 10;
}else{
changingY=0;
}
//if canvas size doesn't change - this can be moved to init() as well
middleRect.set(0, 400, canvas.getWidth(), 550);
canvas.drawRect(middleRect, ourBlue);
}
}
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