Jon*_*nes 1 java sockets swing readline nonblocking
我在Java中遇到了readLine()的问题.我有一个服务器和一个客户端.从客户端我想发送消息到服务器.问题是,首先,客户端必须将文本插入JTextField,当按下发送然后服务器从客户端读取输入,但服务器不等待来自客户端的输入,而是读取null.但我读到readLine()被阻塞,直到有东西要读,为什么在这种情况下不会发生?
在这里,我连接到服务器并创建JFrame
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.UnknownHostException;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
public class StartingPoint {
private static PrintWriter out;
private static BufferedReader in;
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
try {
connectToServer();
createAndShowGui();
} catch (IOException e) {
e.printStackTrace();
}
}
});
}
public static void createAndShowGui() throws IOException {
View frame = new View(out, in);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void connectToServer() throws IOException {
String serverAddress = "127.0.0.1";
int PORT = 8100;
Socket clientSocket = null;
out = null;
in = null;
try {
clientSocket = new Socket(serverAddress, PORT);
out = new PrintWriter(clientSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(
clientSocket.getInputStream()));
} catch (UnknownHostException e) {
System.err.println("Could not connect to the server \n" + e);
System.exit(1);
} finally {
if (out != null)
out.close();
if (in != null)
in.close();
if (clientSocket != null)
clientSocket.close();
}
}
}
Run Code Online (Sandbox Code Playgroud)
这是JFrame实现:
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.PrintWriter;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class View extends JFrame {
private JButton button;
private JTextField field;
private JPanel gui;
public View(final PrintWriter out, final BufferedReader in) throws IOException {
button = new JButton("Send");
field = new JTextField();
gui = new JPanel(new GridLayout(1, 0, 10, 10));
gui.add(button);
gui.add(field);
add(gui);
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
out.println(field.getText());
try {
System.out.println(in.readLine());
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
});
}
}
Run Code Online (Sandbox Code Playgroud)
这是服务器:
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class SimpleServer extends Thread {
public static final int PORT = 8100;
private static ServerSocket serverSocket = null;
private Socket clientSocket = null;
public void run() {
String receive, answer;
try {
BufferedReader in = new BufferedReader(new InputStreamReader(
clientSocket.getInputStream()));
PrintWriter out = new PrintWriter(clientSocket.getOutputStream());
receive = in.readLine();
System.out.println("[server]" + receive);
answer = "hello " + receive;
out.println(answer);
out.flush();
} catch (IOException e) {
System.err.println("IO error \n" + e);
} finally {
try {
clientSocket.close();
} catch (IOException e) {
System.err.println("Close socket error \n" + e);
}
}
}
public SimpleServer() throws IOException {
while (true) {
serverSocket = new ServerSocket(PORT);
try {
clientSocket = serverSocket.accept();
new Thread(this).start();
} finally {
serverSocket.close();
}
}
}
public static void main(String[] args) throws IOException {
SimpleServer server = new SimpleServer();
}
}
Run Code Online (Sandbox Code Playgroud)
您的connectToServer()方法打开一个连接,创建流...然后在返回之前关闭它们.当然,服务器会立即看到关闭,并null在第一次readLine()调用时返回.
我怀疑你可能已经复制了"close in a finally block"模式而不理解它意味着什么.所以我要解释一下:
这是正常的模式:
InputStream is = null;
try {
is = new FileInputStream(someFile);
// read the stream
} finally {
if (is != null) {
is.close();
}
}
Run Code Online (Sandbox Code Playgroud)
上面代码的目的是确保InputStream始终关闭.或者更确切地说,它在try/finally退出之前总是关闭.
这通常是件好事.但是如果你的代码的目的是打开一些将在这段代码完成后使用的流,那么在这里关闭流是自我失败的.
InputStream is = null;
try {
is = new FileInputStream(someFile);
} finally {
if (is != null) {
is.close();
}
}
// read the stream ... OOOPS! We've already closed it!!
Run Code Online (Sandbox Code Playgroud)
因此,要将其恢复为原始代码,您需要将try/finally/close内容移动到run方法中,这些内容如下:
public void run() {
try {
connectToServer();
createAndShowGui();
} catch (IOException e) {
e.printStackTrace();
} finally {
if (out != null)
out.close();
if (in != null)
in.close();
if (clientSocket != null)
clientSocket.close();
}
}
Run Code Online (Sandbox Code Playgroud)
您还应该捕获并且(可能)忽略IOException每次close()调用可能抛出的内容.