想象一下以下场景:项目A是一个共享库,它有几个依赖项(LibA,LibB,LibC).项目B是一个可执行文件,它依赖于项目A,因此也需要所有项目A的依赖项才能构建.
此外,这两个项目都是使用CMake的建成,项目A不应该需要安装(通过"安装"的目标),以便项目B使用它,因为这可能成为滋扰给开发者.
所以问题是,使用CMake解决这些依赖关系的最佳方法是什么?理想的解决方案尽可能简单(尽管不简单),并且只需要最少的维护.
Ale*_*aev 133
简单.以下是我头脑中的例子:
CMakeLists.txt:cmake_minimum_required(VERSION 2.8.10)
# You can tweak some common (for all subprojects) stuff here. For example:
set(CMAKE_DISABLE_IN_SOURCE_BUILD ON)
set(CMAKE_DISABLE_SOURCE_CHANGES ON)
if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")
message(SEND_ERROR "In-source builds are not allowed.")
endif ()
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_COLOR_MAKEFILE ON)
# Remove 'lib' prefix for shared libraries on Windows
if (WIN32)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif ()
# When done tweaking common stuff, configure the components (subprojects).
# NOTE: The order matters! The most independent ones should go first.
add_subdirectory(components/B) # B is a static library (depends on Boost)
add_subdirectory(components/C) # C is a shared library (depends on B and external XXX)
add_subdirectory(components/A) # A is a shared library (depends on C and B)
add_subdirectory(components/Executable) # Executable (depends on A and C)
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CMakeLists.txt在components/B:cmake_minimum_required(VERSION 2.8.10)
project(B C CXX)
find_package(Boost
1.50.0
REQUIRED)
file(GLOB CPP_FILES source/*.cpp)
include_directories(${Boost_INCLUDE_DIRS})
add_library(${PROJECT_NAME} STATIC ${CPP_FILES})
# Required on Unix OS family to be able to be linked into shared libraries.
set_target_properties(${PROJECT_NAME}
PROPERTIES POSITION_INDEPENDENT_CODE ON)
target_link_libraries(${PROJECT_NAME})
# Expose B's public includes (including Boost transitively) to other
# subprojects through cache variable.
set(${PROJECT_NAME}_INCLUDE_DIRS ${PROJECT_SOURCE_DIR}/include
${Boost_INCLUDE_DIRS}
CACHE INTERNAL "${PROJECT_NAME}: Include Directories" FORCE)
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CMakeLists.txt在components/C:cmake_minimum_required(VERSION 2.8.10)
project(C C CXX)
find_package(XXX REQUIRED)
file(GLOB CPP_FILES source/*.cpp)
add_definitions(${XXX_DEFINITIONS})
# NOTE: Boost's includes are transitively added through B_INCLUDE_DIRS.
include_directories(${B_INCLUDE_DIRS}
${XXX_INCLUDE_DIRS})
add_library(${PROJECT_NAME} SHARED ${CPP_FILES})
target_link_libraries(${PROJECT_NAME} B
${XXX_LIBRARIES})
# Expose C's definitions (in this case only the ones of XXX transitively)
# to other subprojects through cache variable.
set(${PROJECT_NAME}_DEFINITIONS ${XXX_DEFINITIONS}
CACHE INTERNAL "${PROJECT_NAME}: Definitions" FORCE)
# Expose C's public includes (including the ones of C's dependencies transitively)
# to other subprojects through cache variable.
set(${PROJECT_NAME}_INCLUDE_DIRS ${PROJECT_SOURCE_DIR}/include
${B_INCLUDE_DIRS}
${XXX_INCLUDE_DIRS}
CACHE INTERNAL "${PROJECT_NAME}: Include Directories" FORCE)
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CMakeLists.txt在components/A:cmake_minimum_required(VERSION 2.8.10)
project(A C CXX)
file(GLOB CPP_FILES source/*.cpp)
# XXX's definitions are transitively added through C_DEFINITIONS.
add_definitions(${C_DEFINITIONS})
# NOTE: B's and Boost's includes are transitively added through C_INCLUDE_DIRS.
include_directories(${C_INCLUDE_DIRS})
add_library(${PROJECT_NAME} SHARED ${CPP_FILES})
# You could need `${XXX_LIBRARIES}` here too, in case if the dependency
# of A on C is not purely transitive in terms of XXX, but A explicitly requires
# some additional symbols from XXX. However, in this example, I assumed that
# this is not the case, therefore A is only linked against B and C.
target_link_libraries(${PROJECT_NAME} B
C)
# Expose A's definitions (in this case only the ones of C transitively)
# to other subprojects through cache variable.
set(${PROJECT_NAME}_DEFINITIONS ${C_DEFINITIONS}
CACHE INTERNAL "${PROJECT_NAME}: Definitions" FORCE)
# Expose A's public includes (including the ones of A's dependencies
# transitively) to other subprojects through cache variable.
set(${PROJECT_NAME}_INCLUDE_DIRS ${PROJECT_SOURCE_DIR}/include
${C_INCLUDE_DIRS}
CACHE INTERNAL "${PROJECT_NAME}: Include Directories" FORCE)
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CMakeLists.txt在components/Executable:cmake_minimum_required(VERSION 2.8.10)
project(Executable C CXX)
file(GLOB CPP_FILES source/*.cpp)
add_definitions(${A_DEFINITIONS})
include_directories(${A_INCLUDE_DIRS})
add_executable(${PROJECT_NAME} ${CPP_FILES})
target_link_libraries(${PROJECT_NAME} A C)
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为清楚起见,这里是相应的源树结构:
Root of the project
????components
? ????Executable
? ? ????resource
? ? ? ????icons
? ? ????source
| | ????CMakeLists.txt
? ????A
? ? ????include
? ? ? ????A
? ? ????source
| | ????CMakeLists.txt
? ????B
? ? ????include
? ? ? ????B
? ? ????source
| | ????CMakeLists.txt
? ????C
? ????include
? ? ????C
? ????source
| ????CMakeLists.txt
????CMakeLists.txt
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有很多方面可以调整/定制或更改以满足某些需求,但这至少应该让你开始.
注意:我已经成功地在几个中型和大型项目中使用了这种结构.
Alexander Shukaev有一个很好的开始,但有很多事情可以做得更好:
target_include_directories.但是,如果使用导入的目标,则可能甚至不需要这样做.使用导入的目标.提升示例:
find_package(Boost 1.56 REQUIRED COMPONENTS
date_time filesystem iostreams)
add_executable(foo foo.cc)
target_link_libraries(foo
PRIVATE
Boost::date_time
Boost::filesystem
Boost::iostreams
)
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这会处理include目录,库等.如果你在B中的头文件中使用了Boost,那么使用PUBLIC而不是PRIVATE,这些依赖关系将被传递到依赖于B的任何东西.
不要使用文件全局(除非你使用3.12).直到最近,文件通配仅在配置时有效,因此如果添加文件和构建,则在显式重新生成项目之前,它无法检测到更改.但是,如果直接列出文件并尝试构建,则应识别配置已过期并在构建步骤中自动重新生成.
这里有很好的谈话(YouTube):2017年的C++:Daniel Pfeifer"有效的CMake"
这涵盖了一个包管理器的想法,允许您的根级别CMake使用find_packageOR subdirectory,但是,我一直在尝试采用这种意识形态,并且在使用find_package所有内容和拥有像您这样的目录结构时遇到了很大的问题.
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