为什么Python中的计算点距离如此之慢?

Ash*_*ppa 5 python performance

我的Python程序太慢了.因此,我对其进行了分析,发现大部分时间都花在计算两点之间距离的函数上(一个点是3个Python浮点数的列表):

def get_dist(pt0, pt1):
    val = 0
    for i in range(3):
        val += (pt0[i] - pt1[i]) ** 2
    val = math.sqrt(val)
    return val
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为了分析为什么这个函数这么慢,我编写了两个测试程序:一个用Python编写,一个用C++编写类似的计算.他们计算了100万对点之间的距离.(Python和C++中的测试代码如下.)

Python计算需要2秒,而C++需要0.02秒.100倍的差异!

为什么Python代码比C++代码这么简单的数学计算要慢得多?如何加快速度以匹配C++性能?

用于测试的Python代码:

import math, random, time

num = 1000000

# Generate random points and numbers

pt_list = []
rand_list = []

for i in range(num):
    pt = []
    for j in range(3):
        pt.append(random.random())
    pt_list.append(pt)
    rand_list.append(random.randint(0, num - 1))

# Compute

beg_time = time.clock()
dist = 0

for i in range(num):
    pt0 = pt_list[i]
    ri  = rand_list[i]
    pt1 = pt_list[ri]

    val = 0
    for j in range(3):
        val += (pt0[j] - pt1[j]) ** 2
    val = math.sqrt(val)

    dist += val

end_time = time.clock()
elap_time = (end_time - beg_time)

print elap_time
print dist
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用于测试的C++代码:

#include <cstdlib>
#include <iostream>
#include <ctime>
#include <cmath>

struct Point
{
    double v[3];
};

int num = 1000000;

int main()
{
    // Allocate memory
    Point** pt_list = new Point*[num];
    int* rand_list = new int[num];

    // Generate random points and numbers
    for ( int i = 0; i < num; ++i )
    {
        Point* pt = new Point;

        for ( int j = 0; j < 3; ++j )
        {
            const double r = (double) rand() / (double) RAND_MAX;
            pt->v[j] = r;
        }

        pt_list[i] = pt;
        rand_list[i] = rand() % num;
    }

    // Compute

    clock_t beg_time = clock();
    double dist = 0;
    for ( int i = 0; i < num; ++i )
    {
        const Point* pt0 = pt_list[i];
        int r = rand_list[i];
        const Point* pt1 = pt_list[r];

        double val = 0;
        for ( int j = 0; j < 3; ++j )
        {
            const double d = pt0->v[j] - pt1->v[j];
            val += ( d * d );
        }

        val = sqrt(val);
        dist += val;
    }
    clock_t end_time = clock();
    double sec_time = (end_time - beg_time) / (double) CLOCKS_PER_SEC;

    std::cout << sec_time << std::endl;
    std::cout << dist << std::endl;

    return 0;
}
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Dav*_*men 6

一系列优化:

原始代码,变化很小

import math, random, time

num = 1000000

# Generate random points and numbers

# Change #1: Sometimes it's good not to have too much randomness.
# This is one of those cases.
# Changing the code shouldn't change the results.
# Using a fixed seed ensures that the changes are valid.
# The final 'print dist' should yield the same result regardless of optimizations.
# Note: There's nothing magical about this seed.
# I randomly picked a hash tag from a git log.
random.seed (0x7126434a2ea2a259e9f4196cbb343b1e6d4c2fc8)
pt_list = []
rand_list = []

for i in range(num):
    pt = []
    for j in range(3):
        pt.append(random.random())
    pt_list.append(pt)

# Change #2: rand_list is computed in a separate loop.
# This ensures that upcoming optimizations will get the same results as
# this unoptimized version.
for i in range(num):
    rand_list.append(random.randint(0, num - 1))

# Compute

beg_time = time.clock()
dist = 0

for i in range(num):
    pt0 = pt_list[i]
    ri  = rand_list[i]
    pt1 = pt_list[ri]

    val = 0
    for j in range(3):
        val += (pt0[j] - pt1[j]) ** 2
    val = math.sqrt(val)

    dist += val

end_time = time.clock()
elap_time = (end_time - beg_time)

print elap_time
print dist
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优化#1:将代码放入函数中.

第一个优化(未示出)是嵌入除import函数之外的所有代码.这个简单的更改为我的计算机提供了36%的性能提升.


优化#2:避开**操作员.

你没有pow(d,2)在你的C代码中使用,因为每个人都知道这在C中是不理想的.它在python中也是次优的.Python **很聪明; 它评估x**2x*x.但是,聪明需要时间.你知道你想要的d*d,所以要用它.这是使用该优化的计算循环:

for i in range(num):
    pt0 = pt_list[i]
    ri  = rand_list[i]
    pt1 = pt_list[ri]

    val = 0 
    for j in range(3):
        d = pt0[j] - pt1[j]
        val += d*d 
    val = math.sqrt(val)

    dist += val 
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优化#3:是pythonic.

你的Python代码看起来很像你的C代码.你没有利用这种语言.

import math, random, time, itertools

def main (num=1000000) :
    # This small optimization speeds things up by a couple percent.
    sqrt = math.sqrt

    # Generate random points and numbers

    random.seed (0x7126434a2ea2a259e9f4196cbb343b1e6d4c2fc8)

    def random_point () :
        return [random.random(), random.random(), random.random()]

    def random_index () :
       return random.randint(0, num-1)

    # Big optimization:
    # Don't generate the lists of points.
    # Instead use list comprehensions that create iterators.
    # It's best to avoid creating lists of millions of entities when you don't
    # need those lists. You don't need the lists; you just need the iterators.
    pt_list = [random_point() for i in xrange(num)]
    rand_pts = [pt_list[random_index()] for i in xrange(num)]


    # Compute

    beg_time = time.clock()
    dist = 0 

    # Don't loop over a range. That's too C-like.
    # Instead loop over some iterable, preferably one that doesn't create the
    # collection over which the iteration is to occur.
    # This is particularly important when the collection is large.
    for (pt0, pt1) in itertools.izip (pt_list, rand_pts) :

        # Small optimization: inner loop inlined,
        # intermediate variable 'val' eliminated.
        d0 = pt0[0]-pt1[0]
        d1 = pt0[1]-pt1[1]
        d2 = pt0[2]-pt1[2]

        dist += sqrt(d0*d0 + d1*d1 + d2*d2)

    end_time = time.clock()
    elap_time = (end_time - beg_time)

    print elap_time
    print dist
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更新

优化#4,使用numpy

以下大约需要原始版本在代码的定时部分中的1/40.不如C快,但接近.

请注意注释掉的"Mondo slow"计算.这大约是原始版本的十倍.使用numpy需要管理费用.与我的非numpy优化#3相比,下面的代码中的设置需要相当长的时间.

结论:使用numpy时需要注意,设置成本可能很高.

import numpy, random, time

def main (num=1000000) :

    # Generate random points and numbers

    random.seed (0x7126434a2ea2a259e9f4196cbb343b1e6d4c2fc8)

    def random_point () :
        return [random.random(), random.random(), random.random()]

    def random_index () :
       return random.randint(0, num-1)

    pt_list = numpy.array([random_point() for i in xrange(num)])
    rand_pts = pt_list[[random_index() for i in xrange(num)],:]

    # Compute

    beg_time = time.clock()

    # Mondo slow.
    # dist = numpy.sum (
    #            numpy.apply_along_axis (
    #                numpy.linalg.norm, 1, pt_list - rand_pts))

    # Mondo fast.
    dist = numpy.sum ((numpy.sum ((pt_list-rand_pts)**2, axis=1))**0.5)

    end_time = time.clock()
    elap_time = (end_time - beg_time)

    print elap_time
    print dist
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