pyr*_*ade 2 haskell overlapping-instances
给定X和Y类,创建彼此类的实例最常用的方法是什么?例如 -
instance (X a) => Y a where ...
instance (Y a) => X a where ...
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我想避免扩展.此外,我知道这可能会导致一些讨厌的无限递归,所以我愿意采用一种完全不同的方法来完成相同的事情并保持相对干燥.下面给出了我遇到的确切问题的一些背景 -
data Dealer = Dealer Hand
data Player = Player Hand Cash
class HasPoints a where
getPoints :: a -> Int
class (HasPoints a) => CardPlayer a where
getHand :: a -> Hand
viewHand :: a -> TurnIsComplete -> Hand
hasBlackjack :: a -> Bool
hasBlackjack player = getPoints player == 21 &&
(length . getCards . getHand) player == 2
busts :: a -> Bool
busts player = getPoints player > 21
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我想这样做 -
instance (CardPlayer a) => HasPoints a where
getPoints = getPoints . getHand
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但似乎我必须这样做 -
instance HasPoints Dealer where
getPoints = getPoints . getHand
instance HasPoints Player where
getPoints = getPoints . getHand
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编辑
看来我最钟爱的做法是保持HasPoints类型类和执行CardPlayer作为data代替.
data CardPlayer = Dealer Hand | Player Hand Cash
instance HasPoints CardPlayer where
getPoints = getPoints . getHand
getCash :: CardPlayer -> Maybe Cash
getHand :: CardPlayer -> Hand
viewHand :: CardPlayer -> TurnIsComplete -> Hand
hasBlackjack :: CardPlayer -> Bool
busts :: CardPlayer -> Bool
-- I wanted HasPoints to be polymorphic
-- so it could handle Card, Hand, and CardPlayer
instance HasPoints Hand where
getPoints Hand { getCards = [] } = 0
getPoints hand = if base > 21 && numAces > 0
then maximum $ filter (<=21) possibleScores
else base
where base = sum $ map getPoints $ getCards hand
numAces = length $ filter ((Ace==) . rank) $ getCards hand
possibleScores = map ((base-) . (*10)) [1..numAces]
instance HasPoints Card where
-- You get the point
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给定X和Y类,创建彼此类的实例最常用的方法是什么?
在最习惯的做法,给你的示例代码,是摆在首位不使用类型的类时,他们没有做什么有用的东西.考虑类函数的类型:
class HasPoints a where
getPoints :: a -> Int
class (HasPoints a) => CardPlayer a where
getHand :: a -> Hand
viewHand :: a -> TurnIsComplete -> Hand
hasBlackjack :: a -> Bool
busts :: a -> Bool
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他们有什么共同点?它们都只取一个类参数类型的值作为它们的第一个参数,所以给定这样一个值,我们可以将每个函数应用于它并获得所有相同的信息,而不需要打扰类约束.
因此,如果你想要一个很好的,惯用的DRY方法,请考虑这个:
data CardPlayer a = CardPlayer
{ playerPoints :: Int
, hand :: Hand
, viewHand :: TurnIsComplete -> Hand
, hasBlackjack :: Bool
, busts :: Bool
, player :: a
}
data Dealer = Dealer
data Player = Player Cash
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在这个版本中,类型CardPlayer Player和CardPlayer Dealer等同于Player和Dealer你有类型.player这里的记录字段用于获取专门用于播放器类型的数据,并且在您的类中具有类约束的多态的函数可以简单地对类型的值进行操作CardPlayer a.
虽然它可能会更有意义hasBlackjack和busts成为常规功能(比如你的默认实现),除非你真的需要模拟那些不受Blackjack标准规则影响的玩家.
从这个版本开始,HasPoints如果你有非常不同的类型应该是它的实例,你现在可以单独定义一个类,虽然我对它的效用持怀疑态度,或者你可以应用相同的转换来获得另一个层:
data HasPoints a = HasPoints
{ points :: Int
, pointOwner :: a
}
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但是,这种方法很快就会变得难以处理,因为您可以进一步嵌套这样的特化.
我建议HasPoints完全放弃.它只有一个函数,它只提取一个Int,所以任何HasPoints一般处理实例的代码也可以只使用Ints并完成它.
通常,在不进行类型检查不可判定的情况下,不可能将类的所有实例声明为另一个类的实例.因此,您提出的定义仅适用于UndecidableInstances启用:
{-# LANGUAGE FlexibleInstances, UndecidableInstances #-}
instance (CardPlayer a) => HasPoints a where
getPoints = getPoints . getHand
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虽然可以采用这种方式,但我建议重构代码如下:
data Hand = ...
handPoints :: Hand -> Int
handPoints = ...
data Dealer = Dealer Hand
data Player = Player Hand Cash
class CardPlayer a where
getHand :: a -> Hand
...
instance CardPlayer Dealer where ...
instance CardPlayer Player where ...
playerPoints :: (CardPlayer a) => a -> Int
playerPoints = handPoints . getHand
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