如何将多个画布元素放入一个canvas元素中?

Jul*_*ian 5 javascript html5 canvas

我有JavaScript创建的多个canvas元素.我的问题是:"如何将多个canvas元素放到一个canvas元素中?".

小智 3

干得好;

JS小提琴

  • 它会抓取每个画布并将它们做成 PNG 的
  • 访问缓冲区画布并将 PNG 写入其中
  • 将缓冲区画布写回 PNG 并将其发送到 IMG 标签

只需提供#buffer画布元素display: none;,一切都会发生隐形(请查看此处;http://jsfiddle.net/Allendar/UqxCY/2/)。

超文本标记语言

<body onload="generatePNG()">
    <canvas id="c1"></canvas>
    <canvas id="c2"></canvas>
    <canvas id="c3"></canvas>

    <canvas id="buffer"></canvas>

    <div id="output">Empty</div>
</body>
Run Code Online (Sandbox Code Playgroud)

CSS

canvas[id^=c], div[id=output] {
    border: 1px solid red;
}

canvas[id=buffer] {
    border: 1px dotted green;
}

#output {
    padding: 15px;
}

#output img {
    border: 1px dotted blue;
}
Run Code Online (Sandbox Code Playgroud)

JavaScript

function generatePNG() {
    var b_canvas1 = document.getElementById("c1");
    var b_context1 = b_canvas1.getContext("2d");
    b_context1.fillRect(10, 50, 50, 50);
    var b_canvas2 = document.getElementById("c2");
    var b_context2 = b_canvas2.getContext("2d");
    b_context2.fillRect(80, 50, 50, 50);
    var b_canvas3 = document.getElementById("c3");
    var b_context3 = b_canvas3.getContext("2d");
    b_context3.fillRect(150, 50, 50, 50);

    var img1 = new Image();
    img1.src = b_canvas1.toDataURL("image/png");
    var img2 = new Image();
    img2.src = b_canvas2.toDataURL("image/png");
    var img3 = new Image();
    img3.src = b_canvas3.toDataURL("image/png");

    var buffer = document.getElementById("buffer");
    var buffer_context = buffer.getContext("2d");
    buffer_context.drawImage(img1, 0, 0);
    buffer_context.drawImage(img2, 0, 0);
    buffer_context.drawImage(img3, 0, 0);

    var buffer_img = new Image();
    buffer_img.src = buffer.toDataURL("image/png");

    var output = document.getElementById('output');
    output.innerHTML = '<img src="' + buffer_img.src + '" alt="Canvas Image" />';
}
Run Code Online (Sandbox Code Playgroud)