如何使用boost :: asio中的"chunked"HTTP Transfer-Protocol将文件写入套接字?

Rol*_*lie 5 c++ boost boost-asio

因此,在增强HTTP Server 3示例的基础上,我想修改connection :: handle_read以支持发送正文以及消息.但是,这样做的方法对我来说并不明显.我想写一些类似的东西:

void connection::handle_read(const boost::system::error_code& e,
    std::size_t bytes_transferred)
{
    ...
 if (result)
    {     
      boost::asio::async_write(socket_, reply.to_buffers(),
          strand_.wrap(
            boost::bind(&connection::write_body, shared_from_this(),
              boost::asio::placeholders::error)));
    }
}

void connection::write_body(const boost::system::error_code& e)
{
    boost::asio::async_write(socket_, body_stream_,
      strand_.wrap(
      boost::bind(&connection::handle_write, shared_from_this(),
      boost::asio::placeholders::error)));
}
Run Code Online (Sandbox Code Playgroud)

这里body_stream_是一个asio::windows::stream_handle.

但是这种方法根本不处理http分块(所有这意味着在每个块之前发送块的大小).解决这个问题的最佳方法是什么?我是否为符合boost const缓冲区要求的ifstream编写自己的包装器?或者尝试模拟循环中async_write多次调用的效果async_write_some?我应该提一下解决方案的要求是我在任何给定时间都没有将整个文件存储在内存中 - 只有一个或几个块.

非常新的ASIO和插座,任何建议表示赞赏!

Tan*_*ury 11

将异步编程可视化为一系列函数而不是循环可能更容易.当拆开链条时,我发现将操作分成两部分(启动和完成)是有帮助的,然后说明潜在的呼叫路径.下面是一个示例说明,异步读取一些数据body_stream_,然后通过HTTP Chunked Transfer Encoding将其写入套接字:

void connection::start()
{
  socket.async_receive_from(..., &handle_read);  --.
}                                                  |
    .----------------------------------------------'
    |      .-----------------------------------------.
    V      V                                         |
void connection::handle_read(...)                    |
{                                                    |
  if (result)                                        |
  {                                                  |
    body_stream_.assign(open(...))                   |
                                                     |
    write_header();  --------------------------------|-----.
  }                                                  |     |
  else if (!result)                                  |     |
    boost::asio::async_write(..., &handle_write);  --|--.  |
  else                                               |  |  |
    socket_.async_read_some(..., &handle_read);  ----'  |  |
}                                                       |  |
    .---------------------------------------------------'  |
    |                                                      |
    V                                                      |
void connection::handle_write()                            |
{}                                                         |
    .------------------------------------------------------'
    |
    V
void connection::write_header() 
{
  // Start chunked transfer coding.  Write http headers:
  //   HTTP/1.1. 200 OK\r\n
  //   Transfer-Encoding: chunked\r\n
  //   Content-Type: text/plain\r\n
  //   \r\n
  boost::asio::async_write(socket_, ...,
    &handle_write_header);  --.
}   .-------------------------'
    |
    V
void connection::handle_write_header(...)
{
  if (error) return;

  read_chunk(); --.
}   .-------------'
    |      .--------------------------------------------.
    V      V                                            |
void connection::read_chunk()                           |
{                                                       |
  boost::asio::async_read(body_stream_, ...,            |
    &handle_read_chunk);  --.                           |
}   .-----------------------'                           |
    |                                                   |
    V                                                   |
void connection::handle_read_chunk(...)                 |
{                                                       |
  bool eof = error == boost::asio::error::eof;          |
                                                        |
  // On non-eof error, return early.                    |
  if (error && !eof) return;                            |
                                                        |
  write_chunk(bytes_transferred, eof);  --.             |
}   .-------------------------------------'             |
    |                                                   |
    V                                                   |
void connection::write_chunk(...)                       |
{                                                       |
  // Construct chunk based on rfc2616 section 3.6.1     |
  // If eof has been reached, then append last-chunk.   |
  boost::asio::async_write(socket_, ...,                |
    &handle_write_chunk);  --.                          |
}   .------------------------'                          |
    |                                                   |
    V                                                   |
void connection::handle_write_chunk(...)                |
{                                                       |
  // If an error occured or no more data is available,  |
  // then return early.                                 |
  if (error || eof) return;                             |
                                                        |
  // Read more data from body_stream_.                  |
  read_chunk();  ---------------------------------------'
}
Run Code Online (Sandbox Code Playgroud)

如上所示,分块是通过异步链完成的,其中数据被读取body_stream_,准备用于基于HTTP Chunked Transfer Encoding规范进行写入,然后写入套接字.如果body_stream_仍有数据,则发生另一次迭代.


我没有要测试的Windows环境,但这里是Linux上一个基本的完整示例,它一次分块数据10个字节.

#include <iostream>
#include <sstream>
#include <string>
#include <vector>

#include <boost/array.hpp>
#include <boost/asio.hpp>
#include <boost/bind.hpp>

using boost::asio::ip::tcp;
namespace posix = boost::asio::posix;

// Constant strings.
const std::string http_chunk_header = 
  "HTTP/1.1 200 OK\r\n"
  "Transfer-Encoding: chunked\r\n"
  "Content-Type: text/html\r\n"
  "\r\n";
const char crlf[]       = { '\r', '\n' };
const char last_chunk[] = { '0', '\r', '\n' };

std::string to_hex_string(std::size_t value)
{
  std::ostringstream stream;
  stream << std::hex << value;
  return stream.str();
}

class chunk_connection
{
public:

  chunk_connection(
      boost::asio::io_service& io_service,
      const std::string& pipe_name)
    : socket_(io_service),
      body_stream_(io_service),
      pipe_name_(pipe_name)
  {}

  /// Get the socket associated with the connection
  tcp::socket& socket() { return socket_; }

  /// Start asynchronous http chunk coding.
  void start(const boost::system::error_code& error)
  {
    // On error, return early.
    if (error)
    {
      close();
      return;
    }

    std::cout << "Opening pipe." << std::endl;
    int pipe = open(pipe_name_.c_str(), O_RDONLY);
    if (-1 == pipe)
    {
      std::cout << "Failed to open pipe." << std::endl;
      close();
      return;
    }

    // Assign native descriptor to Asio's stream_descriptor.
    body_stream_.assign(pipe); 

    // Start writing the header.
    write_header();
  }

private:

  // Write http header.
  void write_header()
  {    
    std::cout << "Writing http header." << std::endl;

    // Start chunked transfer coding.  Write http headers:
    //   HTTP/1.1. 200 OK\r\n
    //   Transfer-Encoding: chunked\r\n
    //   Content-Type: text/plain\r\n
    //   \r\n 
    boost::asio::async_write(socket_,
      boost::asio::buffer(http_chunk_header),
      boost::bind(&chunk_connection::handle_write_header, this,
        boost::asio::placeholders::error));
  }

  /// Handle writing of http header.
  void handle_write_header(const boost::system::error_code& error)
  {
    // On error, return early.
    if (error)
    {
      close();
      return;
    }

    read_chunk();
  }

  // Read a file chunk.
  void read_chunk()
  {
    std::cout << "Reading from body_stream_...";
    std::cout.flush();

    // Read body_stream_ into chunk_data_ buffer.
    boost::asio::async_read(body_stream_,
      boost::asio::buffer(chunk_data_),
      boost::bind(&chunk_connection::handle_read_chunk, this,
        boost::asio::placeholders::error,
        boost::asio::placeholders::bytes_transferred));
  }

  // Handle reading a file chunk.
  void handle_read_chunk(const boost::system::error_code& error, 
                         std::size_t bytes_transferred)
  {
    bool eof = error == boost::asio::error::eof;

    // On non-eof error, return early.
    if (error && !eof)
    {
      close();
      return;
    }

    std::cout << bytes_transferred << " bytes read." << std::endl;
    write_chunk(bytes_transferred, eof);
  }

  // Prepare chunk and write to socket.
  void write_chunk(std::size_t bytes_transferred, bool eof)
  {
    std::vector<boost::asio::const_buffer> buffers;

    // If data was read, create a chunk-body.
    if (bytes_transferred)
    {
      // Convert bytes transferred count to a hex string.
      chunk_size_ = to_hex_string(bytes_transferred);

      // Construct chunk based on rfc2616 section 3.6.1
      buffers.push_back(boost::asio::buffer(chunk_size_));
      buffers.push_back(boost::asio::buffer(crlf));
      buffers.push_back(boost::asio::buffer(chunk_data_, bytes_transferred));
      buffers.push_back(boost::asio::buffer(crlf));
    }

    // If eof, append last-chunk to outbound data.
    if (eof)
    {
      buffers.push_back(boost::asio::buffer(last_chunk));
      buffers.push_back(boost::asio::buffer(crlf));
    }

    std::cout << "Writing chunk..." << std::endl;

    // Write to chunk to socket.
    boost::asio::async_write(socket_, buffers,
      boost::bind(&chunk_connection::handle_write_chunk, this,
        boost::asio::placeholders::error, 
        eof));
  }

  // Handle writing a chunk.
  void handle_write_chunk(const boost::system::error_code& error,
                          bool eof)
  {
    // If eof or error, then shutdown socket and return.
    if (eof || error)
    {
      // Initiate graceful connection closure.
      boost::system::error_code ignored_ec;
      socket_.shutdown(tcp::socket::shutdown_both, ignored_ec);
      close();
      return;
    }

    // Otherwise, body_stream_ still has data.
    read_chunk();
  }

  // Close the socket and body_stream.
  void close()
  {
    boost::system::error_code ignored_ec;
    socket_.close(ignored_ec);
    body_stream_.close(ignored_ec);
  }

private:

  // Socket for the connection.
  tcp::socket socket_;

  // Stream file being chunked.
  posix::stream_descriptor body_stream_;

  // Buffer to read part of the file into.
  boost::array<char, 10> chunk_data_;

  // Buffer holds hex encoded value of chunk_data_'s valid size.
  std::string chunk_size_;

  // Name of pipe.
  std::string pipe_name_;
};

int main()
{
  boost::asio::io_service io_service;

  // Listen to port 80.
  tcp::acceptor acceptor_(io_service, tcp::endpoint(tcp::v4(), 80));

  // Asynchronous accept connection.
  chunk_connection connection(io_service, "example_pipe");
  acceptor_.async_accept(connection.socket(),
    boost::bind(&chunk_connection::start, &connection,
      boost::asio::placeholders::error));

  // Run the service.
  io_service.run();
}
Run Code Online (Sandbox Code Playgroud)

我有一个小的html文件,将通过分块编码提供,一次10个字节:

<html>
<body>
  Test transfering html over chunked encoding.
</body>
</html>
Run Code Online (Sandbox Code Playgroud)

运行服务器:

$ mkfifo example_pipe
$ sudo ./a.out &
[1] 28963
<open browser and connected to port 80>
$ cat html > example_pipe
Run Code Online (Sandbox Code Playgroud)

服务器的输出:

Opening pipe.
Writing http header.
Reading from body_stream_...10 bytes read.
Writing chunk...
Reading from body_stream_...10 bytes read.
Writing chunk...
Reading from body_stream_...10 bytes read.
Writing chunk...
Reading from body_stream_...10 bytes read.
Writing chunk...
Reading from body_stream_...10 bytes read.
Writing chunk...
Reading from body_stream_...10 bytes read.
Writing chunk...
Reading from body_stream_...10 bytes read.
Writing chunk...
Reading from body_stream_...7 bytes read.
Writing chunk...

wireshark输出显示无畸形数据:

0000  48 54 54 50 2f 31 2e 31  20 32 30 30 20 4f 4b 0d   HTTP/1.1  200 OK.
0010  0a 54 72 61 6e 73 66 65  72 2d 45 6e 63 6f 64 69   .Transfe r-Encodi
0020  6e 67 3a 20 63 68 75 6e  6b 65 64 0d 0a 43 6f 6e   ng: chun ked..Con
0030  74 65 6e 74 2d 54 79 70  65 3a 20 74 65 78 74 2f   tent-Typ e: text/
0040  68 74 6d 6c 0d 0a 0d 0a  61 0d 0a 3c 68 74 6d 6c   html.... a..<html
0050  3e 0a 3c 62 6f 0d 0a 61  0d 0a 64 79 3e 0a 20 20   >.<bo..a ..dy>.  
0060  54 65 73 74 0d 0a 61 0d  0a 20 74 72 61 6e 73 66   Test..a. . transf
0070  65 72 69 0d 0a 61 0d 0a  6e 67 20 68 74 6d 6c 20   eri..a.. ng html 
0080  6f 76 0d 0a 61 0d 0a 65  72 20 63 68 75 6e 6b 65   ov..a..e r chunke
0090  64 0d 0a 61 0d 0a 20 65  6e 63 6f 64 69 6e 67 2e   d..a.. e ncoding.
00a0  0d 0a 61 0d 0a 0a 3c 2f  62 6f 64 79 3e 0a 3c 0d   ..a...</ body>.<.
00b0  0a 37 0d 0a 2f 68 74 6d  6c 3e 0a 0d 0a 30 0d 0a   .7../htm l>...0..
00c0  0d 0a                                              ..               
Run Code Online (Sandbox Code Playgroud)