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Mik*_*ail 6 c++ x86 sse type-conversion

我在C++中有一个简短的浮动转换,这是我的代码瓶颈.

该代码从硬件设备缓冲区转换,该缓冲区本身是短路的,这代表来自花式光子计数器的输入.

float factor=  1.0f/value;
for (int i = 0; i < W*H; i++)//25% of time is spent doing this
{
    int value = source[i];//ushort -> int
    destination[i] = value*factor;//int*float->float
}
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一些细节

  1. 值应该从0到2 ^ 16-1,它表示高灵敏度相机的像素值

  2. 我在配备i7处理器的多核x86机器上(i7 960是SSE 4.2和4.1).

  3. 源与8位边界对齐(硬件设备的要求)

  4. W*H总是可被8整除,大部分时间W和H可被8整除

这让我感到难过,有什么我可以做的吗?

我正在使用Visual Studios 2012 ...

Mys*_*ial 10

这是一个基本的SSE4.1实现:

__m128 factor = _mm_set1_ps(1.0f / value);
for (int i = 0; i < W*H; i += 8)
{
    //  Load 8 16-bit ushorts.
    //  vi = {a,b,c,d,e,f,g,h}
    __m128i vi = _mm_load_si128((const __m128i*)(source + i));

    //  Convert to 32-bit integers
    //  vi0 = {a,0,b,0,c,0,d,0}
    //  vi1 = {e,0,f,0,g,0,h,0}
    __m128i vi0 = _mm_cvtepu16_epi32(vi);
    __m128i vi1 = _mm_cvtepu16_epi32(_mm_unpackhi_epi64(vi,vi));

    //  Convert to float
    __m128 vf0 = _mm_cvtepi32_ps(vi0);
    __m128 vf1 = _mm_cvtepi32_ps(vi1);

    //  Multiply
    vf0 = _mm_mul_ps(vf0,factor);
    vf1 = _mm_mul_ps(vf1,factor);

    //  Store
    _mm_store_ps(destination + i + 0,vf0);
    _mm_store_ps(destination + i + 4,vf1);
}
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这假定:

  1. source并且destination都对齐到16个字节.
  2. W*H 是8的倍数.

通过进一步展开此循环可以做得更好.(见下文)


这里的想法如下:

  1. 将8个短路装入单个SSE寄存器.
  2. 将寄存器拆分为两个:一个是底部4个短裤,另一个是前4个短裤.
  3. 将两个寄存器零扩展为32位整数.
  4. 将它们都转换为floats.
  5. 乘以因子.
  6. 将它们存入destination.

编辑:

我做了这种类型的优化已经有一段时间了,所以我继续展开循环.

酷睿i7 920 @ 3.5 GHz
Visual Studio 2012 - 发布x64:

Original Loop      : 4.374 seconds
Vectorize no unroll: 1.665
Vectorize unroll 2 : 1.416
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进一步展开导致收益递减.

这是测试代码:

#include <smmintrin.h>
#include <time.h>
#include <iostream>
#include <malloc.h>
using namespace std;


void default_loop(float *destination,const short* source,float value,int size){
    float factor = 1.0f / value; 
    for (int i = 0; i < size; i++)
    {
        int value = source[i];
        destination[i] = value*factor;
    }
}
void vectorize8_unroll1(float *destination,const short* source,float value,int size){
    __m128 factor = _mm_set1_ps(1.0f / value);
    for (int i = 0; i < size; i += 8)
    {
        //  Load 8 16-bit ushorts.
        __m128i vi = _mm_load_si128((const __m128i*)(source + i));

        //  Convert to 32-bit integers
        __m128i vi0 = _mm_cvtepu16_epi32(vi);
        __m128i vi1 = _mm_cvtepu16_epi32(_mm_unpackhi_epi64(vi,vi));

        //  Convert to float
        __m128 vf0 = _mm_cvtepi32_ps(vi0);
        __m128 vf1 = _mm_cvtepi32_ps(vi1);

        //  Multiply
        vf0 = _mm_mul_ps(vf0,factor);
        vf1 = _mm_mul_ps(vf1,factor);

        //  Store
        _mm_store_ps(destination + i + 0,vf0);
        _mm_store_ps(destination + i + 4,vf1);
    }
}
void vectorize8_unroll2(float *destination,const short* source,float value,int size){
    __m128 factor = _mm_set1_ps(1.0f / value);
    for (int i = 0; i < size; i += 16)
    {
        __m128i a0 = _mm_load_si128((const __m128i*)(source + i + 0));
        __m128i a1 = _mm_load_si128((const __m128i*)(source + i + 8));

        //  Split into two registers
        __m128i b0 = _mm_unpackhi_epi64(a0,a0);
        __m128i b1 = _mm_unpackhi_epi64(a1,a1);

        //  Convert to 32-bit integers
        a0 = _mm_cvtepu16_epi32(a0);
        b0 = _mm_cvtepu16_epi32(b0);
        a1 = _mm_cvtepu16_epi32(a1);
        b1 = _mm_cvtepu16_epi32(b1);

        //  Convert to float
        __m128 c0 = _mm_cvtepi32_ps(a0);
        __m128 d0 = _mm_cvtepi32_ps(b0);
        __m128 c1 = _mm_cvtepi32_ps(a1);
        __m128 d1 = _mm_cvtepi32_ps(b1);

        //  Multiply
        c0 = _mm_mul_ps(c0,factor);
        d0 = _mm_mul_ps(d0,factor);
        c1 = _mm_mul_ps(c1,factor);
        d1 = _mm_mul_ps(d1,factor);

        //  Store
        _mm_store_ps(destination + i +  0,c0);
        _mm_store_ps(destination + i +  4,d0);
        _mm_store_ps(destination + i +  8,c1);
        _mm_store_ps(destination + i + 12,d1);
    }
}
void print_sum(const float *destination,int size){
    float sum = 0;
    for (int i = 0; i < size; i++){
        sum += destination[i];
    }
    cout << sum << endl;
}

int main(){

    int size = 8000;

    short *source       = (short*)_mm_malloc(size * sizeof(short), 16);
    float *destination  = (float*)_mm_malloc(size * sizeof(float), 16);

    for (int i = 0; i < size; i++){
        source[i] = i;
    }

    float value = 1.1;

    int iterations = 1000000;
    clock_t start;

    //  Default Loop
    start = clock();
    for (int it = 0; it < iterations; it++){
        default_loop(destination,source,value,size);
    }
    cout << (double)(clock() - start) / CLOCKS_PER_SEC << endl;
    print_sum(destination,size);

    //  Vectorize 8, no unroll
    start = clock();
    for (int it = 0; it < iterations; it++){
        vectorize8_unroll1(destination,source,value,size);
    }
    cout << (double)(clock() - start) / CLOCKS_PER_SEC << endl;
    print_sum(destination,size);

    //  Vectorize 8, unroll 2
    start = clock();
    for (int it = 0; it < iterations; it++){
        vectorize8_unroll2(destination,source,value,size);
    }
    cout << (double)(clock() - start) / CLOCKS_PER_SEC << endl;
    print_sum(destination,size);

    _mm_free(source);
    _mm_free(destination);

    system("pause");
}
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小智 9

我相信我有最好的答案.我的结果比神秘的快得多.它们只需要SSE2,但可以利用SSE3,SSE4,AVX甚至AVX2(如果有的话).您不必更改任何代码.你只需要重新编译.

我跑了三个尺寸:8008,64000和2560*1920 = 4915200.我尝试了几种不同的版本.我列出了下面最重要的一些.该功能vectorize8_unroll2是神秘的功能.我做了一个改进版的他叫vectorize8_unroll2_parallel.功能vec16_loop_unroll2_fixvec16_loop_unroll2_parallel_fix我的功能,我相信它比神秘的更好.如果使用AVX进行编译,这些函数将自动使用AVX,但在SSE4甚至SSE2上都能正常工作

Additionally, you wrote "W*H is always divisible by 8, most of the time W and H are divisible by 8". So we can't assume W*H is divisible by 16 in all cases. Mystical's function vectorize8_unroll2 has a bug when size is not a multiple of 16 (try size=8008 in his code and you will see what I mean). My code has no such bug.

I'm using Ander Fog's vectorclass for the vectorization. It's not a lib or dll file. It's just a few header files. I use OpenMP for the parallelization. Here are some of the results:

Intel Xeon E5630 @2.53GHz (supports upto SSE4.2)    
size 8008, size2 8032, iterations 1000000

                        default_loop time: 7.935 seconds, diff 0.000000
                  vectorize8_unroll2 time: 1.875 seconds, diff 0.000000
              vec16_loop_unroll2_fix time: 1.878 seconds, diff 0.000000
         vectorize8_unroll2_parallel time: 1.253 seconds, diff 0.000000
     vec16_loop_unroll2_parallel_fix time: 1.151 seconds, diff 0.000000

size 64000, size2 64000, iterations 100000
                        default_loop time: 6.387 seconds, diff 0.000000
                  vectorize8_unroll2 time: 1.875 seconds, diff 0.000000
              vec16_loop_unroll2_fix time: 2.195 seconds, diff 0.000000
         vectorize8_unroll2_parallel time: 0.439 seconds, diff 0.000000
     vec16_loop_unroll2_parallel_fix time: 0.432 seconds, diff 0.000000

size 4915200, size2 4915200, iterations 1000
                        default_loop time: 5.125 seconds, diff 0.000000
                  vectorize8_unroll2 time: 3.496 seconds, diff 0.000000
              vec16_loop_unroll2_fix time: 3.490 seconds, diff 0.000000
         vectorize8_unroll2_parallel time: 3.119 seconds, diff 0.000000
     vec16_loop_unroll2_parallel_fix time: 3.127 seconds, diff 0.000000
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Edit: I added the results on a system with AVX using GCC at the end of this answer.

Below is the code. The code only looks long because I do lots of cross checks and test many variations. Download the vectorclass at http://www.agner.org/optimize/#vectorclass . Copy the header files (vectorclass.h, instrset.h, vectorf128.h, vectorf256.h, vectorf256e.h, vectori128.h, vectori256.h, vectori256e.h) into the directory you compile from. Add /D__SSE4_2__ under C++/CommandLine. Compile in release mode. If you have a CPU with AVX then put /arch:AVX instead. Add OpenMP support under C++ properites/languages.

In GCC
SSE4.2: g++ foo.cpp -o foo_gcc -O3 -mSSE4.2 -fopenmp
AVX: g++ foo.cpp -o foo_gcc -O3 -mavx -fopenmp
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In the code below the function vec16_loop_unroll2_parallel requires the array be a multiple of 32. You can change the array size to be a multiple of 32 (that's what size2 refers to) or if that's not possible you can just use the function vec16_loop_unroll2_parallel_fix which has no such restriction. It's just as fast anyway.

#include <stdio.h>
#include "vectorclass.h"
#include "omp.h"

#define ROUND_DOWN(x, s) ((x) & ~((s)-1))

inline void* aligned_malloc(size_t size, size_t align) {
    void *result;
    #ifdef _MSC_VER 
    result = _aligned_malloc(size, align);
    #else 
     if(posix_memalign(&result, align, size)) result = 0;
    #endif
    return result;
}

inline void aligned_free(void *ptr) {
    #ifdef _MSC_VER 
        _aligned_free(ptr);
    #else 
      free(ptr);
    #endif

}

void default_loop(float *destination, const unsigned short* source, float value, int size){
    float factor = 1.0f/value;
    for (int i = 0; i < size; i++) {
        int value = source[i];
        destination[i] = value*factor;
    }
}


void default_loop_parallel(float *destination, const unsigned short* source, float value, int size){
    float factor = 1.0f / value;
    #pragma omp parallel for  
    for (int i = 0; i < size; i++) {
        int value = source[i];
        destination[i] = value*factor;
    }
}

void vec8_loop(float *destination, const unsigned short* source, float value, int size) {
  float factor=  1.0f/value;
  for (int i = 0; i < size; i += 8) {
    Vec8us vi = Vec8us().load(source + i);
    Vec4ui vi0 = extend_low(vi);
    Vec4ui vi1 = extend_high(vi);
    Vec4f vf0 = to_float(vi0);
    Vec4f vf1 = to_float(vi1);
    vf0*=factor;
    vf1*=factor;
    vf0.store(destination + i);
    vf1.store(destination + i + 4);
  }
}

void vec8_loop_unroll2(float *destination, const unsigned short* source, float value, int size) {
  float factor=  1.0f/value;
  for (int i = 0; i < size; i += 16) {
    Vec8us vi = Vec8us().load(source + i);
    Vec4ui vi0 = extend_low(vi);
    Vec4ui vi1 = extend_high(vi);
    Vec4f vf0 = to_float(vi0);
    Vec4f vf1 = to_float(vi1);
    vf0*=factor;
    vf1*=factor;
    vf0.store(destination + i + 0);
    vf1.store(destination + i + 4);

    Vec8us vi_new = Vec8us().load(source + i + 8);
    Vec4ui vi2 = extend_low(vi_new);
    Vec4ui vi3 = extend_high(vi_new);
    Vec4f vf2 = to_float(vi2);
    Vec4f vf3 = to_float(vi3);
    vf2*=factor;
    vf3*=factor;
    vf2.store(destination + i + 8);
    vf3.store(destination + i + 12);
  }
}

void vec8_loop_parallel(float *destination, const unsigned short* source, float value, int size) {
  float factor=  1.0f/value;
  #pragma omp parallel for
  for (int i = 0; i < size; i += 8) {
    Vec8us vi = Vec8us().load(source + i);
    Vec4ui vi0 = extend_low(vi);
    Vec4ui vi1 = extend_high(vi);
    Vec4f vf0 = to_float(vi0);
    Vec4f vf1 = to_float(vi1);
    vf0*=factor;
    vf1*=factor;
    vf0.store(destination + i);
    vf1.store(destination + i + 4);
  }
}

void vec8_loop_unroll2_parallel(float *destination, const unsigned short* source, float value, int size) {
  float factor=  1.0f/value;
  #pragma omp parallel for
  for (int i = 0; i < size; i += 16) {
    Vec8us vi = Vec8us().load(source + i);
    Vec4ui vi0 = extend_low(vi);
    Vec4ui vi1 = extend_high(vi);
    Vec4f vf0 = to_float(vi0);
    Vec4f vf1 = to_float(vi1);
    vf0*=factor;
    vf1*=factor;
    vf0.store(destination + i + 0);
    vf1.store(destination + i + 4);

    Vec8us vi_new = Vec8us().load(source + i + 8);
    Vec4ui vi2 = extend_low(vi_new);
    Vec4ui vi3 = extend_high(vi_new);
    Vec4f vf2 = to_float(vi2);
    Vec4f vf3 = to_float(vi3);
    vf2*=factor;
    vf3*=factor;
    vf2.store(destination + i + 8);
    vf3.store(destination + i + 12);
  }
}

void vec16_loop(float *destination, const unsigned short* source, float value, int size) {
  float factor=  1.0f/value;
  for (int i = 0; i < size; i += 16) {
    Vec16us vi = Vec16us().load(source + i);
    Vec8ui vi0 = extend_low(vi);
    Vec8ui vi1 = extend_high(vi);
    Vec8f vf0 = to_float(vi0);
    Vec8f vf1 = to_float(vi1);
    vf0*=factor;
    vf1*=factor;
    vf0.store(destination + i);
    vf1.store(destination + i + 8);
  }
}

void vec16_loop_unroll2(float *destination, const unsigned short* source, float value, int size) {
  float factor=  1.0f/value;
  for (int i = 0; i < size; i += 32) {
    Vec16us vi = Vec16us().load(source + i);

    Vec8ui vi0 = extend_low(vi);
    Vec8ui vi1 = extend_high(vi);
    Vec8f vf0 = to_float(vi0);
    Vec8f vf1 = to_float(vi1);
    vf0*=factor;
    vf1*=factor;
    vf0.store(destination + i + 0);
    vf1.store(destination + i + 8);

    Vec16us vi_new = Vec16us().load(source + i + 16);

    Vec8ui vi2 = extend_low(vi_new);
    Vec8ui vi3 = extend_high(vi_new);
    Vec8f vf2 = to_float(vi2);
    Vec8f vf3 = to_float(vi3);
    vf2*=factor;
    vf3*=factor;
    vf2.store(destination + i + 16);
    vf3.store(destination + i + 24);

  }
}

void vec16_loop_unroll2_fix(float *destination, const unsigned short* source, float value, int size) {
    float factor=  1.0f/value;
    int i = 0;
    for (; i <ROUND_DOWN(size, 32); i += 32) {
    Vec16us vi = Vec16us().load(source + i);

    Vec8ui vi0 = extend_low(vi);
    Vec8ui vi1 = extend_high(vi);
    Vec8f vf0 = to_float(vi0);
    Vec8f vf1 = to_float(vi1);
    vf0*=factor;
    vf1*=factor;
    vf0.store(destination + i + 0);
    vf1.store(destination + i + 8);

    Vec16us vi_new = Vec16us().load(source + i + 16);

    Vec8ui vi2 = extend_low(vi_new);
    Vec8ui vi3 = extend_high(vi_new);
    Vec8f vf2 = to_float(vi2);
    Vec8f vf3 = to_float(vi3);
    vf2*=factor;
    vf3*=factor;
    vf2.store(destination + i + 16);
    vf3.store(destination + i + 24);

    }
    for (; i < size; i++) {
        int value = source[i];
        destination[i] = value*factor;
    }

}

void vec16_loop_parallel(float *destination, const unsigned short* source, float value, int size) {
  float factor=  1.0f/value;
  #pragma omp parallel for
  for (int i = 0; i < size; i += 16) {
    Vec16us vi = Vec16us().load(source + i);
    Vec8ui vi0 = extend_low(vi);
    Vec8ui vi1 = extend_high(vi);
    Vec8f vf0 = to_float(vi0);
    Vec8f vf1 = to_float(vi1);
    vf0*=factor;
    vf1*=factor;
    vf0.store(destination + i);
    vf1.store(destination + i + 8);
  }
}

void vec16_loop_unroll2_parallel(float *destination, const unsigned short* source, float value, int size) {
    float factor=  1.0f/value;
    #pragma omp parallel for
    for (int i = 0; i < size; i += 32) {
        Vec16us vi = Vec16us().load(source + i); 
        Vec8ui vi0 = extend_low(vi);
        Vec8ui vi1 = extend_high(vi);
        Vec8f vf0 = to_float(vi0);
        Vec8f vf1 = to_float(vi1);
        vf0*=factor;
        vf1*=factor;
        vf0.store(destination + i + 0);
        vf1.store(destination + i + 8);

        Vec16us vi_new = Vec16us().load(source + i + 16);
        Vec8ui vi2 = extend_low(vi_new);
        Vec8ui vi3 = extend_high(vi_new);
        Vec8f vf2 = to_float(vi2);
        Vec8f vf3 = to_float(vi3);
        vf2*=factor;
        vf3*=factor;
        vf2.store(destination + i + 16);
        vf3.store(destination + i + 24);
    }
}

void vec16_loop_unroll2_parallel_fix(float *destination, const unsigned short* source, float value, int size) {
    float factor=  1.0f/value;
    int i = 0;  
    #pragma omp parallel for 
    for (int i=0; i <ROUND_DOWN(size, 32); i += 32) {
        Vec16us vi = Vec16us().load(source + i);  
        Vec8ui vi0 = extend_low(vi);
        Vec8ui vi1 = extend_high(vi);
        Vec8f vf0 = to_float(vi0);
        Vec8f vf1 = to_float(vi1);
        vf0*=factor;
        vf1*=factor;
        vf0.store(destination + i + 0);
        vf1.store(destination + i + 8);

        Vec16us vi_new = Vec16us().load(source + i + 16); 
        Vec8ui vi2 = extend_low(vi_new);
        Vec8ui vi3 = extend_high(vi_new);
        Vec8f vf2 = to_float(vi2);
        Vec8f vf3 = to_float(vi3);
        vf2*=factor;
        vf3*=factor;
        vf2.store(destination + i + 16);
        vf3.store(destination + i + 24);

    }

    for(int i = ROUND_DOWN(size, 32); i < size; i++) {
        int value = source[i];
        destination[i] = value*factor;
    }

}

void vectorize8_unroll1(float *destination,const unsigned short* source,float value,int size){
    __m128 factor = _mm_set1_ps(1.0f / value);
    for (int i = 0; i < size; i += 8)
    {
        //  Load 8 16-bit ushorts.
        __m128i vi = _mm_load_si128((const __m128i*)(source + i));

        //  Convert to 32-bit integers
        __m128i vi0 = _mm_cvtepu16_epi32(vi);
        __m128i vi1 = _mm_cvtepu16_epi32(_mm_unpackhi_epi64(vi,vi));

        //  Convert to float
        __m128 vf0 = _mm_cvtepi32_ps(vi0);
        __m128 vf1 = _mm_cvtepi32_ps(vi1);

        //  Multiply
        vf0 = _mm_mul_ps(vf0,factor);
        vf1 = _mm_mul_ps(vf1,factor);

        //  Store
        _mm_store_ps(destination + i + 0,vf0);
        _mm_store_ps(destination + i + 4,vf1);
    }
}

void vectorize8_unroll2(float *destination,const unsigned short* source,float value,int size){
    __m128 factor = _mm_set1_ps(1.0f / value);
    for (int i = 0; i < size; i += 16)
    {
        __m128i a0 = _mm_load_si128((const __m128i*)(source + i + 0));
        __m128i a1 = _mm_load_si128((const __m128i*)(source + i + 8));

        //  Split into two registers
        __m128i b0 = _mm_unpackhi_epi64(a0,a0);
        __m128i b1 = _mm_unpackhi_epi64(a1,a1);

        //  Convert to 32-bit integers
        a0 = _mm_cvtepu16_epi32(a0);
        b0 = _mm_cvtepu16_epi32(b0);
        a1 = _mm_cvtepu16_epi32(a1);
        b1 = _mm_cvtepu16_epi32(b1);

        //  Convert to float
        __m128 c0 = _mm_cvtepi32_ps(a0);
        __m128 d0 = _mm_cvtepi32_ps(b0);
        __m128 c1 = _mm_cvtepi32_ps(a1);
        __m128 d1 = _mm_cvtepi32_ps(b1);

        //  Multiply
        c0 = _mm_mul_ps(c0,factor);
        d0 = _mm_mul_ps(d0,factor);
        c1 = _mm_mul_ps(c1,factor);
        d1 = _mm_mul_ps(d1,factor);

        //  Store
        _mm_store_ps(destination + i +  0,c0);
        _mm_store_ps(destination + i +  4,d0);
        _mm_store_ps(destination + i +  8,c1);
        _mm_store_ps(destination + i + 12,d1);
    }
}

void vectorize8_unroll1_parallel(float *destination,const unsigned short* source,float value,int size){
    __m128 factor = _mm_set1_ps(1.0f / value);
    #pragma omp parallel for
    for (int i = 0; i < size; i += 8)
    {
        //  Load 8 16-bit ushorts.
        __m128i vi = _mm_load_si128((const __m128i*)(source + i));

        //  Convert to 32-bit integers
        __m128i vi0 = _mm_cvtepu16_epi32(vi);
        __m128i vi1 = _mm_cvtepu16_epi32(_mm_unpackhi_epi64(vi,vi));

        //  Convert to float
        __m128 vf0 = _mm_cvtepi32_ps(vi0);
        __m128 vf1 = _mm_cvtepi32_ps(vi1);

        //  Multiply
        vf0 = _mm_mul_ps(vf0,factor);
        vf1 = _mm_mul_ps(vf1,factor);

        //  Store
        _mm_store_ps(destination + i + 0,vf0);
        _mm_store_ps(destination + i + 4,vf1);
    }
}



void vectorize8_unroll2_parallel(float *destination,const unsigned short* source,float value,int size){
    __m128 factor = _mm_set1_ps(1.0f / value);
    #pragma omp parallel for
    for (int i = 0; i < size; i += 16)
    {
        __m128i a0 = _mm_load_si128((const __m128i*)(source + i + 0));
        __m128i a1 = _mm_load_si128((const __m128i*)(source + i + 8));

        //  Split into two registers
        __m128i b0 = _mm_unpackhi_epi64(a0,a0);
        __m128i b1 = _mm_unpackhi_epi64(a1,a1);

        //  Convert to 32-bit integers
        a0 = _mm_cvtepu16_epi32(a0);
        b0 = _mm_cvtepu16_epi32(b0);
        a1 = _mm_cvtepu16_epi32(a1);
        b1 = _mm_cvtepu16_epi32(b1);

        //  Convert to float
        __m128 c0 = _mm_cvtepi32_ps(a0);
        __m128 d0 = _mm_cvtepi32_ps(b0);
        __m128 c1 = _mm_cvtepi32_ps(a1);
        __m128 d1 = _mm_cvtepi32_ps(b1);

        //  Multiply
        c0 = _mm_mul_ps(c0,factor);
        d0 = _mm_mul_ps(d0,factor);
        c1 = _mm_mul_ps(c1,factor);
        d1 = _mm_mul_ps(d1,factor);

        //  Store
        _mm_store_ps(destination + i +  0,c0);
        _mm_store_ps(destination + i +  4,d0);
        _mm_store_ps(destination + i +  8,c1);
        _mm_store_ps(destination + i + 12,d1);
    }
}

void copy_arrays(float* a, float*b, const int size) {
    float sum = 0;
    for(int i=0; i<size; i++) {
        b[i] = a[i];
    }
}

float compare_arrays(float* a, float*b, const int size) {
    float sum = 0;
    for(int i=0; i<size; i++) {
        float diff = a[i] - b[i];
        if(diff!=0)  {
            printf("i %d, a[i] %f, b[i] %f, diff %f\n", i, a[i], b[i], diff);
            break;
        }
        sum += diff;
    }
    return sum;
}

void randomize_array(unsigned short* a, const int size) {
    for(int i=0; i<size; i++) {
        float r = (float)rand()/RAND_MAX;
        a[i] = (int)(65536*r);
    }
}

void run(int size, int iterations) {
    int rd = ROUND_DOWN(size, 32);
    int size2 = rd == size ? size : rd + 32;
    float value = 1.1f;

    printf("size %d, size2 %d, iterations %d\n", size, size2, iterations);
    unsigned short* source = (unsigned short*)aligned_malloc(size2*sizeof(short), 16);
    float* destination = (float*)aligned_malloc(size2*sizeof(float), 16);
    float* destination_old = (float*)aligned_malloc(size2*sizeof(float), 16);
    float* destination_ref = (float*)aligned_malloc(size2*sizeof(float), 16);

    void (*fp[16])(float *destination, const unsigned short* source, float value, int size);
    fp[0] = default_loop;
    fp[1] = vec8_loop;
    fp[2] = vec8_loop_unroll2;
    fp[3] = vec16_loop;
    fp[4] = vec16_loop_unroll2;
    fp[5] = vec16_loop_unroll2_fix;
    fp[6] = vectorize8_unroll1;
    fp[7] = vectorize8_unroll2;

    fp[8] = default_loop_parallel;
    fp[9] = vec8_loop_parallel;
    fp[10] = vec8_loop_unroll2_parallel;
    fp[11] = vec16_loop_parallel;
    fp[12] = vec16_loop_unroll2_parallel;
    fp[13] = vec16_loop_unroll2_parallel_fix;
    fp[14] = vectorize8_unroll1_parallel;
    fp[15] = vectorize8_unroll2_parallel;

    char* func_str[] = {"default_loop", "vec8_loop", "vec8_loop_unrool2", "vec16_loop", "vec16_loop_unroll2", "vec16_loop_unroll2_fix", "vectorize8_unroll1", "vectorize8_unroll2",
        "default_loop_parallel", "vec8_loop_parallel", "vec8_loop_unroll2_parallel","vec16_loop_parallel", "vec16_loop_unroll2_parallel", "vec16_loop_unroll2_parallel_fix",
        "vectorize8_unroll1_parallel", "vectorize8_unroll2_parallel"};

    randomize_array(source, size2);

    copy_arrays(destination_old, destination_ref, size);
    fp[0](destination_ref, source, value, size);

    for(int i=0; i<16; i++) {
        copy_arrays(destination_old, destination, size);
        double dtime = omp_get_wtime();
        for (int it = 0; it < iterations; it++){
            fp[i](destination, source, value, size);
        }
        dtime = omp_get_wtime() - dtime;
        float diff = compare_arrays(destination, destination_ref, size);
        printf("%40s time: %.3f seconds, diff %f\n", func_str[i], dtime, diff);
    }
    printf("\n");
    aligned_free(source);
    aligned_free(destination);
    aligned_free(destination_old);
    aligned_free(destination_ref);
}
int main() {
    run(8008, 1000000); 
    run(64000, 100000);
    run(2560*1920, 1000);
}
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Results Using GCC on a system with AVX. GCC automatically parallelizes the loop (Visual Studio fails due to the short but works if you try int). You gain very little with hand written vectorization code. However, using multiple threads can help depending upon the array size. For the small array size 8008 OpenMP gives a worse result. However, for the larger array size 128000 using OpenMP gives much better resutls. For the largest array size 4915200 it's entirely memory bound and OpenMP does not help.

i7-2600k @ 4.4GHz
size 8008, size2 8032, iterations 1000000
                        default_loop time: 1.319 seconds, diff 0.000000          
              vec16_loop_unroll2_fix time: 1.167 seconds, diff 0.000000
                  vectorize8_unroll2 time: 1.227 seconds, diff 0.000000                
         vec16_loop_unroll2_parallel time: 1.528 seconds, diff 0.000000
         vectorize8_unroll2_parallel time: 1.381 seconds, diff 0.000000

size 128000, size2 128000, iterations 100000
                        default_loop time: 2.902 seconds, diff 0.000000                     
              vec16_loop_unroll2_fix time: 2.838 seconds, diff 0.000000
                  vectorize8_unroll2 time: 2.844 seconds, diff 0.000000         
     vec16_loop_unroll2_parallel_fix time: 0.706 seconds, diff 0.000000
         vectorize8_unroll2_parallel time: 0.672 seconds, diff 0.000000

size 4915200, size2 4915200, iterations 1000
                        default_loop time: 2.313 seconds, diff 0.000000
              vec16_loop_unroll2_fix time: 2.309 seconds, diff 0.000000    
                  vectorize8_unroll2 time: 2.318 seconds, diff 0.000000                
     vec16_loop_unroll2_parallel_fix time: 2.353 seconds, diff 0.000000         
         vectorize8_unroll2_parallel time: 2.349 seconds, diff 0.000000
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Mat*_*son 5

使用SSE内在函数,在我的机器上[四核心Athlon,3.3GHz,16GB内存]和g++ -O2优化[1]提供大约2.5-3倍的加速.我还编写了一个函数来在内联汇编程序中执行相同的操作,但它并没有明显更快(再次,这适用于我的机器,随意在其他机器上运行).

我尝试了各种尺寸的H*W,它们都给出了大致相同的结果.

[1] Using g++ -O3为所有四个函数提供相同的时间,因为显然-O3可以"自动矢量化代码".因此,假设您的编译器支持类似的自动矢量化功能,那么整个过程就有点浪费时间.

结果

convert_naive                  sum=4373.98 t=7034751 t/n=7.03475
convert_naive                  sum=4373.98 t=7266738 t/n=7.26674
convert_naive                  sum=4373.98 t=7006154 t/n=7.00615
convert_naive                  sum=4373.98 t=6815329 t/n=6.81533
convert_naive                  sum=4373.98 t=6820318 t/n=6.82032
convert_unroll4                sum=4373.98 t=8103193 t/n=8.10319
convert_unroll4                sum=4373.98 t=7276156 t/n=7.27616
convert_unroll4                sum=4373.98 t=7028181 t/n=7.02818
convert_unroll4                sum=4373.98 t=7074258 t/n=7.07426
convert_unroll4                sum=4373.98 t=7081518 t/n=7.08152
convert_sse_intrinsic          sum=4373.98 t=3377290 t/n=3.37729
convert_sse_intrinsic          sum=4373.98 t=3227018 t/n=3.22702
convert_sse_intrinsic          sum=4373.98 t=3007898 t/n=3.0079
convert_sse_intrinsic          sum=4373.98 t=3253366 t/n=3.25337
convert_sse_intrinsic          sum=4373.98 t=5576068 t/n=5.57607
convert_sse_inlineasm          sum=4373.98 t=3470887 t/n=3.47089
convert_sse_inlineasm          sum=4373.98 t=2838492 t/n=2.83849
convert_sse_inlineasm          sum=4373.98 t=2828556 t/n=2.82856
convert_sse_inlineasm          sum=4373.98 t=2789052 t/n=2.78905
convert_sse_inlineasm          sum=4373.98 t=3176522 t/n=3.17652
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#include <iostream>
#include <iomanip>
#include <cstdlib> 
#include <cstring>
#include <xmmintrin.h>
#include <emmintrin.h>


#define W 1000
#define H 1000

static __inline__ unsigned long long rdtsc(void)
{
    unsigned hi, lo;
    __asm__ __volatile__ ("rdtsc" : "=a"(lo), "=d"(hi));
    return ( (unsigned long long)lo)|( ((unsigned long long)hi)<<32 );
}

void convert_naive(short *source, float *destination)
{
    float factor=  1.0f/32767;
    for (int i = 0; i < W*H; i++)
    {
    int value = source[i];
    destination[i] = value*factor;
    }
}


void convert_unroll4(short *source, float *destination)
{
    float factor=  1.0f/32767;
    for (int i = 0; i < W*H; i+=4)
    {
    int v1 = source[i];
    int v2 = source[i+1];
    int v3 = source[i+2];
    int v4 = source[i+3];
    destination[i]   = v1*factor;
    destination[i+1] = v2*factor;
    destination[i+2] = v3*factor;
    destination[i+3] = v4*factor;
    }
}


void convert_sse_intrinsic(short *source, float *destination)
{
    __m128 factor =  { 1.0f/32767, 1.0f/32767, 1.0f/32767, 1.0f/32767 };
    __m64 zero1 =  { 0,0 };
    __m128i zero2 =  { 0,0 };
    __m64 *ps = reinterpret_cast<__m64 *>(source);
    __m128 *pd = reinterpret_cast<__m128 *>(destination);
    for (int i = 0; i < W*H; i+=4)
    {
    __m128i value = _mm_unpacklo_epi16(_mm_set_epi64(zero1, *ps), zero2);
    value = _mm_srai_epi32(_mm_slli_epi32(value, 16), 16);
    __m128  fval  = _mm_cvtepi32_ps(value);
    *pd = _mm_mul_ps(fval, factor);   // destination[0,1,2,3] = value[0,1,2,3] * factor;
    pd++;
    ps++;
    }
}

void convert_sse_inlineasm(short *source, float *destination)
{
    __m128 factor =  { 1.0f/32767, 1.0f/32767, 1.0f/32767, 1.0f/32767 };
    __asm__ __volatile__(
    "\t pxor       %%xmm1, %%xmm1\n"
    "\t movaps     %3, %%xmm2\n"
    "\t mov        $0, %%rax\n"
    "1:"
    "\t movq       (%1, %%rax), %%xmm0\n"
    "\t movq       8(%1, %%rax), %%xmm3\n"
    "\t movq       16(%1, %%rax), %%xmm4\n"
    "\t movq       24(%1, %%rax), %%xmm5\n"
    "\t punpcklwd  %%xmm1, %%xmm0\n"
    "\t pslld      $16, %%xmm0\n"
    "\t psrad      $16, %%xmm0\n"
    "\t cvtdq2ps   %%xmm0, %%xmm0\n"
    "\t mulps      %%xmm2, %%xmm0\n"
    "\t punpcklwd  %%xmm1, %%xmm3\n"
    "\t pslld      $16, %%xmm3\n"
    "\t psrad      $16, %%xmm3\n"
    "\t cvtdq2ps   %%xmm3, %%xmm3\n"
    "\t mulps      %%xmm2, %%xmm3\n"
    "\t punpcklwd  %%xmm1, %%xmm4\n"
    "\t pslld      $16, %%xmm4\n"
    "\t psrad      $16, %%xmm4\n"
    "\t cvtdq2ps   %%xmm4, %%xmm4\n"
    "\t mulps      %%xmm2, %%xmm4\n"
    "\t punpcklwd  %%xmm1, %%xmm5\n"
    "\t pslld      $16, %%xmm5\n"
    "\t psrad      $16, %%xmm5\n"
    "\t cvtdq2ps   %%xmm5, %%xmm5\n"
    "\t mulps      %%xmm2, %%xmm5\n"
    "\t movaps     %%xmm0, (%0, %%rax, 2)\n"
    "\t movaps     %%xmm3, 16(%0, %%rax, 2)\n"
    "\t movaps     %%xmm4, 32(%0, %%rax, 2)\n"
    "\t movaps     %%xmm5, 48(%0, %%rax, 2)\n"
    "\t addq       $32, %%rax\n"
    "\t cmpq       %2, %%rax\n"
    "\t jbe        1b\n"
    : /* no outputs */ 
    : "r" (destination), "r" (source), "i"(sizeof(*source) * H * W), "m"(factor):
      "rax", "xmm0", "xmm1", "xmm3");
}




short inbuffer[W * H] __attribute__ ((aligned (16)));
float outbuffer[W * H + 16] __attribute__ ((aligned (16)));
#ifdef DEBUG
float outbuffer2[W * H];
#endif


typedef void (*func)(short *source, float *destination);

struct BmEntry
{
    const char *name;
    func  fn;
};

void bm(BmEntry& e)
{
    memset(outbuffer, 0, sizeof(outbuffer));
    unsigned long long t = rdtsc();
    e.fn(inbuffer, outbuffer);
    t = rdtsc() - t; 

    float sum = 0;
    for(int i = 0; i < W * H; i++)
    {
    sum += outbuffer[i]; 
    }

#if DEBUG
    convert_naive(inbuffer, outbuffer2);
    for(int i = 0; i < W * H; i++)
    {
    if (outbuffer[i] != outbuffer2[i])
    {
        std::cout << i << ":: " << inbuffer[i] << ": " 
              << outbuffer[i] << " != " << outbuffer2[i] 
              << std::endl;
    }
    }
#endif

    std::cout << std::left << std::setw(30) << e.name << " sum=" << sum << " t=" << t << 
    " t/n=" << (double)t / (W * H) << std::endl;
}


#define BM(x) { #x, x }


BmEntry table[] = 
{
    BM(convert_naive),
    BM(convert_unroll4),
    BM(convert_sse_intrinsic),
    BM(convert_sse_inlineasm),
};


int main()
{
    for(int i = 0; i < W * H; i++)
    {
    inbuffer[i] = (short)i;
    }

    for(int i = 0; i < sizeof(table)/sizeof(table[i]); i++)
    {
    for(int j = 0; j < 5; j++)
        bm(table[i]);
    }
    return 0;
}
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