Dou*_*eny 5 .net c# performance enumeration
这些枚举中的一个比另一个或大约相同吗?(C#中的例子)
情况1:
Dictionary<string, object> valuesDict;
// valuesDict loaded with thousands of objects
foreach (object value in valuesDict.Values) { /* process */ }
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案例2:
List<object> valuesList;
// valuesList loaded with thousands of objects
foreach (object value in valuesList) { /* process */ }
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更新:
背景:
字典对于其他地方的键控搜索是有益的(而不是遍历列表),但是如果遍历字典比通过列表慢得多,那么好处将会减少.
更新:接受许多人的建议,我已经完成了自己的测试.
首先,这些是结果.以下是该计划.
迭代整个收集词典:78 Keyd:131列表:76
键控搜索集合Dict:178 Keyd:194列表:142800
using System;
using System.Linq;
namespace IterateCollections
{
public class Data
{
public string Id;
public string Text;
}
public class KeyedData : System.Collections.ObjectModel.KeyedCollection<string, Data>
{
protected override string GetKeyForItem(Data item)
{
return item.Id;
}
}
class Program
{
static void Main(string[] args)
{
var dict = new System.Collections.Generic.Dictionary<string, Data>();
var list = new System.Collections.Generic.List<Data>();
var keyd = new KeyedData();
for (int i = 0; i < 10000; i++)
{
string s = i.ToString();
var d = new Data { Id = s, Text = s };
dict.Add(d.Id, d);
list.Add(d);
keyd.Add(d);
}
var sw = new System.Diagnostics.Stopwatch();
sw.Start();
for (int r = 0; r < 1000; r++)
{
foreach (Data d in dict.Values)
{
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
var dictTime = sw.ElapsedMilliseconds;
sw.Reset();
sw.Start();
for (int r = 0; r < 1000; r++)
{
foreach (Data d in keyd)
{
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
var keydTime = sw.ElapsedMilliseconds;
sw.Reset();
sw.Start();
for (int r = 0; r < 1000; r++)
{
foreach (Data d in list)
{
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
var listTime = sw.ElapsedMilliseconds;
Console.WriteLine("Iterate whole collection");
Console.WriteLine("Dict: " + dictTime);
Console.WriteLine("Keyd: " + keydTime);
Console.WriteLine("List: " + listTime);
sw.Reset();
sw.Start();
for (int r = 0; r < 1000; r++)
{
for (int i = 0; i < 10000; i += 10)
{
string s = i.ToString();
Data d = dict[s];
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
dictTime = sw.ElapsedMilliseconds;
sw.Reset();
sw.Start();
for (int r = 0; r < 1000; r++)
{
for (int i = 0; i < 10000; i += 10)
{
string s = i.ToString();
Data d = keyd[s];
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
keydTime = sw.ElapsedMilliseconds;
sw.Reset();
sw.Start();
for (int r = 0; r < 10; r++)
{
for (int i = 0; i < 10000; i += 10)
{
string s = i.ToString();
Data d = list.FirstOrDefault(item => item.Id == s);
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
listTime = sw.ElapsedMilliseconds * 100;
Console.WriteLine("Keyed search collection");
Console.WriteLine("Dict: " + dictTime);
Console.WriteLine("Keyd: " + keydTime);
Console.WriteLine("List: " + listTime);
}
}
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}
更新:
@Blam建议的字典与KeyedCollection的比较.
最快的方法是迭代KeyedCollection项目数组.
但请注意,迭代字典值比KeyedCollection快,而不转换为数组.
请注意,迭代字典值比字典集合快得多.
Iterate 1,000 times over collection of 10,000 items
Dictionary Pair: 519 ms
Dictionary Values: 95 ms
Dict Val ToArray: 92 ms
KeyedCollection: 141 ms
KeyedC. ToArray: 17 ms
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计时来自Windows控制台应用程序(发布版本).这是源代码:
using System;
using System.Collections.Generic;
using System.Linq;
namespace IterateCollections
{
public class GUIDkeyCollection : System.Collections.ObjectModel.KeyedCollection<Guid, GUIDkey>
{
// This parameterless constructor calls the base class constructor
// that specifies a dictionary threshold of 0, so that the internal
// dictionary is created as soon as an item is added to the
// collection.
//
public GUIDkeyCollection() : base() { }
// This is the only method that absolutely must be overridden,
// because without it the KeyedCollection cannot extract the
// keys from the items.
//
protected override Guid GetKeyForItem(GUIDkey item)
{
// In this example, the key is the part number.
return item.Key;
}
public GUIDkey[] ToArray()
{
return Items.ToArray();
}
//[Obsolete("Iterate using .ToArray()", true)]
//public new IEnumerator GetEnumerator()
//{
// throw new NotImplementedException("Iterate using .ToArray()");
//}
}
public class GUIDkey : Object
{
private Guid key;
public Guid Key
{
get
{
return key;
}
}
public override bool Equals(Object obj)
{
//Check for null and compare run-time types.
if (obj == null || !(obj is GUIDkey)) return false;
GUIDkey item = (GUIDkey)obj;
return (Key == item.Key);
}
public override int GetHashCode() { return Key.GetHashCode(); }
public GUIDkey(Guid guid)
{
key = guid;
}
}
class Program
{
static void Main(string[] args)
{
const int itemCount = 10000;
const int repetitions = 1000;
const string resultFormat = "{0,18}: {1,5:D} ms";
Console.WriteLine("Iterate {0:N0} times over collection of {1:N0} items", repetitions, itemCount);
var dict = new Dictionary<Guid, GUIDkey>();
var keyd = new GUIDkeyCollection();
for (int i = 0; i < itemCount; i++)
{
var d = new GUIDkey(Guid.NewGuid());
dict.Add(d.Key, d);
keyd.Add(d);
}
var sw = new System.Diagnostics.Stopwatch();
long time;
sw.Reset();
sw.Start();
for (int r = 0; r < repetitions; r++)
{
foreach (KeyValuePair<Guid, GUIDkey> w in dict)
{
if (null == w.Value) throw new ApplicationException();
}
}
sw.Stop();
time = sw.ElapsedMilliseconds;
Console.WriteLine(resultFormat, "Dictionary Pair", time);
sw.Reset();
sw.Start();
for (int r = 0; r < repetitions; r++)
{
foreach (GUIDkey d in dict.Values)
{
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
time = sw.ElapsedMilliseconds;
Console.WriteLine(resultFormat, "Dictionary Values", time);
sw.Reset();
sw.Start();
for (int r = 0; r < repetitions; r++)
{
foreach (GUIDkey d in dict.Values.ToArray())
{
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
time = sw.ElapsedMilliseconds;
Console.WriteLine(resultFormat, "Dict Val ToArray", time);
sw.Reset();
sw.Start();
for (int r = 0; r < repetitions; r++)
{
foreach (GUIDkey d in keyd)
{
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
time = sw.ElapsedMilliseconds;
Console.WriteLine(resultFormat, "KeyedCollection", time);
sw.Reset();
sw.Start();
for (int r = 0; r < repetitions; r++)
{
foreach (GUIDkey d in keyd.ToArray())
{
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
time = sw.ElapsedMilliseconds;
Console.WriteLine(resultFormat, "KeyedC. ToArray", time);
}
}
}
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使用秒表检查相对容易:
var d = new Dictionary<string, object>();
var s = new List<object>();
for (int i =0 ; i != 10000000 ; i++) {
d.Add(""+i, i);
s.Add(i);
}
var sw = new Stopwatch();
sw.Start();
foreach(object o in d.Values) {
if (o == null) throw new ApplicationException();
}
sw.Stop();
Console.WriteLine(sw.ElapsedMilliseconds);
sw.Reset();
sw.Start();
foreach (object o in s) {
if (o == null) throw new ApplicationException();
}
sw.Stop();
Console.WriteLine(sw.ElapsedMilliseconds);
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这将打印相当接近的数字:
Dict List
---- ----
136 107
139 108
136 108
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该List总是获胜,但利润并不大正如人们所期望的那样,给出的两个数据结构相对复杂.
如果你想通过键查找,那么字典。
按键进行字典查找非常快,因为这就是它的设计目的。
foreach 的差异很小。
如果键也是一个属性,那么考虑 KeyedCollection
KeyedCollection 类
提供其键嵌入值中的集合的抽象基类。
正如 Servy 评论的那样,选择具有您需要的功能的集合
。.NET 有很多集合。
System.Collections 命名空间
如果您的对象有一个可以表示为 Int32 的自然键,那么请考虑 OverRide GetHashCode()。
如果您的对象具有 GUID 自然键,请考虑 KeyedCollection 和 OverRide GetHashCode 和 Equals
对于非Key属性的搜索,请考虑使用LINQ而不是带中断的ForEach;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;
using System.Diagnostics;
namespace IntIntKeyedCollection
{
class Program
{
static void Main(string[] args)
{
Guid findGUID = Guid.NewGuid();
GUIDkeyCollection gUIDkeyCollection = new GUIDkeyCollection();
gUIDkeyCollection.Add(new GUIDkey(findGUID));
gUIDkeyCollection.Add(new GUIDkey(Guid.NewGuid()));
gUIDkeyCollection.Add(new GUIDkey(Guid.NewGuid()));
GUIDkey findGUIDkey = gUIDkeyCollection[findGUID]; // lookup by key (behaves like a dict)
Console.WriteLine(findGUIDkey.Key);
Console.WriteLine(findGUIDkey.GetHashCode());
Console.WriteLine(findGUID);
Console.WriteLine(findGUID.GetHashCode());
Console.ReadLine();
}
public class GUIDkeyCollection : KeyedCollection<Guid, GUIDkey>
{
// This parameterless constructor calls the base class constructor
// that specifies a dictionary threshold of 0, so that the internal
// dictionary is created as soon as an item is added to the
// collection.
//
public GUIDkeyCollection() : base() { }
// This is the only method that absolutely must be overridden,
// because without it the KeyedCollection cannot extract the
// keys from the items.
//
protected override Guid GetKeyForItem(GUIDkey item)
{
// In this example, the key is the part number.
return item.Key;
}
}
public class GUIDkey : Object
{
private Guid key;
public Guid Key
{
get
{
return key;
}
}
public override bool Equals(Object obj)
{
//Check for null and compare run-time types.
if (obj == null || !(obj is GUIDkey)) return false;
GUIDkey item = (GUIDkey)obj;
return (Key == item.Key);
}
public override int GetHashCode() { return Key.GetHashCode(); }
public GUIDkey(Guid guid)
{
key = guid;
}
}
}
}
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