如何在Silverlight中绘制箭头

5 silverlight canvas

我需要在画布中的控件之间绘制一个箭头.目前我正在使用该Line对象,但它没有办法在该行的末尾绘制一个三角形.

这大致是我需要的:

[TextBox] <----- [Button]
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我试图子类化Line并在最后添加几行但是类是密封的.

你将如何构建一个在X1,Y1和X2,Y2之间绘制箭头的自定义控件?

Tim*_*ell 7

Charles Petzold在WPF中编写了一个用于执行此操作的库.至少逻辑应该转移到Silverlight.它使用折线和路径,并且应该易于移植.

带箭头的线条@ Petzold Book Blog

- 编辑 -

好的 - 这是另一种方法:

创建用户控件:

<UserControl x:Class="ArrowsAndDaggersLibrary.ArrowsAndDaggersUC"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
    <Canvas x:Name="LayoutRoot">
        <Line x:Name="Cap" />
        <Line x:Name="Connector" />
        <Line x:Name="Foot" />
    </Canvas>
</UserControl>
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使用以下代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace ArrowsAndDaggersLibrary
{
    public partial class ArrowsAndDaggersUC : UserControl
    {
        private Point startPoint;
        public Point StartPoint
        {
            get { return startPoint; }
            set
            {
                startPoint = value;
                Update();
            }
        }

        private Point endPoint;
        public Point EndPoint
        {
            get { return endPoint; }
            set { 
                endPoint = value;
                Update();
            }
        }

        public ArrowsAndDaggersUC()
        {
            InitializeComponent();
        }

        public ArrowsAndDaggersUC(Point StartPoint, Point EndPoint)
        {
            InitializeComponent();
            startPoint = StartPoint;
            endPoint = EndPoint;
            Update();
        }

        private void Update()
        {
            //reconfig
            Connector.X1 = startPoint.X;
            Connector.Y1 = startPoint.Y;
            Connector.X2 = endPoint.X;
            Connector.Y2 = endPoint.Y;
            Connector.StrokeThickness = 1;
            Connector.Stroke = new SolidColorBrush(Colors.Black);

            Cap.X1 = startPoint.X;
            Cap.Y1 = startPoint.Y;
            Cap.X2 = startPoint.X;
            Cap.Y2 = startPoint.Y;
            Cap.StrokeStartLineCap = PenLineCap.Triangle;
            Cap.StrokeThickness = 20;
            Cap.Stroke = new SolidColorBrush(Colors.Black);

            Foot.X1 = endPoint.X;
            Foot.Y1 = endPoint.Y;
            Foot.X2 = endPoint.X;
            Foot.Y2 = endPoint.Y;
            Foot.StrokeEndLineCap = PenLineCap.Triangle;
            Foot.StrokeThickness = 20;
            Foot.Stroke = new SolidColorBrush(Colors.Black);
        }
    }
}
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像这样称呼它:

LayoutRoot.Children.Add(new ArrowsAndDaggersUC(new Point(200, 200), new Point(300, 400)));
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并且你将在每行的末尾有1px笔划线和20px笔划三角形.

- 编辑 -

@ Number8有一个关于如何修改用户控件的问题,以便大写字母指向与该行相同的方向.

修改用户控件的Xaml,如下所示:

<UserControl x:Class="ArrowsAndDaggersLibrary.ArrowsAndDaggersUC"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
    <Canvas x:Name="LayoutRoot">
        <Line x:Name="Cap">
            <Line.RenderTransform>
                <RotateTransform x:Name="CapRotateTransform" />
            </Line.RenderTransform>
        </Line>
        <Line x:Name="Connector" />
        <Line x:Name="Foot">
            <Line.RenderTransform>
                <RotateTransform x:Name="FootRotateTransform" />
            </Line.RenderTransform>
        </Line>
    </Canvas>
</UserControl>
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然后,更改"更新"方法以获取线条的角度并将大写字母旋转到该角度:

private void Update()
{

    double angleOfLine = Math.Atan2((endPoint.Y - startPoint.Y), (endPoint.X - startPoint.X)) * 180 / Math.PI;

    Connector.X1 = startPoint.X;
    Connector.Y1 = startPoint.Y;
    Connector.X2 = endPoint.X;
    Connector.Y2 = endPoint.Y;
    Connector.StrokeThickness = 1;
    Connector.Stroke = new SolidColorBrush(Colors.Black);

    Cap.X1 = startPoint.X;
    Cap.Y1 = startPoint.Y;
    Cap.X2 = startPoint.X;
    Cap.Y2 = startPoint.Y;
    Cap.StrokeStartLineCap = PenLineCap.Triangle;
    Cap.StrokeThickness = 20;
    Cap.Stroke = new SolidColorBrush(Colors.Black);

    CapRotateTransform.Angle = angleOfLine;
    CapRotateTransform.CenterX = startPoint.X;
    CapRotateTransform.CenterY = startPoint.Y;

    Foot.X1 = endPoint.X;
    Foot.Y1 = endPoint.Y;
    Foot.X2 = endPoint.X;
    Foot.Y2 = endPoint.Y;
    Foot.StrokeEndLineCap = PenLineCap.Triangle;
    Foot.StrokeThickness = 20;
    Foot.Stroke = new SolidColorBrush(Colors.Black);

    FootRotateTransform.Angle = angleOfLine;
    FootRotateTransform.CenterX = endPoint.X;
    FootRotateTransform.CenterY = endPoint.Y;
}
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小智 5

这个简单的方法也创建了一个箭头,它对我有用.

    private static Shape DrawArrow(Point p1, Point p2)
    {
        GeometryGroup lineGroup = new GeometryGroup();

        double theta = Math.Atan2((p2.Y - p1.Y),(p2.X - p1.X)) * 180 / Math.PI;

        PathGeometry pathGeometry = new PathGeometry();
        PathFigure pathFigure = new PathFigure();
        pathFigure.StartPoint = p1;

        Point lpoint = new Point(p1.X + 2, p1.Y + 10);
        Point rpoint = new Point(p1.X - 2, p1.Y + 10);
        LineSegment seg1 = new LineSegment();
        seg1.Point = lpoint;
        pathFigure.Segments.Add(seg1);

        LineSegment seg2 = new LineSegment();
        seg2.Point = rpoint;
        pathFigure.Segments.Add(seg2);

        LineSegment seg3 = new LineSegment();
        seg3.Point = p1;
        pathFigure.Segments.Add(seg3);

        pathGeometry.Figures.Add(pathFigure);
        RotateTransform transform = new RotateTransform();
        transform.Angle = theta - 90;
        transform.CenterX = p1.X;
        transform.CenterY = p1.Y;
        pathGeometry.Transform = transform;
        lineGroup.Children.Add(pathGeometry);

        LineGeometry connectorGeometry = new LineGeometry();
        connectorGeometry.StartPoint = p1;
        connectorGeometry.EndPoint = p2;
        lineGroup.Children.Add(connectorGeometry);
        Path path = new Path();
        path.Data = lineGroup;
        return path;
    }
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