Jer*_*ers 6 c# ssl client-server networkstream sslstream
我正在尝试创建一个可以接受安全SSL和不安全的纯文本连接的服务器(为了向后兼容).我的代码几乎正常工作,除了从不安全客户端收到的第一个传输数据丢失了服务器上的前5个字节(字符).更具体地说,如果我在不安全的连接上传输30个字节,当服务器到达该OnClientDataReceived()函数时,则行" int iRx = nwStream.EndRead(asyn);",然后iRx = 25.从客户端发送的任何后续消息都包含所有发送的字节/字符.我怀疑连接的初始假设SSLStream可能是剥离前5个字节然后当它失败时,那5个字节已经从缓冲区中提取出来并且不再可用.有没有人知道我可以采用另一种方法来编写代码,以便服务器能够自动切换?
我试图避免做以下事情:
NetworkStream,然后请求升级到SSL流TcpListeners在两个不同的端口上设置两个(一个用于安全,一个用于不安全)/// Each client that connects gets an instance of the ConnectedClient class.
Class Pseudo_ConnectedClient
{
//Properties
byte[] Buffer; //Holds temporary buffer of read bytes from BeginRead()
TcpClient TCPClient; //Reference to the connected client
Socket ClientSocket; //The outer Socket Reference of the connected client
StringBuilder CurrentMessage; //concatenated chunks of data in buffer until we have a complete message (ends with <ETX>
Stream Stream; //SSLStream or NetworkStream depending on client
ArrayList MessageQueue; //Array of complete messages received from client that need to be processed
}
/// When a new client connects (OnClientConnection callback is executed), the server creates the ConnectedClient object and stores its
/// reference in a local dictionary, then configures the callbacks for incoming data (WaitForClientData)
void OnClientConnection(IAsyncResult result)
{
TcpListener listener = result.AsyncState as TcpListener;
TcpClient clnt = null;
try
{
if (!IsRunning) //then stop was called, so don't call EndAcceptTcpClient because it will throw and ObjectDisposedException
return;
//Start accepting the next connection...
listener.BeginAcceptTcpClient(this.onClientConnection, listener);
//Get reference to client and set flag to indicate connection accepted.
clnt = listener.EndAcceptTcpClient(result);
//Add the reference to our ArrayList of Connected Clients
ConnectedClient conClnt = new ConnectedClient(clnt);
_clientList.Add(conClnt);
//Configure client to listen for incoming data
WaitForClientData(conClnt);
}
catch (Exception ex)
{
Trace.WriteLine("Server:OnClientConnection: Exception - " + ex.ToString());
}
}
/// WaitForClientData registers the AsyncCallback to handle incoming data from a client (OnClientDataReceieved).
/// If a certificate has been provided, then it listens for clients to connect on an SSLStream and configures the
/// BeginAuthenticateAsServer callback. If no certificate is provided, then it only sets up a NetworkStream
/// and prepares for the BeginRead callback.
private void WaitForClientData(ConnectedClient clnt)
{
if (!IsRunning) return; //Then stop was called, so don't do anything
SslStream sslStream = null;
try
{
if (_pfnClientDataCallBack == null) //then define the call back function to invoke when data is received from a connected client
_pfnClientDataCallBack = new AsyncCallback(OnClientDataReceived);
NetworkStream nwStream = clnt.TCPClient.GetStream();
//Check if we can establish a secure connection
if (this.SSLCertificate != null) //Then we have the ability to make an SSL connection (SSLCertificate is a X509Certificate2 object)
{
if (this.certValidationCallback != null)
sslStream = new SslStream(nwStream, true, this.certValidationCallback);
else
sslStream = new SslStream(nwStream, true);
clnt.Stream = sslStream;
//Start Listening for incoming (secure) data
sslStream.BeginAuthenticateAsServer(this.SSLCertificate, false, SslProtocols.Default, false, onAuthenticateAsServer, clnt);
}
else //No certificate available to make a secure connection, so use insecure (unless not allowed)
{
if (this.RequireSecureConnection == false) //Then we can try to read from the insecure stream
{
clnt.Stream = nwStream;
//Start Listening for incoming (unsecure) data
nwStream.BeginRead(clnt.Buffer, 0, clnt.Buffer.Length, _pfnClientDataCallBack, clnt);
}
else //we can't do anything - report config problem
{
throw new InvalidOperationException("A PFX certificate is not loaded and the server is configured to require a secure connection");
}
}
}
catch (Exception ex)
{
DisconnectClient(clnt);
}
}
/// OnAuthenticateAsServer first checks if the stream is authenticated, if it isn't it gets the TCPClient's reference
/// to the outer NetworkStream (client.TCPClient.GetStream()) - the insecure stream and calls the BeginRead on that.
/// If the stream is authenticated, then it keeps the reference to the SSLStream and calls BeginRead on it.
private void OnAuthenticateAsServer(IAsyncResult result)
{
ConnectedClient clnt = null;
SslStream sslStream = null;
if (this.IsRunning == false) return;
try
{
clnt = result.AsyncState as ConnectedClient;
sslStream = clnt.Stream as SslStream;
if (sslStream.IsAuthenticated)
sslStream.EndAuthenticateAsServer(result);
else //Try and switch to an insecure connections
{
if (this.RequireSecureConnection == false) //Then we are allowed to accept insecure connections
{
if (clnt.TCPClient.Connected)
clnt.Stream = clnt.TCPClient.GetStream();
}
else //Insecure connections are not allowed, close the connection
{
DisconnectClient(clnt);
}
}
}
catch (Exception ex)
{
DisconnectClient(clnt);
}
if( clnt.Stream != null) //Then we have a stream to read, start Async read
clnt.Stream.BeginRead(clnt.Buffer, 0, clnt.Buffer.Length, _pfnClientDataCallBack, clnt);
}
/// OnClientDataReceived callback is triggered by the BeginRead async when data is available from a client.
/// It determines if the stream (as assigned by OnAuthenticateAsServer) is an SSLStream or a NetworkStream
/// and then reads the data out of the stream accordingly. The logic to parse and process the message has
/// been removed because it isn't relevant to the question.
private void OnClientDataReceived(IAsyncResult asyn)
{
try
{
ConnectedClient connectClnt = asyn.AsyncState as ConnectedClient;
if (!connectClnt.TCPClient.Connected) //Then the client is no longer connected >> clean up
{
DisconnectClient(connectClnt);
return;
}
Stream nwStream = null;
if( connectClnt.Stream is SslStream) //Then this client is connected via a secure stream
nwStream = connectClnt.Stream as SslStream;
else //this is a plain text stream
nwStream = connectClnt.Stream as NetworkStream;
// Complete the BeginReceive() asynchronous call by EndReceive() method which
// will return the number of characters written to the stream by the client
int iRx = nwStream.EndRead(asyn); //Returns the numbers of bytes in the read buffer
char[] chars = new char[iRx];
// Extract the characters as a buffer and create a String
Decoder d = ASCIIEncoding.UTF8.GetDecoder();
d.GetChars(connectClnt.Buffer, 0, iRx, chars, 0);
//string data = ASCIIEncoding.ASCII.GetString(buff, 0, buff.Length);
string data = new string(chars);
if (iRx > 0) //Then there was data in the buffer
{
//Append the current packet with any additional data that was already received
connectClnt.CurrentMessage.Append(data);
//Do work here to check for a complete message
//Make sure two complete messages didn't get concatenated in one transmission (mobile devices)
//Add each message to the client's messageQueue
//Clear the currentMessage
//Any partial messsage at the end of the buffer needs to be added to the currentMessage
//Start reading again
nwStream.BeginRead(connectClnt.Buffer, 0, connectClnt.Buffer.Length, OnClientDataReceived, connectClnt);
}
else //zero-length packet received - Disconnecting socket
{
DisconnectClient(connectClnt);
}
}
catch (Exception ex)
{
return;
}
}
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SSLStream是设置)和不安全的连接从客户端,当从该客户机接收的第一消息作出,代码没有正确地检测SSLStream不被认证并且切换到NetworkStream的TCPClient.但是,当第一条消息EndRead被调用时,NetworkStream发送的消息中缺少前5个字符(字节),但仅针对第一条消息.只要TCPClient已连接,所有剩余的消息都将完成.如果客户端断开连接然后重新连接,则会剪切第一条消息,然后所有后续消息再次正常.是什么导致前5个字节被剪裁,我该如何避免呢?
我的项目目前正在使用.NET v3.5 ...我想保留这个版本,如果我可以避免它,不要升级到4.0.
后续问题
Damien在下面的回答确实允许我保留那些丢失的5个字节,但是,我宁愿坚持使用代码中的BeginRead和EndRead方法来避免阻塞.在覆盖这些时,是否有任何好的教程显示"最佳实践"?更具体地说,如何使用该IAsyncResult对象.我知道我需要添加存储在RestartableStream缓冲区中的任何内容,然后通过内部流(base)来获取其余内容并返回toral.但由于该IAsyncResult对象是一个自定义类,我无法弄清楚在返回之前我可以将RestartableStream的buff与内部流的buff组合在一起的通用方法.我是否还需要实现BeginRead()以便我知道用户想要存储内容的缓冲区?我想另一种解决方案是,因为丢弃的字节问题只是来自客户端的第一条消息(之后我知道是否将其用作a SSLStream或a NetworkStream),将通过直接调用Read()RestartableStream 的方法来处理第一条消息(暂时阻止代码),然后对于所有将来的消息使用Async回调来读取内容,就像我现在一样.
好吧,我认为您能做的最好的事情就是将您自己的类放置在您实现一些自定义缓冲的位置之间SslStream。NetworkStream我已经对下面的内容进行了一些测试,但在投入生产之前我建议您进行更多测试(可能还有一些更强大的错误处理)。我想我已经避免了任何 4.0 或 4.5 主义:
public sealed class RestartableReadStream : Stream
{
private Stream _inner;
private List<byte[]> _buffers;
private bool _buffering;
private int? _currentBuffer = null;
private int? _currentBufferPosition = null;
public RestartableReadStream(Stream inner)
{
if (!inner.CanRead) throw new NotSupportedException(); //Don't know what else is being expected of us
if (inner.CanSeek) throw new NotSupportedException(); //Just use the underlying streams ability to seek, no need for this class
_inner = inner;
_buffering = true;
_buffers = new List<byte[]>();
}
public void StopBuffering()
{
_buffering = false;
if (!_currentBuffer.HasValue)
{
//We aren't currently using the buffers
_buffers = null;
_currentBufferPosition = null;
}
}
public void Restart()
{
if (!_buffering) throw new NotSupportedException(); //Buffering got turned off already
if (_buffers.Count == 0) return;
_currentBuffer = 0;
_currentBufferPosition = 0;
}
public override int Read(byte[] buffer, int offset, int count)
{
if (_currentBuffer.HasValue)
{
//Try to satisfy the read request from the current buffer
byte[] rbuffer = _buffers[_currentBuffer.Value];
int roffset = _currentBufferPosition.Value;
if ((rbuffer.Length - roffset) <= count)
{
//Just give them what we have in the current buffer (exhausting it)
count = (rbuffer.Length - roffset);
for (int i = 0; i < count; i++)
{
buffer[offset + i] = rbuffer[roffset + i];
}
_currentBuffer++;
if (_currentBuffer.Value == _buffers.Count)
{
//We've stopped reading from the buffers
if (!_buffering)
_buffers = null;
_currentBuffer = null;
_currentBufferPosition = null;
}
return count;
}
else
{
for (int i = 0; i < count; i++)
{
buffer[offset + i] = rbuffer[roffset + i];
}
_currentBufferPosition += count;
return count;
}
}
//If we reach here, we're currently using the inner stream. But may be buffering the results
int ncount = _inner.Read(buffer, offset, count);
if (_buffering)
{
byte[] rbuffer = new byte[ncount];
for (int i = 0; i < ncount; i++)
{
rbuffer[i] = buffer[offset + i];
}
_buffers.Add(rbuffer);
}
return ncount;
}
public override bool CanRead
{
get { return true; }
}
public override bool CanSeek
{
get { return false; }
}
public override bool CanWrite
{
get { return false; }
}
//No more interesting code below here
public override void Flush()
{
throw new NotSupportedException();
}
public override long Length
{
get { throw new NotSupportedException(); }
}
public override long Position
{
get
{
throw new NotSupportedException();
}
set
{
throw new NotSupportedException();
}
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotSupportedException();
}
}
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用法:
围绕RestartableReadStream你的NetworkStream. 将该实例传递给SslStream. 如果您认为 SSL 的处理方式是错误的,请致电Restart(),然后按照您想要的方式再次使用它。您甚至可以尝试两种以上的策略(Restart()在每种策略之间调用)。
一旦您确定了正确的策略(例如 SSL 或非 SSL),请致电StopBuffering()。一旦完成重放可用的任何缓冲区,它将恢复为仅调用Read其内部流。如果您不调用StopBuffering,那么从流中读取的整个历史记录将保留在列表中_buffers,这可能会增加相当多的内存压力。
请注意,以上都没有特别考虑多线程访问。但是,如果您有多个线程调用Read()单个流(尤其是基于网络的流),那么我无论如何都不会期望有任何理智。
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