Vis*_*any 0 xcode objective-c uiimageview uianimation ios
我需要为UIimageview设置动画,当我开始动画时,它会在很长一段时间后发生,并且我发现在连续动画时某些图像视图的内存泄漏.我需要做的就是在滚动视图中有多个UI视图,每个视图都有一个自定义按钮.当选择该按钮时,会发生动画,如果用户点击按钮,动画将继续,动画将继续,并且不需要重新开始
这是我的代码
for (int i=0; i<AlphabetArray.count; i++) {
UIView *view=[[UIView alloc]initWithFrame:CGRectMake(0, 0, 300, 200)];
view.backgroundColor=[UIColor grayColor];
view.tag=i+1;
[self.scrollView addSubview:view];
UIImageView *image=[[UIImageView alloc]initWithFrame:CGRectMake(200, 50, 400, 400)];
[image setImage:[[animationArray objectAtIndex:i]objectAtIndex:0]];
image.tag=i+1;
[view addSubview:image];
UIButton *animatebutton=[[UIButton alloc]initWithFrame:CGRectMake(200, 50, 336, 310)];
animatebutton.tag=i+1;
[animatebutton addTarget:self action:@selector(makeAnimation:) forControlEvents:UIControlEventTouchUpInside];
//[animatebutton setImage:[UIImage imageNamed:@"NewtDance_mov_0.png"] forState:UIControlStateNormal];
[view addSubview:animatebutton];
}
-(void)makeAnimation:(UIImageView *)sender {
UIView *tagView=(UIView *)[self.view viewWithTag:sender.tag];
for (UIImageView * imageview in [tagView subviews]) {
NSLog(@"Yes %d",imageview.tag);
if ([imageview isKindOfClass:[UIImageView class]]) {
if ([imageview isAnimating]) {
NSLog(@"Animation Happens");
}
else{
imageview.animationDuration=3.0;
imageview.animationImages=[animationArray objectAtIndex:sender.tag-1];
imageview.animationRepeatCount=2;
imageview.tag=sender.tag;
[imageview startAnimating];
}
}
}
NSLog(@"OK");
}
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使用此代码,我可以实现我的要求.但由于使用了for-in循环,动画开始很晚
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