OpenScenegraph:纹理映射四元组

bal*_*erc 1 openscenegraph

我正在尝试使用我从图像加载的纹理来创建由createTexturedQuadGeometry生成的四边形几何对象的纹理贴图.然后,我将此drawable添加到节点,将该节点添加到root并呈现层次结构.

下面的代码是我如何做到的.代码编译并运行但我只得到一个空白的黑屏而不是指定的图像.有人可以指出有什么问题吗?

int main(int argc, char** argv) 
{
   osg::ref_ptr<osg::Group> root = new osg::Group;

    osg::ref_ptr<osg::Texture2D> testTexture = new osg::Texture2D;
    osg::ref_ptr<osg::Image> testImage = osgDB::readImageFile("testImage.png");
    assert(testImage.valid());
    int viewWidth = testImage->s();
    int viewHeight = testImage->t();
    testTexture->setImage(testImage);

    osg::ref_ptr<osg::Geometry> pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f),
                                                                              osg::Vec3(viewWidth,0.0f,0.0f),
                                                                              osg::Vec3(0.0f,0.0f,viewHeight),
                                                                              0.0f,
                                                                              viewWidth,
                                                                              viewHeight,
                                                                              1.0f);

    pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0, testTexture.get());
    pictureQuad->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
    osg::ref_ptr<osg::Geode> textureHolder = new osg::Geode();
    textureHolder->addDrawable(pictureQuad);
    root->addChild(textureHolder);

    osgViewer::Viewer viewer;
    viewer.setSceneData(root.get());
    viewer.run();
} 
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bal*_*erc 5

所以,我碰巧找出了错误.

createTexturedQuadGeometry需要规范化纹理坐标.

所以,

osg::ref_ptr<osg::Geometry> pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f),
                                                                              osg::Vec3(viewWidth,0.0f,0.0f),
                                                                              osg::Vec3(0.0f,0.0f,viewHeight),
                                                                              0.0f,
                                                                              0.0f,
                                                                              1.0f,
                                                                              1.0f);
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解决了这个问题.