如何使用Adobe Flash CS6编译到Flash 11(甚至版本)?

Ant*_*gno 0 flash adobe compilation version actionscript-3

由于服务器问题,我需要编译为偶数版本的Flash(我不是后端开发人员,也不能以任何方式访问服务器).我可以发布到9,10或11,但是具有非常小的大小限制并且希望使用从11开始的改进的压缩.我还使用PerspectiveProjection来修复一些否则出现的3D旋转问题.

我只能使用Flash CS6(或命令行),而不能使用Flex Builder或任何其他程序.CS6有一个下拉菜单,其中唯一的(AS3兼容)选项为9,10.3,11.1,11.2,11.3和11.4.

有什么方法可以编译到Flash Player 11.0吗?

bit*_*com 5

1:点击此站点:http://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html

2:下载Playerglobal.swc档案Flash Player 11.0(329 KB)

3:复制到此路径

Mac:/ Applications/Adob​​e Flash CS6/Common/Configuration/ActionScript 3.0/FP11.0/playerglobal.swc

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Win:/ Common/Configuration/ActionScript 3.0/FP11.0 /

4:制作一个FlashPlayer11_0.xml

Mac:/ Applications/Adob​​e Flash CS6/Common/Configuration/Players /

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赢:/普通/配置/玩家/

5:复制并粘贴xml.

<?xml version="1.0" encoding="UTF-8"?>
<players>
  <player id="FlashPlayer11.0" version="13" asversion="3">
   <name>Flash Player 11.0</name>
   <path builtin="true"/>
   <path menuSortCategory="10"/>
   <path platform="WIN">Device Central/adcdl.exe</path>
   <path platform="MAC">Device Central/adcdl</path>
   <playerDefinitionPath as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/FP11.0/playerglobal.swc" />
   <feature name="multiScreenPublish"               supported="true" />
   <feature name="mobileAuthoringIntegration"           supported="true" />
   <feature name="deviceSound"                  supported="false"/>
   <feature name="exportStreamingSound"         supported="true"/>
   <feature name="exportEventSound"             supported="true"/>
   <feature name="FSCommand2"                   supported="false"/>
   <feature name="gradient_linearRGB"           supported="true" />
   <feature name="gradient_overflow"            supported="true" />
   <feature name="shape_strokeHint"             supported="true" />
   <feature name="shape_cap"                supported="true" />
   <feature name="shape_join"               supported="true" />
   <feature name="shape_mitre"              supported="true" />
   <feature name="shape_scale"              supported="true" />
   <feature name="linkage_exportForActionscript"    supported="true" />
   <feature name="linkage_exportForRuntimeSharing"  supported="true" />
   <feature name="linkage_exportInFirstFrame"       supported="true" />
   <feature name="linkage_importForRuntimeSharing"  supported="true" />
   <feature name="linkage_importAndAddToCache"      supported="false" />
   <feature name="publish_localPlaybackSecurity"    supported="true" />
   <feature name="publish_hardwareAcceleration"     supported="true" />
   <feature name="symbol_blendMode"             supported="true" /> 
   <feature name="actionScript_documentClass"       supported="true" />
   <feature name="symbol_blendMode"             supported="true" />
   <feature name="filters"              supported="true" />
   <feature name="component_binding"            supported="true" />
   <feature name="component_schema"             supported="true" />
   <feature name="screens"              supported="true" />
   <feature name="video"                supported="true" />
   <feature name="deviceVideo"              supported="false"/>
   <feature name="accessibility"            supported="true" />
   <feature name="dynamic_text_kerning"         supported="true" />
   <feature name="static_text_charwidth_nondeviceFont"  supported="true" /> 
   <feature name="static_text_charwidth_deviceFont" supported="true" />
   <feature name="advanced_anti_alias_text"         supported="true" /> 
   <feature name="nine_slice_scaling"           supported="true" />
   <feature name="runtimeNumberMinMax"          supported="true" />
   <feature name="use8kSampleRate"                      supported="true" />
   <feature name="useDefineFont4ForDeviceText"          supported="true" />
   <feature name="useDefineFont4ForEmbeddedFonts"       supported="true" />
   <feature name="textLayoutFramework"       supported="true" />
   <feature name="document_class"                   supported="true" />
   <encodingPresets>
        <preset uuid="da5cac1a-417a-4d86-b7f7-ef21010a5d7d"  name="FLV - Match Source Attributes (High Quality)" ext="flv" default="true"/>
    </encodingPresets>

   <testmenu> 
    <menu name="ID_testInFlash" default="true"/>
    <menu name="ID_testInDeviceCentral" />
   </testmenu>

   <debugmenu>
    <menu name="ID_debugtInFlash" default="true"/> 
    <menu name="ID_debugInDeviceCentral"/> 
  </debugmenu>


   </player>
</players>
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6:重新启动Flash CS6.和快乐的编码!:)

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