如何使用背景窗口图像幻灯片和无限音乐循环回放制作安装程序?

kyl*_*046 1 inno-setup

我想在我的安装程序中:

  • 安装过程中无限的音乐循环播放

  • 背景上的一个窗口(就像过去用屏幕填充图像并只显示安装窗口的旧安装),在该背景窗口上有幻灯片显示

如何在InnoSetup中做到这一点?

TLa*_*ama 6

如果您想要一个带有无限音乐曲目回放的背景图像幻灯片的安装程序,您可以执行以下操作:

编写类似于以下的脚本,或者download the complete project包括下一个脚本代码中使用的所有必需文件.因此,您唯一需要做的就是在最新版本的Unicode Inno Setup中构建它.

请注意,Inno Media Player是一个Unicode库,因此您只能使用Inno Setup的Unicode版本,而不能使用ANSI版本!不支持ANSI版本的Inno Setup ......!

[Setup]
AppName=My Program
AppVersion=1.5
DefaultDirName={pf}\My Program
OutputDir=userdocs:Inno Setup Examples Output
BackColor=clLime
BackColor2=clYellow
WindowVisible=yes

[Files]
Source: "Image1.bmp"; Flags: dontcopy
Source: "Image2.bmp"; Flags: dontcopy
Source: "AudioFile.mp3"; Flags: dontcopy
Source: "MediaPlayer.dll"; Flags: dontcopy
Source: "InnoCallback.dll"; Flags: dontcopy

[Code]
var
  TimerID: Integer;
  SlideID: Integer;
  BackImage: TBitmapImage;
const
  EC_COMPLETE = $01;
type
  TTimerProc = procedure(Wnd: HWND; Msg: UINT; TimerID: UINT_PTR; 
    SysTime: DWORD);
  TDirectShowEventProc = procedure(EventCode, Param1, Param2: Integer);

function WrapTimerProc(Callback: TTimerProc; ParamCount: Integer): LongWord;
  external 'wrapcallback@files:InnoCallback.dll stdcall';    
function SetTimer(hWnd: HWND; nIDEvent, uElapse: UINT;
  lpTimerFunc: UINT): UINT; external 'SetTimer@user32.dll stdcall';
function KillTimer(hWnd: HWND; uIDEvent: UINT): BOOL; 
  external 'KillTimer@user32.dll stdcall'; 

function DSGetLastError(var ErrorText: WideString): HRESULT;
  external 'DSGetLastError@files:mediaplayer.dll stdcall';
function DSPlayMediaFile: Boolean;
  external 'DSPlayMediaFile@files:mediaplayer.dll stdcall';
function DSStopMediaPlay: Boolean;
  external 'DSStopMediaPlay@files:mediaplayer.dll stdcall';
function DSSetVolume(Value: LongInt): Boolean;
  external 'DSSetVolume@files:mediaplayer.dll stdcall';
function DSInitializeAudioFile(FileName: WideString; 
  CallbackProc: TDirectShowEventProc): Boolean; 
  external 'DSInitializeAudioFile@files:mediaplayer.dll stdcall';

procedure OnMediaPlayerEvent(EventCode, Param1, Param2: Integer); 
begin
  if EventCode = EC_COMPLETE then
  begin
    if DSInitializeAudioFile(ExpandConstant('{tmp}\AudioFile.mp3'), 
      @OnMediaPlayerEvent) then
    begin
      DSSetVolume(-2500);
      DSPlayMediaFile;
    end;
  end;
end;

procedure OnSlideTimer(Wnd: HWND; Msg: UINT; TimerID: UINT_PTR; 
  SysTime: DWORD);
begin
  case SlideID of 
    0: SlideID := 1;
    1: SlideID := 0;
  end;
  BackImage.Bitmap.LoadFromFile(
    ExpandConstant('{tmp}\Image' + IntToStr(SlideID + 1) + '.bmp'));
end;

procedure StartSlideTimer;
var
  TimerCallback: LongWord;
begin
  TimerCallback := WrapTimerProc(@OnSlideTimer, 4);
  { third parameter here is the timer's timeout value in milliseconds }
  TimerID := SetTimer(0, 0, 5000, TimerCallback);
end;

procedure KillSlideTimer;
begin
  if TimerID <> 0 then 
  begin
    if KillTimer(0, TimerID) then
      TimerID := 0;
  end;
end;

procedure InitializeWizard;
var
  ErrorCode: HRESULT;
  ErrorText: WideString;   
begin
  TimerID := 0;
  SlideID := 0;
  ExtractTemporaryFile('Image1.bmp');
  ExtractTemporaryFile('Image2.bmp');
  BackImage := TBitmapImage.Create(MainForm);
  BackImage.Parent := MainForm;
  BackImage.Top := 70;
  BackImage.Left := 10;  
  BackImage.AutoSize := True;
  BackImage.Bitmap.LoadFromFile(ExpandConstant('{tmp}\Image1.bmp'));
  StartSlideTimer;

  ExtractTemporaryFile('AudioFile.mp3');
  if DSInitializeAudioFile(ExpandConstant('{tmp}\AudioFile.mp3'), 
    @OnMediaPlayerEvent) then
  begin
    DSSetVolume(-2500);
    DSPlayMediaFile;
  end
  else
  begin
    ErrorCode := DSGetLastError(ErrorText);
    MsgBox('TDirectShowPlayer error: ' + IntToStr(ErrorCode) + '; ' + 
      ErrorText, mbError, MB_OK);
  end;
end;

procedure DeinitializeSetup;
begin
  KillSlideTimer;
  DSStopMediaPlay;
end;
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